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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »3D Studio Max 2018 Has Been Officially Released!

Author Topic: 3D Studio Max 2018 Has Been Officially Released! (31 messages, Page 1 of 1)
Moderators: Dennis

Alex
Joined: Apr 22, 2016

I'll be back.


Posted: Apr 12, 2017 12:09 PM    Msg. 1 of 31       


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 12, 2017 04:06 PM    Msg. 2 of 31       
And yet you still cant pick an engine


OrangeJuice
Joined: Jan 29, 2009

I laugh at people who put STUDIOS in their name.


Posted: Apr 12, 2017 04:13 PM    Msg. 3 of 31       
What's so special about 2018 that isn't present in 2012--2016 ?


DeadHamster
Joined: Jun 8, 2014


Posted: Apr 12, 2017 04:56 PM    Msg. 4 of 31       
Quote: --- Original message by: OrangeJuice
What's so special about 2018 that isn't present in 2012--2016 ?


They got rid of MentalRay and now use something else.

You can now modify movement paths or whatever right in the viewport or whatever.


OHunterO
Joined: May 24, 2012

.


Posted: Apr 12, 2017 05:04 PM    Msg. 5 of 31       
2008 version does everything you need tbh.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 12, 2017 05:10 PM    Msg. 6 of 31       
Motion paths finally!

C4D had them since R12...........

Probably won't upgrade till the second service pack.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Apr 12, 2017 05:37 PM    Msg. 7 of 31       
Cant wait to try out that upgraded extrude feature. Going to bring my maps to the next level.


LittleRain
Joined: Apr 7, 2017

Being Passionate is a Blessing but mostly a Curse


Posted: Apr 13, 2017 01:46 AM    Msg. 8 of 31       
Quote: --- Original message by: DeadHamster
Quote: --- Original message by: OrangeJuice
What's so special about 2018 that isn't present in 2012--2016 ?


They got rid of MentalRay and now use something else.

You can now modify movement paths or whatever right in the viewport or whatever.


Ya what the f is up with Arnold, I like the Nvidia Renderers...

I don't even think Iray in max 2017 is compatable with GTX 1080 yet. Substance Painter/Designer finally got support for 1080 last month.


PRPatxi
Joined: Oct 30, 2010

Dennis ban me, please,


Posted: Apr 15, 2017 12:52 PM    Msg. 9 of 31       
Nothing beats Redshift renderer. :P


SBB_Michelle
Joined: Nov 4, 2015

Dumb, sometimes..


Posted: Apr 15, 2017 02:21 PM    Msg. 10 of 31       
The ui in that pic looks jacked up


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Apr 16, 2017 10:25 PM    Msg. 11 of 31       
I can't even solve open errors or material import problems... How is this gonna help me?
Edited by rcghalohell on Apr 16, 2017 at 10:29 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 16, 2017 10:48 PM    Msg. 12 of 31       
Quote: --- Original message by: rcghalohell

I can't even solve open errors or material import problems... How is this gonna help me?
Edited by rcghalohell on Apr 16, 2017 at 10:29 PM


But thats like 3rd grade stuff....


Horeb
Joined: Nov 27, 2013

Mr.Banano here


Posted: Apr 17, 2017 10:29 PM    Msg. 13 of 31       
Quote: --- Original message by: OHunterO
2008 version does everything you need tbh.

agree


PRPatxi
Joined: Oct 30, 2010

Dennis ban me, please,


Posted: Apr 18, 2017 08:08 AM    Msg. 14 of 31       
Quote: --- Original message by: Horeb
Quote: --- Original message by: OHunterO
2008 version does everything you need tbh.

agree

disagree


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 18, 2017 12:53 PM    Msg. 15 of 31       
Quote: --- Original message by: PRPatxi
Quote: --- Original message by: Horeb
Quote: --- Original message by: OHunterO
2008 version does everything you need tbh.

agree

disagree


Disagree vehemently.


Horeb
Joined: Nov 27, 2013

Mr.Banano here


Posted: Apr 18, 2017 01:58 PM    Msg. 16 of 31       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: PRPatxi
Quote: --- Original message by: Horeb
Quote: --- Original message by: OHunterO
2008 version does everything you need tbh.

agree

disagree


Disagree vehemently.

Totally agree


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Apr 19, 2017 01:22 PM    Msg. 17 of 31       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: rcghalohell

I can't even solve open errors or material import problems... How is this gonna help me?
Edited by rcghalohell on Apr 16, 2017 at 10:29 PM


But thats like 3rd grade stuff....


cuz im a newbie who has trouble making maps cuz triangles are evil

Quote: --- Original message by: Horeb
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: PRPatxi
Quote: --- Original message by: Horeb
Quote: --- Original message by: OHunterO
2008 version does everything you need tbh.

agree

disagree


Disagree vehemently.

Totally agree


waffles


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 20, 2017 06:37 AM    Msg. 18 of 31       


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 20, 2017 04:26 PM    Msg. 19 of 31       
Quote: --- Original message by: Spartan314
https://c1.staticflickr.com/3/2857/33313084484_1b5b01b0d7_b.jpg


Doesn't necessarily mean he isn't new to making maps, Joining the forum and posting and even making maps are all independent from each other.


The Master
Joined: Aug 8, 2014

~En Lepanto la victoria y la muerte en Trafalgar~


Posted: Apr 20, 2017 05:23 PM    Msg. 20 of 31       
Quote: --- Original message by: OHunterO
2008 version does everything you need tbh.
I could make a 3d model by manually writing the file in notepad++ and that'd be everything I really need, but other tools are way easier and more efficient at doing the job.


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 21, 2017 12:21 PM    Msg. 21 of 31       
Quote: --- Original message by: The Master
Quote: --- Original message by: OHunterO
2008 version does everything you need tbh.
I could make a 3d model by manually writing the file in notepad++ and that'd be everything I really need, but other tools are way easier and more efficient at doing the job.




Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 21, 2017 04:03 PM    Msg. 22 of 31       
Quote: --- Original message by: Banshee64
Quote: --- Original message by: The Master
Quote: --- Original message by: OHunterO
2008 version does everything you need tbh.
I could make a 3d model by manually writing the file in notepad++ and that'd be everything I really need, but other tools are way easier and more efficient at doing the job.


http://i0.kym-cdn.com/photos/images/newsfeed/000/915/142/8c3.jpg


I bet he could *sniffles* DDoS *snorts* your minecraft server too.


OrangeJuice
Joined: Jan 29, 2009

I laugh at people who put STUDIOS in their name.


Posted: Apr 21, 2017 05:07 PM    Msg. 23 of 31       
For everything else, there's maxscripts and plugins and uh.... Not mesh modeling with a mouse..yikes xD


Horeb
Joined: Nov 27, 2013

Mr.Banano here


Posted: Apr 21, 2017 05:13 PM    Msg. 24 of 31       
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: rcghalohell

I can't even solve open errors or material import problems... How is this gonna help me?
Edited by rcghalohell on Apr 16, 2017 at 10:29 PM


But thats like 3rd grade stuff....


cuz im a newbie who has trouble making maps cuz triangles are evil

Quote: --- Original message by: Horeb
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: PRPatxi
Quote: --- Original message by: Horeb
Quote: --- Original message by: OHunterO
2008 version does everything you need tbh.

agree

disagree


Disagree vehemently.

Totally agree


waffles

oh boi


The Master
Joined: Aug 8, 2014

~En Lepanto la victoria y la muerte en Trafalgar~


Posted: Apr 24, 2017 04:45 PM    Msg. 25 of 31       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Banshee64
Quote: --- Original message by: The Master
Quote: --- Original message by: OHunterO
2008 version does everything you need tbh.
I could make a 3d model by manually writing the file in notepad++ and that'd be everything I really need, but other tools are way easier and more efficient at doing the job.


http://i0.kym-cdn.com/photos/images/newsfeed/000/915/142/8c3.jpg


I bet he could *sniffles* DDoS *snorts* your minecraft server too.
You know what I mean, I thought after all these years y'all would have matured.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 24, 2017 05:00 PM    Msg. 26 of 31       
Quote: --- Original message by: The Master
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Banshee64
Quote: --- Original message by: The Master
Quote: --- Original message by: OHunterO
2008 version does everything you need tbh.
I could make a 3d model by manually writing the file in notepad++ and that'd be everything I really need, but other tools are way easier and more efficient at doing the job.


http://i0.kym-cdn.com/photos/images/newsfeed/000/915/142/8c3.jpg


I bet he could *sniffles* DDoS *snorts* your minecraft server too.
You know what I mean, I thought after all these years y'all would have matured.


"Maturity", "Time".


These words don't exist in my vocabularly.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Apr 24, 2017 11:25 PM    Msg. 27 of 31       
Quote: --- Original message by: Banshee64
Quote: --- Original message by: Spartan314
https://c1.staticflickr.com/3/2857/33313084484_1b5b01b0d7_b.jpg


Doesn't necessarily mean he isn't new to making maps, Joining the forum and posting and even making maps are all independent from each other.


very true, ive been around long enough to check every single map out on this page, but ive only been learning how to make a map for a little bit...


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 25, 2017 07:16 AM    Msg. 28 of 31       
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: Banshee64
Quote: --- Original message by: Spartan314
https://c1.staticflickr.com/3/2857/33313084484_1b5b01b0d7_b.jpg


Doesn't necessarily mean he isn't new to making maps, Joining the forum and posting and even making maps are all independent from each other.


very true, ive been around long enough to check every single map out on this page, but ive only been learning how to make a map for a little bit...


It's almost like you've been jacking off with the rest of your spare ti - wait have you???


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Apr 26, 2017 01:17 AM    Msg. 29 of 31       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: Banshee64
Quote: --- Original message by: Spartan314
https://c1.staticflickr.com/3/2857/33313084484_1b5b01b0d7_b.jpg


Doesn't necessarily mean he isn't new to making maps, Joining the forum and posting and even making maps are all independent from each other.


very true, ive been around long enough to check every single map out on this page, but ive only been learning how to make a map for a little bit...


It's almost like you've been jacking off with the rest of your spare ti - wait have you???



mayyybeee...... i might have been doing both at the same time, alot of maps sucked back then cuz it was blood gulch mods. had to find something to do


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Apr 26, 2017 05:49 AM    Msg. 30 of 31       
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: Banshee64
Quote: --- Original message by: Spartan314
https://c1.staticflickr.com/3/2857/33313084484_1b5b01b0d7_b.jpg


Doesn't necessarily mean he isn't new to making maps, Joining the forum and posting and even making maps are all independent from each other.


very true, ive been around long enough to check every single map out on this page, but ive only been learning how to make a map for a little bit...


It's almost like you've been jacking off with the rest of your spare ti - wait have you???



mayyybeee...... i might have been doing both at the same time, alot of maps sucked back then cuz it was blood gulch mods. had to find something to do


you could try taking an english class


Alex
Joined: Apr 22, 2016

I'll be back.


Posted: May 7, 2017 08:53 AM    Msg. 31 of 31       
Here's a better image of the new UI.









Seems that the improvements are all basically under-the-hood because this version is quite fast and stable!

 

 
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