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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »I want to create a replica of this elite that I found online

Author Topic: I want to create a replica of this elite that I found online (2 messages, Page 1 of 1)
Moderators: Dennis

hugh
Joined: Apr 24, 2017


Posted: Jul 15, 2017 04:49 AM    Msg. 1 of 2       
Hi guys so I am basically trying to recreate this cool looking halo ce elite. It looks like a spec ops elite with some textures taken directly from the commander elite.

So far I already have an actor_varient of a spec ops elite with an energy sword so all I'm trying to do now is edit these golden textures onto the elite and then saving it and then putting it into a campaign I'm making on Sapien.

I was wondering if someone who is really experienced in this area of editing could show me how to make this elite.

P.S I'm a total novice at Photoshop, 3ds max and Guerilla, so to whoever responds to my query, could you be a total legend and provide me with a good long step by step guide, from start to finish, on how to create this elite.

https://www.halopedia.org/images/9/98/Imperial_admiral2.jpg
https://www.halopedia.org/File:Imperial_Admiral.JPG
https://www.youtube.com/watch?v=eYD4VuNAAoM (at 0:05)


Dont Cuss
Joined: Apr 3, 2015


Posted: Jul 16, 2017 02:48 PM    Msg. 2 of 2       
I take it you know how to swap out a texture with guerilla. To test, swap out the elite texture with anything else (a flood texture, marine armor texture, etc).

Once you know that works you will need to extract the necessary textures from the tags directory. you can use either "FiresToolBox - Batch Bitmap Extractor" (which is good at extracting multiple textures but always puts them in the data folder and has no preview of the textures before extraction) or "Halo_Bitmap_Extractor" (which has a nice preview and allows you to extract textures anywhere but you have to extract each texture individually).

You can either paint a texture to look how you want or paint the armor mask to use Halo's armor tint system to get what you want. I know less about the tint system.

Once you have the textures you need, it would be worth using gbx model importer to get the model as well. That way you can can see how the textures are being used by the UVs and allow you to easily preview the new texture as you work.

After that use tool to compile the textures back into tags. If you type "tool" into the commands you will see the "bitmap" and "bitmaps" command to do this.

I have to go now but let me know if you have any specific questions.

 

 
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