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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »error vertex #1 has a bad point

Author Topic: error vertex #1 has a bad point (13 messages, Page 1 of 1)
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rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Sep 11, 2017 12:54 AM    Msg. 1 of 13       
tool has a vertex with a bad point but .wrl wont show where, i need to get an rpg open 6 rip working for my level, but i cant get it going because of that... suggestions? im out of options


Halo Noob Modder117
Joined: Jan 22, 2016


Posted: Sep 11, 2017 02:07 AM    Msg. 2 of 13       
Damn this is happening to you too? I don't have an answer myself but from what I can tell so far, EVERY BSP from campaign, multiplayer and custom maps produce these same errors regardless if they worked previously. Maybe something is going wrong with the BSP extraction process???


OrangeJuice
Joined: Jan 29, 2009

discord was killing the forums anyways


Posted: Sep 11, 2017 10:02 AM    Msg. 3 of 13       
What exporter are you using for the final product?

EDIT: The version number of it
Edited by OrangeJuice on Sep 11, 2017 at 07:23 PM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Sep 11, 2017 10:29 AM    Msg. 4 of 13       
Refinery for the map, jms exporter for the scene, tool for the rest


DeadHamster
Joined: Jun 8, 2014


Posted: Sep 11, 2017 06:46 PM    Msg. 5 of 13       
Quote: --- Original message by: rcghalohell
Refinery for the map, jms exporter for the scene, tool for the rest


Try using HEK+ for the Map, GBX Model Importer or Aether if it's a BSP to get it into 3DS max, and then tool to export.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Sep 11, 2017 09:08 PM    Msg. 6 of 13       
Quote: --- Original message by: DeadHamster
Quote: --- Original message by: rcghalohell
Refinery for the map, jms exporter for the scene, tool for the rest


Try using HEK+ for the Map, GBX Model Importer or Aether if it's a BSP to get it into 3DS max, and then tool to export.


But I use adjutant since I don't have to fix the material when importing bsp.


DeadHamster
Joined: Jun 8, 2014


Posted: Sep 12, 2017 02:23 AM    Msg. 7 of 13       
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: DeadHamster
Quote: --- Original message by: rcghalohell
Refinery for the map, jms exporter for the scene, tool for the rest


Try using HEK+ for the Map, GBX Model Importer or Aether if it's a BSP to get it into 3DS max, and then tool to export.


But I use adjutant since I don't have to fix the material when importing bsp.


Thats fine. Just try using HEK+ and ghosts jms exporter. Process of elimination and all


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Sep 12, 2017 03:57 PM    Msg. 8 of 13       
Quote: --- Original message by: DeadHamster
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: DeadHamster
Quote: --- Original message by: rcghalohell
Refinery for the map, jms exporter for the scene, tool for the rest


Try using HEK+ for the Map, GBX Model Importer or Aether if it's a BSP to get it into 3DS max, and then tool to export.


But I use adjutant since I don't have to fix the material when importing bsp.


Thats fine. Just try using HEK+ and ghosts jms exporter. Process of elimination and all


found the problem, the placement of my bsp exceeded the size limit from the 0,0 center of the scene. now i just have to fix it up


MosesofEgypt
Joined: Apr 3, 2013


Posted: Sep 12, 2017 07:04 PM    Msg. 9 of 13       
So it wasn't related to Refinery? I was lurking here in case you guys found a bug for me to fix.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Sep 13, 2017 01:15 AM    Msg. 10 of 13       
Quote: --- Original message by: MosesofEgypt
So it wasn't related to Refinery? I was lurking here in case you guys found a bug for me to fix.


nah, i dont even use refinery


MosesofEgypt
Joined: Apr 3, 2013


Posted: Sep 13, 2017 01:32 AM    Msg. 11 of 13       
Quote: --- Original message by: rcghalohell
Refinery for the map, jms exporter for the scene, tool for the rest


You dont use refinery? Then what did you mean by that?


DeadHamster
Joined: Jun 8, 2014


Posted: Sep 14, 2017 12:14 AM    Msg. 12 of 13       
Quote: --- Original message by: MosesofEgypt
So it wasn't related to Refinery? I was lurking here in case you guys found a bug for me to fix.


That's what I was looking at too. Good to know it wasn't refinery.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Sep 14, 2017 11:31 PM    Msg. 13 of 13       
no i dont use it at all.

 

 
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