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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Operation Purgepoint (Formerly Project X)

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Author Topic: Operation Purgepoint (Formerly Project X) (46 messages, Page 2 of 2)
Moderators: Dennis

rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 14, 2017 11:06 PM    Msg. 36 of 46       
Quote: --- Original message by: DeadHamster
Quote: --- Original message by: rcghalohell
First level almost complete. Trying to avoid hitting that 150mb mark lol. I just need to figure out how to script stuff for if an enemy detects the player, then trigger something, and a device thing... o have no idea how to use devices and give the missing strings names. Storm may be voicing cortez


(sleep_until (=4 (ai_status ENCOUNTER_NAME)) 5)

Or you can use =5 and it will sleep until the AI actually SEES an enemy, not just hears/magic aware of one.


(device_set_position DEVICE_NAME 0)
Closed
(device_set_position DEVICE_NAME 1)
Open


The device one is confusing. So what can I set up as a trigger for an ai place, door open, and music setup from a switch press... ex. Switch1, bsp2door3, blah/blah/epicmusic, ai_place cov13?


DeadHamster
Joined: Jun 8, 2014


Posted: Jul 15, 2017 10:36 AM    Msg. 37 of 46       

(Script startup SCRIPTNAME

(Sleep_until (= 1 (device_get_position SWITCH_NAME) 5)

(ai_place AI_NAME)
(device_set_position DOOR_NAME 1)
(I_dont_know_music_scripts_by_memory)

(sleep_until (= 0 (ai_living_count AI_NAME)) 5)

(sleep_until (game_all_quiet) 5)

(game_save_totally_unsafe)

)


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 15, 2017 11:54 PM    Msg. 38 of 46       
Awesome. Thanks, the first level is 90% done. I have to figure out a fix for the cutscene skip, and change the voice levels because the music is too loud compared to it... yea i realized that when I was changing my music volume to 10 from 6 lul
Edited by rcghalohell on Jul 16, 2017 at 12:07 AM


afD2345
Joined: Apr 2, 2011

I am the real afD from Teletubbies.


Posted: Jul 16, 2017 09:28 AM    Msg. 39 of 46       
This map looks really cool! It reminds me of some of the old-school sp-maps.


Quote: -- rendering radiosity... 2 days later it is still going on... --

IIRC, you can also use tool to run radiosity (tool lightmaps <scenario> <bsp index> <quality> <stop threshhold>). Tool should be faster, I think.

Edit1: stop threshhold should be in range 0...1
Edited by afD2345 on Jul 16, 2017 at 09:33 AM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 16, 2017 05:54 PM    Msg. 40 of 46       
Quote: --- Original message by: afD2345

This map looks really cool! It reminds me of some of the old-school sp-maps.


Quote: -- rendering radiosity... 2 days later it is still going on... --

IIRC, you can also use tool to run radiosity (tool lightmaps <scenario> <bsp index> <quality> <stop threshhold>). Tool should be faster, I think.

Edit1: stop threshhold should be in range 0...1
Edited by afD2345 on Jul 16, 2017 at 09:33 AM


So pretty much: tool lightmaps levels/projectx/intro/x10_andrania 0 1? Or is it 1 1? i do radiosity at 1 when I'm ready with the map
Edited by rcghalohell on Jul 16, 2017 at 05:56 PM


cookiez4eva
Joined: Sep 27, 2013

^^^what the hell do you mean "why not zoidberg!?!"


Posted: Jul 17, 2017 01:14 AM    Msg. 41 of 46       
so are you going to release maps when they are done? or when everything is done?


afD2345
Joined: Apr 2, 2011

I am the real afD from Teletubbies.


Posted: Jul 17, 2017 03:39 PM    Msg. 42 of 46       
Quote: --- Original message by: rcghalohell

Quote: --- Original message by: afD2345

This map looks really cool! It reminds me of some of the old-school sp-maps.


Quote: -- rendering radiosity... 2 days later it is still going on... --

IIRC, you can also use tool to run radiosity (tool lightmaps <scenario> <bsp index> <quality> <stop threshhold>). Tool should be faster, I think.

Edit1: stop threshhold should be in range 0...1
Edited by afD2345 on Jul 16, 2017 at 09:33 AM


So pretty much: tool lightmaps levels/projectx/intro/x10_andrania 0 1? Or is it 1 1? i do radiosity at 1 when I'm ready with the map
Edited by rcghalohell on Jul 16, 2017 at 05:56 PM


the complete command (for testing) is tool lightmaps levels/projectx/intro/x10_andrania 0 1 0.9

you could even lower the quality to speed it up
Edited by afD2345 on Jul 17, 2017 at 03:40 PM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 18, 2017 01:20 AM    Msg. 43 of 46       
well i have a few issues, i need something that can be solid green and blue bitmaps and work... and then theres a collision error when running structure for the next level. theres no wrl so im not sure what to do. gonna slow me down until i can fix it and that bitmap issue, i need to get rid of the white blank, and transparent bitmaps that are supposed to be solid blue, lightblue and green


also i did lightmaps 1 .0000001
Edited by rcghalohell on Jul 18, 2017 at 01:20 AM


cookiez4eva
Joined: Sep 27, 2013

^^^what the hell do you mean "why not zoidberg!?!"


Posted: Jul 19, 2017 12:50 PM    Msg. 44 of 46       
Keep it white


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 19, 2017 12:50 PM    Msg. 45 of 46       
update so far on 2nd level. first part of it is playable









Edited by rcghalohell on Jul 19, 2017 at 12:52 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Yesterday @ 10:45 PM    Msg. 46 of 46       
I'm pretty excited for this.
Some fun BSP stuff I'm seeing here

 
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