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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Rigging/Bones error.

Author Topic: Rigging/Bones error. (9 messages, Page 1 of 1)
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DeadHamster
Joined: Jun 8, 2014


Posted: Apr 18, 2017 12:44 PM    Msg. 1 of 9       
So I rigged up a biped, now I can't export it.

JungleGym says it's skipping geometry and exports nothing, Bluestreak 1.03 says that "bip01 pelvis in the skin modifier is not a bone", which it is. It says that for the entire skeleton. In 3DS it's the "Bone" object type, didn't convert to a mesh or anything.


How to fix? The models rigged perfect, it moves right. Is this normal?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 18, 2017 12:50 PM    Msg. 2 of 9       


DeadHamster
Joined: Jun 8, 2014


Posted: Apr 18, 2017 01:11 PM    Msg. 3 of 9       


I've rigged bipeds before, I can't spend a half hour breezing through a youtube vid to see what I messed up.




Edit: Apparently this is just what 1.03 does, I have another biped I exported fine as a single mesh using 1.01, and now it throws up the same errors with 1.03


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 18, 2017 09:18 PM    Msg. 4 of 9       
did you parent the mesh to the root bone?


DeadHamster
Joined: Jun 8, 2014


Posted: Apr 19, 2017 12:33 PM    Msg. 5 of 9       
Quote: --- Original message by: R93_Sniper
did you parent the mesh to the root bone?



Yes, all mesh objects were linked to bip01 pelvis.


I could export and compile into a gbxmodel, it recognizes the nodes, but the game won't render the biped. Out of Available Objects.



Edit:


Does anyone have a copy of the 1.01 jms exporter, the original before CAD added region support? Can't find a copy anywhere.
Edited by DeadHamster on Apr 19, 2017 at 12:35 PM


EmmanuelCD
Joined: Jan 7, 2015

Esteban se la come


Posted: Apr 19, 2017 01:45 PM    Msg. 6 of 9       
Quote: --- Original message by: DeadHamster

Quote: --- Original message by: R93_Sniper
did you parent the mesh to the root bone?



Yes, all mesh objects were linked to bip01 pelvis.


I could export and compile into a gbxmodel, it recognizes the nodes, but the game won't render the biped. Out of Available Objects.



Edit:


Does anyone have a copy of the 1.01 jms exporter, the original before CAD added region support? Can't find a copy anywhere.
Edited by DeadHamster on Apr 19, 2017 at 12:35 PM


Did you copy the numbers of the node list checksum?


DeadHamster
Joined: Jun 8, 2014


Posted: Apr 19, 2017 02:52 PM    Msg. 7 of 9       
Yup. Copied from animations to biped, that's when I got the out of objects error. I got it ingame without animations. I'm getting the same error for exporting CMT bipeds however, so again I think this is a bluestreak issue. Would really like to get my hands back on v 1.01


Isxz
Joined: Apr 14, 2013

MrChromed


Posted: Apr 19, 2017 04:58 PM    Msg. 8 of 9       
I have a copy of the JMS Exporter V1.01, I hope this could help.
https://mega.nz/#!vkRhlJKQ!sMPXCvxkSkzGhrwxCrzjUixrrQUQJhE5u2AVSYcoeKU


Banshee64
Joined: Dec 4, 2012

oify


Posted: Apr 20, 2017 05:59 PM    Msg. 9 of 9       
When I had this issue, it was because 3ds max was open for too long and corrupted part of it's memory, Saving and restarting 3ds max was my fix, and this issue would happen to me more than once.

 

 
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