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Author Topic: Operation Purgepoint (Formerly Project X) (92 messages, Page 2 of 3)
Moderators: Dennis

rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 14, 2017 11:06 PM    Msg. 36 of 92       
Quote: --- Original message by: DeadHamster
Quote: --- Original message by: rcghalohell
First level almost complete. Trying to avoid hitting that 150mb mark lol. I just need to figure out how to script stuff for if an enemy detects the player, then trigger something, and a device thing... o have no idea how to use devices and give the missing strings names. Storm may be voicing cortez


(sleep_until (=4 (ai_status ENCOUNTER_NAME)) 5)

Or you can use =5 and it will sleep until the AI actually SEES an enemy, not just hears/magic aware of one.


(device_set_position DEVICE_NAME 0)
Closed
(device_set_position DEVICE_NAME 1)
Open


The device one is confusing. So what can I set up as a trigger for an ai place, door open, and music setup from a switch press... ex. Switch1, bsp2door3, blah/blah/epicmusic, ai_place cov13?


DeadHamster
Joined: Jun 8, 2014


Posted: Jul 15, 2017 10:36 AM    Msg. 37 of 92       

(Script startup SCRIPTNAME

(Sleep_until (= 1 (device_get_position SWITCH_NAME) 5)

(ai_place AI_NAME)
(device_set_position DOOR_NAME 1)
(I_dont_know_music_scripts_by_memory)

(sleep_until (= 0 (ai_living_count AI_NAME)) 5)

(sleep_until (game_all_quiet) 5)

(game_save_totally_unsafe)

)


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 15, 2017 11:54 PM    Msg. 38 of 92       
Awesome. Thanks, the first level is 90% done. I have to figure out a fix for the cutscene skip, and change the voice levels because the music is too loud compared to it... yea i realized that when I was changing my music volume to 10 from 6 lul
Edited by rcghalohell on Jul 16, 2017 at 12:07 AM


afD2345
Joined: Apr 2, 2011

I am the real afD from Teletubbies.


Posted: Jul 16, 2017 09:28 AM    Msg. 39 of 92       
This map looks really cool! It reminds me of some of the old-school sp-maps.


Quote: -- rendering radiosity... 2 days later it is still going on... --

IIRC, you can also use tool to run radiosity (tool lightmaps <scenario> <bsp index> <quality> <stop threshhold>). Tool should be faster, I think.

Edit1: stop threshhold should be in range 0...1
Edited by afD2345 on Jul 16, 2017 at 09:33 AM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 16, 2017 05:54 PM    Msg. 40 of 92       
Quote: --- Original message by: afD2345

This map looks really cool! It reminds me of some of the old-school sp-maps.


Quote: -- rendering radiosity... 2 days later it is still going on... --

IIRC, you can also use tool to run radiosity (tool lightmaps <scenario> <bsp index> <quality> <stop threshhold>). Tool should be faster, I think.

Edit1: stop threshhold should be in range 0...1
Edited by afD2345 on Jul 16, 2017 at 09:33 AM


So pretty much: tool lightmaps levels/projectx/intro/x10_andrania 0 1? Or is it 1 1? i do radiosity at 1 when I'm ready with the map
Edited by rcghalohell on Jul 16, 2017 at 05:56 PM


cookiez4eva
Joined: Sep 27, 2013

^^^what the hell do you mean "why not zoidberg!?!"


Posted: Jul 17, 2017 01:14 AM    Msg. 41 of 92       
so are you going to release maps when they are done? or when everything is done?


afD2345
Joined: Apr 2, 2011

I am the real afD from Teletubbies.


Posted: Jul 17, 2017 03:39 PM    Msg. 42 of 92       
Quote: --- Original message by: rcghalohell

Quote: --- Original message by: afD2345

This map looks really cool! It reminds me of some of the old-school sp-maps.


Quote: -- rendering radiosity... 2 days later it is still going on... --

IIRC, you can also use tool to run radiosity (tool lightmaps <scenario> <bsp index> <quality> <stop threshhold>). Tool should be faster, I think.

Edit1: stop threshhold should be in range 0...1
Edited by afD2345 on Jul 16, 2017 at 09:33 AM


So pretty much: tool lightmaps levels/projectx/intro/x10_andrania 0 1? Or is it 1 1? i do radiosity at 1 when I'm ready with the map
Edited by rcghalohell on Jul 16, 2017 at 05:56 PM


the complete command (for testing) is tool lightmaps levels/projectx/intro/x10_andrania 0 1 0.9

you could even lower the quality to speed it up
Edited by afD2345 on Jul 17, 2017 at 03:40 PM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 18, 2017 01:20 AM    Msg. 43 of 92       
well i have a few issues, i need something that can be solid green and blue bitmaps and work... and then theres a collision error when running structure for the next level. theres no wrl so im not sure what to do. gonna slow me down until i can fix it and that bitmap issue, i need to get rid of the white blank, and transparent bitmaps that are supposed to be solid blue, lightblue and green


also i did lightmaps 1 .0000001
Edited by rcghalohell on Jul 18, 2017 at 01:20 AM


cookiez4eva
Joined: Sep 27, 2013

^^^what the hell do you mean "why not zoidberg!?!"


Posted: Jul 19, 2017 12:50 PM    Msg. 44 of 92       
Keep it white


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 19, 2017 12:50 PM    Msg. 45 of 92       
update so far on 2nd level. first part of it is playable












images outdated, refer to first post for these images
Edited by rcghalohell on Jul 25, 2017 at 11:06 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 20, 2017 10:45 PM    Msg. 46 of 92       
I'm pretty excited for this.
Some fun BSP stuff I'm seeing here


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 21, 2017 10:17 PM    Msg. 47 of 92       
Quote: --- Original message by: Spartan314
I'm pretty excited for this.
Some fun BSP stuff I'm seeing here


Thanks, I always had a knack for making good ambience. Gonna be a long campaign, but tricky to set up the structure to match the story length. Gonna have to sketch some stuff out.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 23, 2017 01:51 PM    Msg. 48 of 92       
I'd tone down some of the blue lights, the forerunner stuff is more often a cyan, than it is a deep blue. Looks cool otherwise though.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 23, 2017 08:41 PM    Msg. 49 of 92       
Quote: --- Original message by: Masters1337
I'd tone down some of the blue lights, the forerunner stuff is more often a cyan, than it is a deep blue. Looks cool otherwise though.


i know, i was planning on toning it down at the end of this level once they leave the planet


cookiez4eva
Joined: Sep 27, 2013

^^^what the hell do you mean "why not zoidberg!?!"


Posted: Jul 25, 2017 09:02 PM    Msg. 50 of 92       
Will there be a demo? This stuff looks really good and you have given us updates, but it feels like you are keeping stuff as a mystery too. Haven't heard much on story


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 25, 2017 09:40 PM    Msg. 51 of 92       
Quote: --- Original message by: cookiez4eva
Will there be a demo? This stuff looks really good and you have given us updates, but it feels like you are keeping stuff as a mystery too. Haven't heard much on story


Demo pending, I want the story to stay a mystery and be intense, it's a long one, there's too many short ones. I've noticed photobucket has been acting up so im moving all my photos to imgur.


cookiez4eva
Joined: Sep 27, 2013

^^^what the hell do you mean "why not zoidberg!?!"


Posted: Jul 25, 2017 09:41 PM    Msg. 52 of 92       
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: cookiez4eva
Will there be a demo? This stuff looks really good and you have given us updates, but it feels like you are keeping stuff as a mystery too. Haven't heard much on story


Demo pending, I want the story to stay a mystery and be intense, it's a long one, there's too many short ones. I've noticed photobucket has been acting up so im moving all my photos to imgur.
in a way it works


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 27, 2017 12:44 AM    Msg. 53 of 92       
yes it does, heres a youtube video for an update, im trying to hide alot still https://www.youtube.com/watch?v=DAkhWhQQEHI&feature=youtu.be

moved names around for levels, and i finished the first bsp game setup for the second level. working on the next one.
Edited by rcghalohell on Jul 27, 2017 at 01:32 AM


cookiez4eva
Joined: Sep 27, 2013

^^^what the hell do you mean "why not zoidberg!?!"


Posted: Jul 27, 2017 12:46 PM    Msg. 54 of 92       
Quote: --- Original message by: rcghalohell

yes it does, heres a youtube video for an update, im trying to hide alot still https://www.youtube.com/watch?v=DAkhWhQQEHI&feature=youtu.be

moved names around for levels, and i finished the first bsp game setup for the second level. working on the next one.
Edited by rcghalohell on Jul 27, 2017 at 01:32 AM


This looks really good, work faster!


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 31, 2017 08:00 PM    Msg. 55 of 92       
i'm working as fast as i can, i have some pelican seat things that i need to find out for a script to end the level due to player enter, as well as another to drop off a full bus of marines... no clue how... also i have made teleporters a thing. should be interesting and im borrowing a non-halo warp sound


cookiez4eva
Joined: Sep 27, 2013

^^^what the hell do you mean "why not zoidberg!?!"


Posted: Aug 1, 2017 01:02 AM    Msg. 56 of 92       
Teleporters?


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Aug 7, 2017 11:58 PM    Msg. 57 of 92       
i know its been almost a week but my update is the second level is near completion. no pictures because theres a few things i realllllly dont want to spoil. not sure if cookiez will or not, but can someone bump this for me
Edited by rcghalohell on Aug 7, 2017 at 11:58 PM


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Aug 9, 2017 06:53 AM    Msg. 58 of 92       
The bump got deleted?


cookiez4eva
Joined: Sep 27, 2013

^^^what the hell do you mean "why not zoidberg!?!"


Posted: Aug 9, 2017 10:31 AM    Msg. 59 of 92       
Bump, also, what bump? Don't you think that self bump rule would be gone by now?


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Aug 9, 2017 05:13 PM    Msg. 60 of 92       
Quote: --- Original message by: cookiez4eva
Bump, also, what bump? Don't you think that self bump rule would be gone by now?


It's not just a rule, the site just prevents you from doing that


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 10, 2017 04:28 AM    Msg. 61 of 92       
My bump got deleted
:'(
</3


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Aug 10, 2017 06:51 AM    Msg. 62 of 92       
Quote: --- Original message by: Spartan314
My bump got deleted
:'(
</3


Your bump will be remembered...


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Aug 11, 2017 02:15 AM    Msg. 63 of 92       
2nd level 100%. Onwards!


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Aug 11, 2017 06:43 AM    Msg. 64 of 92       
Quote: --- Original message by: rcghalohell
2nd level 100%. Onwards!


yizz


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Aug 22, 2017 01:20 AM    Msg. 65 of 92       
delay for a few days from spv3, but i already hate it after one playthrough... soooo.... someone bump me, and a cutscene is almost set and then ill work on the next level, btw i made a discord for progress. https://discord.gg/VuJvQkA


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Aug 22, 2017 01:12 PM    Msg. 66 of 92       
Bumpitybump


cookiez4eva
Joined: Sep 27, 2013

^^^what the hell do you mean "why not zoidberg!?!"


Posted: Aug 29, 2017 10:52 PM    Msg. 67 of 92       
update?


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Aug 30, 2017 12:42 AM    Msg. 68 of 92       
if i could curse on here i would enjoy my little offensive joys, but instead, i am working my rear posterior off on getting schoolwork done early so i have more time to work on OP, in the meantime i am sketching ideas for levels 3, 4 and 5, i have almost complete ideas for 3 and 4 and some stuff for 5. stuff i do in class lol. once i finish animations for the big cutscene after the second level, im going straight into the 3rd level. don't worry, i will NOT be dropping something i already put 3 months of work into. btw the storyline i planned itself is nearly complete, just needs some finishing touches then i formulate the story into fitting levels.... so... bump?
Edited by rcghalohell on Aug 30, 2017 at 12:46 AM


Alex
Joined: Apr 22, 2016


Posted: Aug 30, 2017 07:56 AM    Msg. 69 of 92       
Bump


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Sep 15, 2017 01:16 AM    Msg. 70 of 92       
Quote: --- Original message by: Alex
Bump


Lots of love for my bumpers. Update, lightmaps for the 6 bsp for my 3rd level are halfway done (weeks of time) and I'm moving on to drop the project... kidding, that will never happen. I'm moving on to start setting up the script and placements in sapiens. Gonna be a long level somewhat if I can fit everything. We will see what is in store for me and how long my laptop can stay on without dying from the lightmaps

 
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