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Author Topic: Anyone still interested in the Halo 1.5 maps? (14 messages, Page 1 of 1)
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MosesofEgypt
Joined: Apr 3, 2013


Posted: Jun 7, 2017 03:45 PM    Msg. 1 of 14       
I remember someone here wanting to port the Halo 1.5 maps from xbox to custom edition, but couldnt because the lightmap vertices were compressed. Well good news everyone, I've incorporated decompressing those vertices into refinery!

Here's Crossways loaded in regular sapien.


Refinery can rip all the tags, my bitmap converter can turn all the bitmaps from xbox format into pc, and my model converter can turn all the models into gbxmodels. Cant do anything about the types of shaders and bitmaps that wont work on pc though. Well, the bitmap converter CAN fix the bitmaps, but you gotta specify them manaully. It still can't do anything about replacing shader_transparent_generic shaders since there is no one-to-one way to convert those to a usable shader.

Refinery is right here:
http://forum.halomaps.org/index.cfm?page=topic&topicID=50247
Have fun.
Edited by MosesofEgypt on Jun 7, 2017 at 03:46 PM


Corpen
Joined: Aug 11, 2015

Sierra 612 - DIAC - "Why are we here?"


Posted: Jun 7, 2017 04:26 PM    Msg. 2 of 14       
Well done Moses seems to be good work as always.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Jun 7, 2017 04:31 PM    Msg. 3 of 14       
Seems really cool that youre adding all this to one program. It seems that your making progress toward even being capable of turning pc maps into the xbox version. Currently Ive been using Arsenic to do this but what I don't like about it is it's over complicated and ambitious user interface. Currently Arsenic has alot of features that are not needed due to those features are already capable of being done in other programs. Would you be able to create a stripped down version of a pc to xbox converter with nothing else?


MosesofEgypt
Joined: Apr 3, 2013


Posted: Jun 7, 2017 07:09 PM    Msg. 4 of 14       
I actually got into programming tools for that exact reason il duce. The bitmap converter was to properly convert all bitmaps to xbox format. I can eventually write a proper gbxmodel to model converter.
I've been thinking about making a program to basically do everything arsenic doesn't do and you just use arsenic for rebuilding the map. I've already decided that if I make the program, it'll be called Gallium. I chose this name because arsenic and gallium are highly poisonous substances, but combining them you get something extremely useful for electronics, gallium arsenide. I like naming stuff like this. Refinery is named because it extracts meta data and raw data from maps and carefully tweaks them to be working tags, just like a refinery carefully extracts precious minerals and materials from ore and other unprocessed resources and converts them into a usable form.


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Jun 7, 2017 10:27 PM    Msg. 5 of 14       
Didn't some of the Halo 1.5 maps already get ported?


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Jun 8, 2017 01:15 AM    Msg. 6 of 14       
'competitive' halo.....lol


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Jun 8, 2017 04:45 AM    Msg. 7 of 14       
Quote: --- Original message by: MatthewDratt
Didn't some of the Halo 1.5 maps already get ported?


Only one as far as I can remember


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Jun 8, 2017 08:51 AM    Msg. 8 of 14       
More than one I think

Edited by altis94 on Jun 8, 2017 at 08:52 AM


HandofGod
Joined: Jan 10, 2014

Halo Mac/MD Player & Modder


Posted: Jun 9, 2017 09:48 AM    Msg. 9 of 14       
Quote: --- Original message by: lolslayer
Quote: --- Original message by: MatthewDratt
Didn't some of the Halo 1.5 maps already get ported?


Only one as far as I can remember


It was more than one, I think it was Downrush and Zerohour


TheHaloKnight
Joined: Jun 11, 2015


Posted: Jun 9, 2017 02:00 PM    Msg. 10 of 14       
Quote: --- Original message by: altis94

More than one I think
http://puu.sh/wekGt/55bbe77734.png
Edited by altis94 on Jun 8, 2017 at 08:52 AM

w7 on 2017 ?


DeadHamster
Joined: Jun 8, 2014


Posted: Jun 9, 2017 07:11 PM    Msg. 11 of 14       
So custom maps are made, using Custom Edition tools I would assume, and we only have a few of them as CE maps?

This confuses me.


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Jun 9, 2017 07:15 PM    Msg. 12 of 14       
Yeah, the creators didn't post it publically, so now we need to port ports


Ling Ling Lang
Joined: Jul 26, 2016

Are you finding Ling Ling?


Posted: Jun 9, 2017 09:46 PM    Msg. 13 of 14       
Quote: --- Original message by: DeadHamster
So custom maps are made, using Custom Edition tools I would assume, and we only have a few of them as CE maps?

This confuses me.



Most of the maps in 1.5 were designed from the ground up as competitive 2v2 maps in line with Xbox standards. PC was never the target demographic. I'm not sure what's the deal in terms of what's been released by original authors and what not, but stunt_man and friends have Custom Edition versions of the 1.5 maps running on GMYF servers.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 10, 2017 12:54 AM    Msg. 14 of 14       
Quote: --- Original message by: TheHaloKnight
Quote: --- Original message by: altis94
More than one I think
http://puu.sh/wekGt/55bbe77734.png
Edited by altis94 on Jun 8, 2017 at 08:52 AM

w7 on 2017 ?

Once you meet the best you don't need the rest

 

 
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