A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »modifying campaigns with HEK

Author Topic: modifying campaigns with HEK (8 messages, Page 1 of 1)
Moderators: Dennis

KasperZERO
Joined: Feb 16, 2017


Posted: May 22, 2017 01:48 AM    Msg. 1 of 8       
I try to load any .scenario tag with Sapien and the program will just freeze as it boots up and crash. I'm not trying to make a new map but modify existing campaigns to add new scenery weapons enemy spawns etc.

So how can I load a stock campaign .scenario tag into sapien? is it possible?

Also I don't know if anyone still does Halo Xbox but Sparkedit corrupts campaign maps when saving after duplicating things ..


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: May 22, 2017 06:45 AM    Msg. 2 of 8       
Some tags might be missing.


DeadHamster
Joined: Jun 8, 2014


Posted: May 22, 2017 03:00 PM    Msg. 3 of 8       
Debug.txt will tell you why Sapien crashes

Sparkedit was made by Grenadiac over a decade ago. At the time we had a basic understanding of the mapfile, and the scenario tag. This understanding did not include scripts. If you save any map containing scripts in sparkedit it overwrites that section of data and corrupts the mapfile. Dont even need to duplicate AFAIK; opening and saving breaks the map.


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: May 22, 2017 11:00 PM    Msg. 4 of 8       
Why modify something already perfect? Typical plebs.


KasperZERO
Joined: Feb 16, 2017


Posted: May 23, 2017 12:26 AM    Msg. 5 of 8       
I was missing a bunch of .weapon and .vehicle tags [I'm assuming are campaign specific] .. debug.txt help me tremendously with troubleshooting .. found the extra tag set on this site at "http://hce.halomaps.org/index.cfm?fid=1389" .. thank you guys.

also re sparkedit .. I can play SP maps with scen objects being translated, but not duplicated .. using vbindiff I see that when sparkedit handles duplications in single player maps, 0x42 bytes are overwritten somewhere in the scenario tag, while for multiplayer 0x42 bytes are injected, and one byte is incremented [the number of objects in that tag], and a number of other 4 byte values following it are incremented by 0x42 [which I assume is the size of the data] .. like anyone cares anymore. ;]

Quote: --- Original message by: XxPopeAK49xX
Why modify something already perfect? Typical plebs.


... Variety?

I agree with you about perfection though .. it's why I cling to the original Halo engine so much .. why would I rock anything less than perfect ;]
Edited by KasperZERO on May 23, 2017 at 01:06 AM
Edited by KasperZERO on May 26, 2017 at 12:43 AM


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: May 23, 2017 05:14 AM    Msg. 6 of 8       
Quote: --- Original message by: KasperZERO
I agree with you about perfection though .. it's why I cling to the original Halo engine so much .. why would I rock anything less than perfect ;]


To be honest, the engine isn't even close to perfect


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: May 23, 2017 09:13 AM    Msg. 7 of 8       
This has most of the tags you need http://hce.halomaps.org/index.cfm?fid=6690


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 25, 2017 12:26 PM    Msg. 8 of 8       
https://mega.nz/#!sA93jCBC!pPIbMcS33imtn2nJ_hyzfE6evmEpai0gKnGrf9ZTdxo

It won't get you there, but this will steer you in the right direction.

 

 
Previous Older Thread    Next newer Thread





Time: Sun November 19, 2017 4:26 PM 375 ms.
A Halo Maps Website