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Author Topic: The Complete, Untold History of Halo (3 messages, Page 1 of 1)
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The Kingx
Joined: Mar 16, 2014

ᕙ༼ ಠ益ಠ༽ᕗ

Posted: May 30, 2017 07:32 PM    Msg. 1 of 3       

An interesting article where the devs of Halo talk about the development process of the games (Including the first one, of course). Pretty long read though.

Joined: Jun 8, 2014


Posted: May 30, 2017 09:39 PM    Msg. 2 of 3       
...on many of the levels you see arrows on the floor. They weren’t put there by Forerunners for the Covenant to get around, but by one of our testers, who would always get lost.

This is my favorite part.


It was just really fun, but it was also really scary. Right at the end, Joe was going to deliver Halo’s cutscenes. I was going to do all the music and (Bungie’s other audio guy) Jay Weinland was going to do the sound effects. But it just kept getting pushed back. Alex was tearing his hair out, everybody was freaked out, like we weren't going to get this done. But how do I score a scene if I don't know if it's 30 seconds or a minutelong? I can’t.

Finally, Joe delivered all 33 cutscenes, and we had three days to add sound effects and music. We had to finish 11 per day. That first day I finished 11, right on schedule. That was September 10, 2001. I woke up the next morning, my wife and my daughters are freaking out, and I see what’s happening.

While we’re watching this thing, I realize I don’t know if the world is ending. I called Jay and he was already at the studio. I said, “What are you doing? Go home. Who else is there?” He said that everybody was. I’m like, are you kidding me? We had all gotten to such a fever pitch that we thought we couldn't even lose a day. It was really kind of insane. I went over and made everyone go home.

Except for this.

Joined: Mar 21, 2015


Posted: May 31, 2017 12:41 PM    Msg. 3 of 3       
This makes me happy :)


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