EDIT: I found a solution to my problem.
Even though I was recording in 30 fps, I also had my settings at the highest resolution possible on my display(which unfortunately causes an inconsistent frame rate because I do not have the most powerful computer). The inconsistent 30 fps caused lag which messed up the recordings, making them inaccurate. So I toned down the resolution to 640 x 480. After that, the recordings I made came out accurate.
So recently, I've been using that recorded animation recorder, http://hce.halomaps.org/index.cfm?fid=5939
to make a machinima. I rolled back to 1.09(it's not compatible with 1.10) and began recording my animations.
Now here's the problem. After injecting the animations into the scenario, compiling it, and running the recording, the recording is way off. Instead of walking 5m, the recording will walk 10m. Instead of running to cover, the recording will proceed to run past the cover I set up in Sapien and straight into the middle of the battlefield.
My point is that the recordings are very inaccurate and I'm not quite sure how to solve this. I recorded in 30 fps but that didn't seem to change anything as they still came out the same.
Anyway, hopefully somebody has a solution to this. Help would be much appreciated.Edited by Stuffy Junk on Aug 7, 2017 at 01:05 AM