Quote: --- Original message by: Donut
are material damage modifiers taken into account in multiplayer?
Yes. It's easy to test that and see that they are used.
You can also test the upper bound ranges. I'm presuming that they have to do with the trigger button being held down -- the weapon trigger being continuously fired, between initial rate of fire to resulting rate of fire. You can test this by giving the weapon a rate of fire range and wide rate of fire acceleration difference, then fire one projectile at a biped and compare that damage to one projectile after the rate of fire is at maximum with the trigger held down. Rate of fire is affected by rendering, so don't use bullet trails or particle emissions.
The real-time game memory editor
could be convenient for these tests.Edited by sparky on Oct 12, 2017 at 04:11 PM