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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Universal UI Update?

Author Topic: Universal UI Update? (27 messages, Page 1 of 1)
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Tenebre
Joined: May 20, 2016

HARGH ROBOBUTT!


Posted: Jul 25, 2017 06:57 AM    Msg. 1 of 27       
Hello HMF. I am back once again to explore this awesome place. I really liked the idea of the Universal UI and being so single player campaign friendly especially with other campaigns but I know there are a bunch of awesome maps out there and I was wondering if anyone would know if the creator would be willing to update it some what?

Thank you and have a good day everybody.

**EDIT** Typo.
Edited by Tenebre on Jul 25, 2017 at 06:58 AM


MatthewDratt
Joined: Sep 11, 2010

Our President Brags About Sexual Assault


Posted: Jul 25, 2017 01:55 PM    Msg. 2 of 27       
Make a list of maps that need to be added and I might get around to it if CMT isnt already doing something


Tenebre
Joined: May 20, 2016

HARGH ROBOBUTT!


Posted: Jul 26, 2017 07:35 AM    Msg. 3 of 27       
Alright here you are in categorical order :D.
=============
Single Player
=============
Wintersmith Campaign by Jobalisk (I think the name's misspelled with Campain though.)
Death Cube by Jobalisk
Truth Island Part 1 by Malolo420 aka CrackCocaine
Truth Island Part 2 by Malolo420 aka CrackCocaine
Odst C1 by ODSTMT/ODSTeam
Odst C2 by ODSTMT/ODSTeam
Odst C3 by ODSTMT/ODSTeam
Odst C4 by ODSTMT/ODSTeam
Odst C5 by ODSTMT/ODSTeam
Odst C6 by ODSTMT/ODSTeam
Odst C7 by ODSTMT/ODSTeam
The Great Infestation by {NP} Zaelot
Senti by hexthat
Operation Blackwater by ICE x Toxiic
Operation Exodus by sr1156325637
============
Multi Player
============
Autumn Slay by AkmAssassin
CMT G3 Vestigial by Community Mapping Team (CMT)
Frosty Assault by MARTIN 'ALF-LIFE' BADOWSKY
Yoyorast Island V2 by Yoyorast
============
Firefight
============
Ivory Tower Firefight V7 by Dwood
Hellshole by Don't Cuss
----------------------------------
I was also wondering a couple of things.
1. Would you be able to combine the ones you accept and all the Universal UI maps into
an all encompassing map pack containing them all? You don't have to. Just a thought.
2. Do you think there'd be a way to have that built in the UI maybe or include it in
the Universal UI download? Again, just a thought.
I would love to help contribute more.
I like helping :D. Especially when it comes to Halo.
If you even need story ideas, I'll be happy to work on those too.
Thanks for reading. Have a good one.


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Jul 26, 2017 12:46 PM    Msg. 4 of 27       
I'm not sure why you are suggesting multiplayer maps for an UI, it's not really possible to add them and even if it was possible it would be completely pointless since you can see all custom multiplayer maps in the server list anyway.


MatthewDratt
Joined: Sep 11, 2010

Our President Brags About Sexual Assault


Posted: Jul 26, 2017 02:16 PM    Msg. 5 of 27       
Quote: --- Original message by: Tenebre
Alright here you are in categorical order :D.
=============
Single Player
=============
Wintersmith Campaign by Jobalisk (I think the name's misspelled with Campain though.)
Death Cube by Jobalisk
Truth Island Part 1 by Malolo420 aka CrackCocaine
Truth Island Part 2 by Malolo420 aka CrackCocaine
Odst C1 by ODSTMT/ODSTeam
Odst C2 by ODSTMT/ODSTeam
Odst C3 by ODSTMT/ODSTeam
Odst C4 by ODSTMT/ODSTeam
Odst C5 by ODSTMT/ODSTeam
Odst C6 by ODSTMT/ODSTeam
Odst C7 by ODSTMT/ODSTeam
The Great Infestation by {NP} Zaelot
Senti by hexthat
Operation Blackwater by ICE x Toxiic
Operation Exodus by sr1156325637
============
Multi Player
============
Autumn Slay by AkmAssassin
CMT G3 Vestigial by Community Mapping Team (CMT)
Frosty Assault by MARTIN 'ALF-LIFE' BADOWSKY
Yoyorast Island V2 by Yoyorast
============
Firefight
============
Ivory Tower Firefight V7 by Dwood
Hellshole by Don't Cuss
----------------------------------
I was also wondering a couple of things.
1. Would you be able to combine the ones you accept and all the Universal UI maps into
an all encompassing map pack containing them all? You don't have to. Just a thought.
2. Do you think there'd be a way to have that built in the UI maybe or include it in
the Universal UI download? Again, just a thought.
I would love to help contribute more.
I like helping :D. Especially when it comes to Halo.
If you even need story ideas, I'll be happy to work on those too.
Thanks for reading. Have a good one.


k but don't expect it anytime soon. Ill update maybe around Takedown release


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Jul 26, 2017 10:58 PM    Msg. 6 of 27       
SOI should rename his campaign and have a spot on the UI imo. I just renamed his maps to SOI_A10 and such and wanted to modify the UI to add the slots myself but I have no idea what I'm doing with HEK.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jul 26, 2017 11:44 PM    Msg. 7 of 27       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Tenebre
Alright here you are in categorical order :D.
=============
Single Player
=============
Wintersmith Campaign by Jobalisk (I think the name's misspelled with Campain though.)
Death Cube by Jobalisk
Truth Island Part 1 by Malolo420 aka CrackCocaine
Truth Island Part 2 by Malolo420 aka CrackCocaine
Odst C1 by ODSTMT/ODSTeam
Odst C2 by ODSTMT/ODSTeam
Odst C3 by ODSTMT/ODSTeam
Odst C4 by ODSTMT/ODSTeam
Odst C5 by ODSTMT/ODSTeam
Odst C6 by ODSTMT/ODSTeam
Odst C7 by ODSTMT/ODSTeam
The Great Infestation by {NP} Zaelot
Senti by hexthat
Operation Blackwater by ICE x Toxiic
Operation Exodus by sr1156325637
============
Multi Player
============
Autumn Slay by AkmAssassin
CMT G3 Vestigial by Community Mapping Team (CMT)
Frosty Assault by MARTIN 'ALF-LIFE' BADOWSKY
Yoyorast Island V2 by Yoyorast
============
Firefight
============
Ivory Tower Firefight V7 by Dwood
Hellshole by Don't Cuss
----------------------------------
I was also wondering a couple of things.
1. Would you be able to combine the ones you accept and all the Universal UI maps into
an all encompassing map pack containing them all? You don't have to. Just a thought.
2. Do you think there'd be a way to have that built in the UI maybe or include it in
the Universal UI download? Again, just a thought.
I would love to help contribute more.
I like helping :D. Especially when it comes to Halo.
If you even need story ideas, I'll be happy to work on those too.
Thanks for reading. Have a good one.


k but don't expect it anytime soon. Ill update maybe around Takedown release


LOL did I mis-spell campaign? speaking of Takedown, in the intro game where you get shot is it supposed to just stop there? whenever it reaches that point the scripts just stop and I have to quit it.


MatthewDratt
Joined: Sep 11, 2010

Our President Brags About Sexual Assault


Posted: Jul 27, 2017 12:22 AM    Msg. 8 of 27       
Quote: --- Original message by: Jobalisk
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Tenebre
Alright here you are in categorical order :D.
=============
Single Player
=============
Wintersmith Campaign by Jobalisk (I think the name's misspelled with Campain though.)
Death Cube by Jobalisk
Truth Island Part 1 by Malolo420 aka CrackCocaine
Truth Island Part 2 by Malolo420 aka CrackCocaine
Odst C1 by ODSTMT/ODSTeam
Odst C2 by ODSTMT/ODSTeam
Odst C3 by ODSTMT/ODSTeam
Odst C4 by ODSTMT/ODSTeam
Odst C5 by ODSTMT/ODSTeam
Odst C6 by ODSTMT/ODSTeam
Odst C7 by ODSTMT/ODSTeam
The Great Infestation by {NP} Zaelot
Senti by hexthat
Operation Blackwater by ICE x Toxiic
Operation Exodus by sr1156325637
============
Multi Player
============
Autumn Slay by AkmAssassin
CMT G3 Vestigial by Community Mapping Team (CMT)
Frosty Assault by MARTIN 'ALF-LIFE' BADOWSKY
Yoyorast Island V2 by Yoyorast
============
Firefight
============
Ivory Tower Firefight V7 by Dwood
Hellshole by Don't Cuss
----------------------------------
I was also wondering a couple of things.
1. Would you be able to combine the ones you accept and all the Universal UI maps into
an all encompassing map pack containing them all? You don't have to. Just a thought.
2. Do you think there'd be a way to have that built in the UI maybe or include it in
the Universal UI download? Again, just a thought.
I would love to help contribute more.
I like helping :D. Especially when it comes to Halo.
If you even need story ideas, I'll be happy to work on those too.
Thanks for reading. Have a good one.


k but don't expect it anytime soon. Ill update maybe around Takedown release


LOL did I mis-spell campaign? speaking of Takedown, in the intro game where you get shot is it supposed to just stop there? whenever it reaches that point the scripts just stop and I have to quit it.


You mean the part where you get shot and die? Yes. That's it.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 27, 2017 12:44 AM    Msg. 9 of 27       
i got a suggestion, operation purgepoint :D


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 27, 2017 06:22 AM    Msg. 10 of 27       
ODSTC1 to C7 to my knowledge were never made to completion. It might not be a good idea to have incomplete works as a part of the UUI.


Giro
Joined: Jul 30, 2017

someguy


Posted: Jul 30, 2017 04:05 PM    Msg. 11 of 27       
ODST_C6 was never made/leaked. Plus the order the maps continue off of each other are different than you would think (finishing odst_c2 loads odst_c5, finishing odst_c5 loads odst_c3, finishing odst_c3 fades to white with esc still working, odst_c4 need to be loaded manually and when finished loads odst_c2, odst_c7 has to be loaded manually and fades to white with esc still working). The Great Infestation is already in the UI (NP team section). Also deathcube is actually a firefight map. Finally I wouldn't bother putting Senti, Operation Blackwater, and Operation Exodus on the UI at all, as they are not only small modified versions of existing maps with no endings, but I feel that there are just better existing multiplayer w/ ai maps out there.

I have some recommendations for maps

Single Player:
Assault the AA Gun v2 by ericwind (NOTE: uses a portion of ODST_C5 but with different tags, clear objectives, & polished/finalized, ignore if adding ODST_C5)
containmentisland by bg1
Covenant's_Canyon_PB2 by Wolf Grave
death_intrusion by ? (unknown author)
flooderadicationbeta3.map by Gamma927
HaloNightHorror-ep1.map by EmmanuelCd (haloce3 website)
island_assault.map & island_assault_p2.map by sierra117
metropoli_assault.map by The_Elite-Zelota (place in NP team section of UI)
nspm.map by knightofroses
oldmombasa.yelo by DeadHamster (haloce3 website, open sauce Free Roam map still in development & planned to have mini-quests)
odst_c series by ODSTMT/ODSTeam (NOTE: possibly leaks, only odst_c4 has text, put kill everything in map description; ignore if considered too unpolished)
overkill.map by Don't Cuss
Operation Purgepoint by rcghalohell (contact him)
planet_flood_a.map by Halonimator (haloce3 website, NOTE: only part A has no issues)
project subterfuge by Gamma927 & ODX
road1va by YellowishAxis4
salisp.map by DSalimander
secret mision 1, 2, 3, and 4 by DFagent007 (2 has a ridiculously long intro cutscene that shows the entire map & all its enemies)
Takeback.map by Spartan717
truthislandsp_partone.map & truthislandsp_parttwo.map by Malolo420 (part 3 / Infestation is technically already on the UI, might need to make a DMT section)

horror.map (Spleen demo) is yet another NP team map that was only released on the NP team website: http://npmappingteam.com/index.php?id=downloads (suddenly fades to black at the end but you can still use esc)

I can confirm all (except Dead Hamster's oldmombasa which is planned to have currency & miniquests like a Sandbox game) the maps listed above have endings without problems (usually load another map like a10 or at the very least let you hit esc after the end of a cutscene)


FireFight:
a30-firefight.yelo by potterhalo (open sauce required, haloce3 website)
demo.map (Mystic Firefight Demo) by ODST Nick
Hellshole by Don't Cuss
Ivory Tower Firefight V7 by Dwood (NOTE: only spawns 1/2 weapons & wave 3's enemies respawn forever)
nebulaphobia_a.yelo by RangerDanger (open sauce require, haloce3 website; NOTE: don't remove the original, as there are entirely different encounters in this version and a huge difficulty difference, name Part 2 or something)
Outpost-firefightv2.map by EmmanuelCD (on haloce3 website, definitely recommend adding)
survival-canyon by Juiceb0xhero




Now I'll list some maps that have custom bsps but have some slight problems:

Campaign:
01_winterstruct by Altheros
Brokendawn by Jobalisk
guardian_forest by Jobalisk
oss by R93 Sniper
planet_flood_b by Halonimator (haloce3 website)
whomps_fortress by Halonimator (haloce3 website)
(Designation) Wintersmith by Jobalisk (Designation Wintersmith is on haloce3 website)

Firefight:
Deathcube by Jobalisk

All of Jobalisk's maps (which use custom bsp's and content, his Designation Wintersmith map is a classic) load the UI incorrectly at the end (need to close Halo CE / consol; though this problem can be taken care of via the Universal UI itself having a script when loaded as a single player map)

planet_flood_b by Halonimator will always be legendary (you can't change the difficulty) and it's ending forces you to use consol / close Halo.
whomps_fortress by Halonimator has NO ending and it's difficulty will always be legendary but otherwise has no problems.

oss.yelo by R93 Sniper/M16 Assault & 01_winterstruct.yelo by Altheros are good single player maps but were only released as unfinished betas (oss doesn't have an ending & 01_winterstruct has a hidden cutscene that forces you to close halo) on forums (one of them was shut down).
Edited by Giro on Sep 15, 2017 at 07:58 PM


Tenebre
Joined: May 20, 2016

HARGH ROBOBUTT!


Posted: Jul 31, 2017 09:51 AM    Msg. 12 of 27       
If he has a campaign of his own, I would love to see that as well! That would be some good exposure for him I think.

Quote: --- Original message by: Jobalisk
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Tenebre
Thanks for reading. Have a good one.

k but don't expect it anytime soon. Ill update maybe around Takedown release

LOL did I mis-spell campaign?


Yeah you did initially when I saw it but I'm sure it was an accident. Nonetheless, I still recommend your work :)
Edited by Tenebre on Jul 31, 2017 at 09:53 AM


Giro
Joined: Jul 30, 2017

someguy


Posted: Aug 13, 2017 05:34 PM    Msg. 13 of 27       
I just noticed something with Jobalisk's maps; when they end they go to ui.map, but you can't do anything (no menu just music and the background). I'm not sure if this is an error on Jobalisk's part or the Universal UI.
Edited by Giro on Aug 13, 2017 at 05:40 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 13, 2017 11:06 PM    Msg. 14 of 27       
I generally go by R93 Sniper, js

OSS was never 100% finished at any point. I was running late to give it to my friend for her birthday so i had to just bite the bullet and hand it off. The ending is supposed to be you planting C12 charges on several covenant structures and then flying off in a pelican before they detonate. In the additional content i released, you'll see the script has that section there but commented out. If you want to decompile it and try to complete it for me, by all means.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Aug 14, 2017 04:39 PM    Msg. 15 of 27       
Quote: --- Original message by: Giro

I just noticed something with Jobalisk's maps; when they end they go to ui.map, but you can't do anything (no menu just music and the background). I'm not sure if this is an error on Jobalisk's part or the Universal UI.
Edited by Giro on Aug 13, 2017 at 05:40 PM


can confirm its my fault, I never worked out how to reset the UI after you load the map at the end of a mission, any pointers for the future anyone?


Giro
Joined: Jul 30, 2017

someguy


Posted: Aug 17, 2017 09:58 AM    Msg. 16 of 27       
Quote: --- Original message by: Jobalisk
any pointers for the future anyone?


Funny thing is, I never played a custom single player map that wasn't a d40 mod that sent you to the main menu at the end. I think you are the first person to ever try. For everyone in the future interested in making their maps/endings go to the main menu (info provided by spv3 developers):

"I'm surely it's something related to hsc scripts. If you analyze the d40 scripts, you'll find some codes related to the game's end. To be more specific, from the line 834 to line 847:

(script dormant void endgame_cinematics
(begin
(if
(<=
(hud_get_timer_ticks) 0)
(begin
(show_hud_timer false)
(set timer_active false)
(pause_hud_timer true) endgame_cinematics)
(begin
(show_hud_timer false)
(set timer_active false)
(pause_hud_timer true) endgame_cinematics
(game_won)))))


This makes more sense, since you can use the command "game_won" (if you're using the devmode) in a singleplayer map, and you should be able to comeback to the UI.(edited)
Here's the d40 script if you're interested on check it out: https://github.com/plunger/blamscript/blob/master/blamscript/halo_ce_exe/scenarios/d40/d40.hsc
GitHub
plunger/blamscript
blamscript - game scripting documentation for halo speedruns" from Mr. Chromed

Most modders could instead of using the "map_name command use a quit to main menu command" according to Jazz.
Edited by Giro on Aug 17, 2017 at 09:59 AM


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Aug 17, 2017 09:01 PM    Msg. 17 of 27       
Quote: --- Original message by: Giro

Quote: --- Original message by: Jobalisk
any pointers for the future anyone?


Funny thing is, I never played a custom single player map that wasn't a d40 mod that sent you to the main menu at the end. I think you are the first person to ever try. For everyone in the future interested in making their maps/endings go to the main menu (info provided by spv3 developers):

"I'm surely it's something related to hsc scripts. If you analyze the d40 scripts, you'll find some codes related to the game's end. To be more specific, from the line 834 to line 847:

(script dormant void endgame_cinematics
(begin
(if
(<=
(hud_get_timer_ticks) 0)
(begin
(show_hud_timer false)
(set timer_active false)
(pause_hud_timer true) endgame_cinematics)
(begin
(show_hud_timer false)
(set timer_active false)
(pause_hud_timer true) endgame_cinematics
(game_won)))))


This makes more sense, since you can use the command "game_won" (if you're using the devmode) in a singleplayer map, and you should be able to comeback to the UI.(edited)
Here's the d40 script if you're interested on check it out: https://github.com/plunger/blamscript/blob/master/blamscript/halo_ce_exe/scenarios/d40/d40.hsc
GitHub
plunger/blamscript
blamscript - game scripting documentation for halo speedruns" from Mr. Chromed

Most modders could instead of using the "map_name command use a quit to main menu command" according to Jazz.
Edited by Giro on Aug 17, 2017 at 09:59 AM


thank you. I'm not going to reupload or anything cause I recently migrated computers and having to go through the enormous effort it would take to get all the tags out of the wintersmith.map file and get them working just isn't worth it. I'll keep this in mind for any more projects I have in the future though.


Giro
Joined: Jul 30, 2017

someguy


Posted: Aug 26, 2017 11:35 PM    Msg. 18 of 27       
I have finished my list of recommended maps (took almost a month of editting).

I think Universal UI needs a note to hold down left for Retribution 1.1 on higher difficulties (if the player doesn't hold left and jump, they'll be stuck in an infinite cutscene-death-cutscene loop on Heroic & Legendary, which will prevent the player from quiting without consol/closing Halo CE).

Edit: Lacedaemon / LAC_Chapter 1 which is already on the Universal UI has an ending that requires consol / closing halo ce to quit.

Edit 2: MountainKing which is already on the Universal UI doesn't have text nor an ending (all the ai gets killed and that's it, at least it has a custom bsp)
Edited by Giro on Sep 10, 2017 at 05:57 PM


SomeFan
Joined: Sep 3, 2017


Posted: Sep 11, 2017 03:43 PM    Msg. 19 of 27       
SubhadeepJazz is making a UUI v2 as i think you know.. so here is some of his work
Main Menu



Campaign selection menu idea 1



Campaign selection menu idea 2


Here's the public source https://www.reddit.com/r/halospv3/comments/4h3d2t/the_main_menu_interface/


Edited by SomeFan on Sep 12, 2017 at 11:58 PM


Halo Noob Modder117
Joined: Jan 22, 2016


Posted: Sep 12, 2017 03:10 AM    Msg. 20 of 27       
I have a lazy somewhat fun solution to not have to update the UI ever again...

After releasing the updated version, why not leave a little 'how to' note and or assets to allow all users to add whatever extra maps they come across in the future that aren't included with the update?

Just food for thought.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 13, 2017 01:58 AM    Msg. 21 of 27       
Quote: --- Original message by: Halo Noob Modder117
I have a lazy somewhat fun solution to not have to update the UI ever again...

After releasing the updated version, why not leave a little 'how to' note and or assets to allow all users to add whatever extra maps they come across in the future that aren't included with the update?

Just food for thought.


Because you would be better off looking it up yourself. the UUI isnt protected iirc so you should just be able to rip it and modify it as need be


OrangeJuice
Joined: Jan 29, 2009

discord was killing the forums anyways


Posted: Sep 13, 2017 02:12 PM    Msg. 22 of 27       
If guerilla makes mention of a preview image tag and a map_description tag, wouldn't it be possible to get tool to compile those and have the UI map take advantage of it?

EDIT: So that these considerations aren't necessary in the future?
Edited by OrangeJuice on Sep 13, 2017 at 02:39 PM


Halo Noob Modder117
Joined: Jan 22, 2016


Posted: Sep 14, 2017 12:10 AM    Msg. 23 of 27       
Quote: --- Original message by: SomeFan

SubhadeepJazz is making a UUI v2 as i think you know.. so here is some of his work
Main Menu
http://i.imgur.com/GHc32KH.jpg


Campaign selection menu idea 1
http://i.imgur.com/MiMEH8I.png


Campaign selection menu idea 2
http://i.imgur.com/1i8B86Y.png

Here's the public source https://www.reddit.com/r/halospv3/comments/4h3d2t/the_main_menu_interface/


Edited by SomeFan on Sep 12, 2017 at 11:58 PM


That's pretty sick... I like it... Though I do think his 'Fire Fight' should be changed to 'Firefight' as its displayed in traditional Halo menus, otherwise I think that UI is looking sweet.

So with permission, if I wanted to add my own campaign, multiplayer or firefight levels, how would I go about doing that? I know how to link pictures, descriptions etc. What tag or script do you need to alter for it to display other levels?
Edited by Halo Noob Modder117 on Sep 14, 2017 at 12:12 AM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Sep 14, 2017 11:33 PM    Msg. 24 of 27       
the planned maplist is almost complete for me, i may just throw in the mention, the list could be sent if it could be fit in, its 10+ levels so it will need something
Edited by rcghalohell on Sep 14, 2017 at 11:35 PM


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Sep 14, 2017 11:35 PM    Msg. 25 of 27       
Quote: --- Original message by: SomeFan

SubhadeepJazz is making a UUI v2 as i think you know.. so here is some of his work
Main Menu
http://i.imgur.com/GHc32KH.jpg


Campaign selection menu idea 1
http://i.imgur.com/MiMEH8I.png


Campaign selection menu idea 2
http://i.imgur.com/1i8B86Y.png

Here's the public source https://www.reddit.com/r/halospv3/comments/4h3d2t/the_main_menu_interface/


Edited by SomeFan on Sep 12, 2017 at 11:58 PM


Someone needs to teach this guy basic English grammar.


SomeFan
Joined: Sep 3, 2017


Posted: Sep 15, 2017 08:04 PM    Msg. 26 of 27       
i'm not sure, i don't do that sort of thing & as R93_Sniper said: the UUI isnt protected iirc so you should just be able to rip it and modify it as need be
tools like Refinery http://forum.halomaps.org/index.cfm?page=topic&topicID=50247 should be helpful
But you could ask SubhadeepJazz https://www.reddit.com/user/SubhadeepJazz or discord https://discord.gg/2UbwXev @sbdJazz

@Jobalisk i don't understand whats wrong with my grammar....
Edited by SomeFan on Sep 15, 2017 at 08:06 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 15, 2017 10:05 PM    Msg. 27 of 27       
Quote: --- Original message by: Jobalisk
Someone needs to teach this guy basic English grammar.

It's still easier to read than what Sparky posts

 

 
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