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Author Topic: Universal UI Update? (17 messages, Page 1 of 1)
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Tenebre
Joined: May 20, 2016

HARGH ROBOBUTT!


Posted: Jul 25, 2017 06:57 AM    Msg. 1 of 17       
Hello HMF. I am back once again to explore this awesome place. I really liked the idea of the Universal UI and being so single player campaign friendly especially with other campaigns but I know there are a bunch of awesome maps out there and I was wondering if anyone would know if the creator would be willing to update it some what?

Thank you and have a good day everybody.

**EDIT** Typo.
Edited by Tenebre on Jul 25, 2017 at 06:58 AM


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Jul 25, 2017 01:55 PM    Msg. 2 of 17       
Make a list of maps that need to be added and I might get around to it if CMT isnt already doing something


Tenebre
Joined: May 20, 2016

HARGH ROBOBUTT!


Posted: Jul 26, 2017 07:35 AM    Msg. 3 of 17       
Alright here you are in categorical order :D.
=============
Single Player
=============
Wintersmith Campaign by Jobalisk (I think the name's misspelled with Campain though.)
Death Cube by Jobalisk
Truth Island Part 1 by Malolo420 aka CrackCocaine
Truth Island Part 2 by Malolo420 aka CrackCocaine
Odst C1 by ODSTMT/ODSTeam
Odst C2 by ODSTMT/ODSTeam
Odst C3 by ODSTMT/ODSTeam
Odst C4 by ODSTMT/ODSTeam
Odst C5 by ODSTMT/ODSTeam
Odst C6 by ODSTMT/ODSTeam
Odst C7 by ODSTMT/ODSTeam
The Great Infestation by {NP} Zaelot
Senti by hexthat
Operation Blackwater by ICE x Toxiic
Operation Exodus by sr1156325637
============
Multi Player
============
Autumn Slay by AkmAssassin
CMT G3 Vestigial by Community Mapping Team (CMT)
Frosty Assault by MARTIN 'ALF-LIFE' BADOWSKY
Yoyorast Island V2 by Yoyorast
============
Firefight
============
Ivory Tower Firefight V7 by Dwood
Hellshole by Don't Cuss
----------------------------------
I was also wondering a couple of things.
1. Would you be able to combine the ones you accept and all the Universal UI maps into
an all encompassing map pack containing them all? You don't have to. Just a thought.
2. Do you think there'd be a way to have that built in the UI maybe or include it in
the Universal UI download? Again, just a thought.
I would love to help contribute more.
I like helping :D. Especially when it comes to Halo.
If you even need story ideas, I'll be happy to work on those too.
Thanks for reading. Have a good one.


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Jul 26, 2017 12:46 PM    Msg. 4 of 17       
I'm not sure why you are suggesting multiplayer maps for an UI, it's not really possible to add them and even if it was possible it would be completely pointless since you can see all custom multiplayer maps in the server list anyway.


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Jul 26, 2017 02:16 PM    Msg. 5 of 17       
Quote: --- Original message by: Tenebre
Alright here you are in categorical order :D.
=============
Single Player
=============
Wintersmith Campaign by Jobalisk (I think the name's misspelled with Campain though.)
Death Cube by Jobalisk
Truth Island Part 1 by Malolo420 aka CrackCocaine
Truth Island Part 2 by Malolo420 aka CrackCocaine
Odst C1 by ODSTMT/ODSTeam
Odst C2 by ODSTMT/ODSTeam
Odst C3 by ODSTMT/ODSTeam
Odst C4 by ODSTMT/ODSTeam
Odst C5 by ODSTMT/ODSTeam
Odst C6 by ODSTMT/ODSTeam
Odst C7 by ODSTMT/ODSTeam
The Great Infestation by {NP} Zaelot
Senti by hexthat
Operation Blackwater by ICE x Toxiic
Operation Exodus by sr1156325637
============
Multi Player
============
Autumn Slay by AkmAssassin
CMT G3 Vestigial by Community Mapping Team (CMT)
Frosty Assault by MARTIN 'ALF-LIFE' BADOWSKY
Yoyorast Island V2 by Yoyorast
============
Firefight
============
Ivory Tower Firefight V7 by Dwood
Hellshole by Don't Cuss
----------------------------------
I was also wondering a couple of things.
1. Would you be able to combine the ones you accept and all the Universal UI maps into
an all encompassing map pack containing them all? You don't have to. Just a thought.
2. Do you think there'd be a way to have that built in the UI maybe or include it in
the Universal UI download? Again, just a thought.
I would love to help contribute more.
I like helping :D. Especially when it comes to Halo.
If you even need story ideas, I'll be happy to work on those too.
Thanks for reading. Have a good one.


k but don't expect it anytime soon. Ill update maybe around Takedown release


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Jul 26, 2017 10:58 PM    Msg. 6 of 17       
SOI should rename his campaign and have a spot on the UI imo. I just renamed his maps to SOI_A10 and such and wanted to modify the UI to add the slots myself but I have no idea what I'm doing with HEK.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jul 26, 2017 11:44 PM    Msg. 7 of 17       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Tenebre
Alright here you are in categorical order :D.
=============
Single Player
=============
Wintersmith Campaign by Jobalisk (I think the name's misspelled with Campain though.)
Death Cube by Jobalisk
Truth Island Part 1 by Malolo420 aka CrackCocaine
Truth Island Part 2 by Malolo420 aka CrackCocaine
Odst C1 by ODSTMT/ODSTeam
Odst C2 by ODSTMT/ODSTeam
Odst C3 by ODSTMT/ODSTeam
Odst C4 by ODSTMT/ODSTeam
Odst C5 by ODSTMT/ODSTeam
Odst C6 by ODSTMT/ODSTeam
Odst C7 by ODSTMT/ODSTeam
The Great Infestation by {NP} Zaelot
Senti by hexthat
Operation Blackwater by ICE x Toxiic
Operation Exodus by sr1156325637
============
Multi Player
============
Autumn Slay by AkmAssassin
CMT G3 Vestigial by Community Mapping Team (CMT)
Frosty Assault by MARTIN 'ALF-LIFE' BADOWSKY
Yoyorast Island V2 by Yoyorast
============
Firefight
============
Ivory Tower Firefight V7 by Dwood
Hellshole by Don't Cuss
----------------------------------
I was also wondering a couple of things.
1. Would you be able to combine the ones you accept and all the Universal UI maps into
an all encompassing map pack containing them all? You don't have to. Just a thought.
2. Do you think there'd be a way to have that built in the UI maybe or include it in
the Universal UI download? Again, just a thought.
I would love to help contribute more.
I like helping :D. Especially when it comes to Halo.
If you even need story ideas, I'll be happy to work on those too.
Thanks for reading. Have a good one.


k but don't expect it anytime soon. Ill update maybe around Takedown release


LOL did I mis-spell campaign? speaking of Takedown, in the intro game where you get shot is it supposed to just stop there? whenever it reaches that point the scripts just stop and I have to quit it.


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Jul 27, 2017 12:22 AM    Msg. 8 of 17       
Quote: --- Original message by: Jobalisk
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Tenebre
Alright here you are in categorical order :D.
=============
Single Player
=============
Wintersmith Campaign by Jobalisk (I think the name's misspelled with Campain though.)
Death Cube by Jobalisk
Truth Island Part 1 by Malolo420 aka CrackCocaine
Truth Island Part 2 by Malolo420 aka CrackCocaine
Odst C1 by ODSTMT/ODSTeam
Odst C2 by ODSTMT/ODSTeam
Odst C3 by ODSTMT/ODSTeam
Odst C4 by ODSTMT/ODSTeam
Odst C5 by ODSTMT/ODSTeam
Odst C6 by ODSTMT/ODSTeam
Odst C7 by ODSTMT/ODSTeam
The Great Infestation by {NP} Zaelot
Senti by hexthat
Operation Blackwater by ICE x Toxiic
Operation Exodus by sr1156325637
============
Multi Player
============
Autumn Slay by AkmAssassin
CMT G3 Vestigial by Community Mapping Team (CMT)
Frosty Assault by MARTIN 'ALF-LIFE' BADOWSKY
Yoyorast Island V2 by Yoyorast
============
Firefight
============
Ivory Tower Firefight V7 by Dwood
Hellshole by Don't Cuss
----------------------------------
I was also wondering a couple of things.
1. Would you be able to combine the ones you accept and all the Universal UI maps into
an all encompassing map pack containing them all? You don't have to. Just a thought.
2. Do you think there'd be a way to have that built in the UI maybe or include it in
the Universal UI download? Again, just a thought.
I would love to help contribute more.
I like helping :D. Especially when it comes to Halo.
If you even need story ideas, I'll be happy to work on those too.
Thanks for reading. Have a good one.


k but don't expect it anytime soon. Ill update maybe around Takedown release


LOL did I mis-spell campaign? speaking of Takedown, in the intro game where you get shot is it supposed to just stop there? whenever it reaches that point the scripts just stop and I have to quit it.


You mean the part where you get shot and die? Yes. That's it.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 27, 2017 12:44 AM    Msg. 9 of 17       
i got a suggestion, operation purgepoint :D


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 27, 2017 06:22 AM    Msg. 10 of 17       
ODSTC1 to C7 to my knowledge were never made to completion. It might not be a good idea to have incomplete works as a part of the UUI.


Giro
Joined: Jul 30, 2017


Posted: Jul 30, 2017 04:05 PM    Msg. 11 of 17       
ODST_C6 was never made/leaked. Plus the order the maps continue off of each other are different than you would think (finishing odst_c2 loads odst_c5, finishing odst_c5 loads odst_c3, finishing odst_c4 loads odst_c2, finishing odst_c3 fades to white with esc still working, odst_c7 has to be loaded manually and fades to white with esc still working). The Great Infestation is already in the UI (NP team section). Also deathcube is actually a firefight map. Finally I wouldn't bother putting Senti, Operation Blackwater, and Operation Exodus on the UI at all, as they are not only small modified versions of existing maps with no endings, but I feel that there are just better existing multiplayer w/ ai maps out there.


I have some recommendations for maps

Single Player:
brokendawn.map by Jobalisk
containmentisland by bg1
Covenant's_Canyon_PB2 by Wolf Grave
death_intrusion by ? (unkown author)
flooderadicationbeta3.map by Gamma927
guardian_forest by Jobalisk
HaloNightHorror-ep1.map by EmmanuelCd (haloce3 website)
island_assault.map & island_assault_p2.map by sierra117
metropoli_assault.map by The_Elite-Zelota (place in NP team section of UI)
nspm.map by knightofroses
oldmombasa.yelo by DeadHamster (haloce3 website, open sauce required Free Roam map that is still being worked on)
overkill.map by Don't Cuss
Operation Purgepoint by rcghalohell (contact him)
planet_flood_a.map by Halonimator (haloce3 website, NOTE: don't bother with flood_b/ part 2 as that map's difficulty will always be legendary & the ending forces you to use consol / close Halo CE to quit)
project_subterfuge.map by Gamma & ODX
road1va by YellowishAxis4
salisp.map by DSalimander
Takeback.map by Spartan717
truthislandsp_partone.map & truthislandsp_parttwo.map by Malolo420 (part 3 / Infestation is technically already on the UI)
Wintersmith Campaign by Jobalisk (there is also a new map / version that was just uploaded on the haloce3 website)

I can confirm all (except Dead Hamster's oldmombasa) the maps listed above have endings (usually load another map like a10 or tell you to hit esc)

horror.map (Spleen demo) is yet another NP team map that was only released on the NP team website. (http://npmappingteam.com/index.php?id=downloads , suddenly fades to black at the end but you can still use esc)

oss.yelo by R93 Sniper/M16 Assault & 01_winterstruct.yelo by Altheros are good single player maps but were only released as betas (oss doesn't have an ending & 01_winterstruct has a hidden cutscene that forces you to close halo) on forums (one of them was shut down).


FireFight:
a30-firefight.yelo by potterhalo (open sauce required, haloce3 website)
deathcube by Jobalisk (long pauses between waves)
demo.map (Mystic Firefight Demo) by ODST Nick
it_ff7 by Dwood
Hellshole by Don't Cuss (perfectly fine map, ignore my previous comment)
Outpost-firefightv2.map by EmmanuelCD (on haloce3 website, definitely recommend adding)
survival-canyon by Juiceb0xhero
Edited by Giro on Aug 13, 2017 at 07:55 PM


Tenebre
Joined: May 20, 2016

HARGH ROBOBUTT!


Posted: Jul 31, 2017 09:51 AM    Msg. 12 of 17       
If he has a campaign of his own, I would love to see that as well! That would be some good exposure for him I think.

Quote: --- Original message by: Jobalisk
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Tenebre
Thanks for reading. Have a good one.

k but don't expect it anytime soon. Ill update maybe around Takedown release

LOL did I mis-spell campaign?


Yeah you did initially when I saw it but I'm sure it was an accident. Nonetheless, I still recommend your work :)
Edited by Tenebre on Jul 31, 2017 at 09:53 AM


Giro
Joined: Jul 30, 2017


Posted: Aug 13, 2017 05:34 PM    Msg. 13 of 17       
I just noticed something with Jobalisk's maps; when they end they go to ui.map, but you can't do anything (no menu just music and the background). I'm not sure if this is an error on Jobalisk's part or the Universal UI.
Edited by Giro on Aug 13, 2017 at 05:40 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 13, 2017 11:06 PM    Msg. 14 of 17       
I generally go by R93 Sniper, js

OSS was never 100% finished at any point. I was running late to give it to my friend for her birthday so i had to just bite the bullet and hand it off. The ending is supposed to be you planting C12 charges on several covenant structures and then flying off in a pelican before they detonate. In the additional content i released, you'll see the script has that section there but commented out. If you want to decompile it and try to complete it for me, by all means.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Aug 14, 2017 04:39 PM    Msg. 15 of 17       
Quote: --- Original message by: Giro

I just noticed something with Jobalisk's maps; when they end they go to ui.map, but you can't do anything (no menu just music and the background). I'm not sure if this is an error on Jobalisk's part or the Universal UI.
Edited by Giro on Aug 13, 2017 at 05:40 PM


can confirm its my fault, I never worked out how to reset the UI after you load the map at the end of a mission, any pointers for the future anyone?


Giro
Joined: Jul 30, 2017


Posted: Aug 17, 2017 09:58 AM    Msg. 16 of 17       
Quote: --- Original message by: Jobalisk
any pointers for the future anyone?


Funny thing is, I never played a custom single player map that wasn't a d40 mod that sent you to the main menu at the end. I think you are the first person to ever try. For everyone in the future interested in making their maps/endings go to the main menu (info provided by spv3 developers):

"I'm surely it's something related to hsc scripts. If you analyze the d40 scripts, you'll find some codes related to the game's end. To be more specific, from the line 834 to line 847:

(script dormant void endgame_cinematics
(begin
(if
(<=
(hud_get_timer_ticks) 0)
(begin
(show_hud_timer false)
(set timer_active false)
(pause_hud_timer true) endgame_cinematics)
(begin
(show_hud_timer false)
(set timer_active false)
(pause_hud_timer true) endgame_cinematics
(game_won)))))


This makes more sense, since you can use the command "game_won" (if you're using the devmode) in a singleplayer map, and you should be able to comeback to the UI.(edited)
Here's the d40 script if you're interested on check it out: https://github.com/plunger/blamscript/blob/master/blamscript/halo_ce_exe/scenarios/d40/d40.hsc
GitHub
plunger/blamscript
blamscript - game scripting documentation for halo speedruns" from Mr. Chromed

Most modders could instead of using the "map_name command use a quit to main menu command" according to Jazz.
Edited by Giro on Aug 17, 2017 at 09:59 AM


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Aug 17, 2017 09:01 PM    Msg. 17 of 17       
Quote: --- Original message by: Giro

Quote: --- Original message by: Jobalisk
any pointers for the future anyone?


Funny thing is, I never played a custom single player map that wasn't a d40 mod that sent you to the main menu at the end. I think you are the first person to ever try. For everyone in the future interested in making their maps/endings go to the main menu (info provided by spv3 developers):

"I'm surely it's something related to hsc scripts. If you analyze the d40 scripts, you'll find some codes related to the game's end. To be more specific, from the line 834 to line 847:

(script dormant void endgame_cinematics
(begin
(if
(<=
(hud_get_timer_ticks) 0)
(begin
(show_hud_timer false)
(set timer_active false)
(pause_hud_timer true) endgame_cinematics)
(begin
(show_hud_timer false)
(set timer_active false)
(pause_hud_timer true) endgame_cinematics
(game_won)))))


This makes more sense, since you can use the command "game_won" (if you're using the devmode) in a singleplayer map, and you should be able to comeback to the UI.(edited)
Here's the d40 script if you're interested on check it out: https://github.com/plunger/blamscript/blob/master/blamscript/halo_ce_exe/scenarios/d40/d40.hsc
GitHub
plunger/blamscript
blamscript - game scripting documentation for halo speedruns" from Mr. Chromed

Most modders could instead of using the "map_name command use a quit to main menu command" according to Jazz.
Edited by Giro on Aug 17, 2017 at 09:59 AM


thank you. I'm not going to reupload or anything cause I recently migrated computers and having to go through the enormous effort it would take to get all the tags out of the wintersmith.map file and get them working just isn't worth it. I'll keep this in mind for any more projects I have in the future though.

 

 
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