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Author Topic: My map wont compile due to loc adds/misses,help? (2 messages, Page 1 of 1)
Moderators: Dennis

Joined: Jul 28, 2016

Posted: Oct 16, 2017 07:51 AM    Msg. 1 of 2       
:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool build-cache-file levels\test\gulch\floodnblood
CheApe: reminder: stock build-cache-file doesn't support
* OS script definitions
* additional grenade types
> Script compiling will fail on scripts with OS-functions and globals
> Use build-cache-file-ex with memory upgrades enabled if you use any

culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\gulch\gulch' is 1.42M
tag headers and names are 0.33M
streaming model vertex and index buffers...done
streaming tags.........................................done
writing vertex and index buffers...done 18.16M
writing tags...done (4126 tags for 12.73M)
total tag size is 14.15M (8.85M free)
cache file 45.20M too large (should be 128.00M but was 173.20M)

Cache pack file bitmaps hits: 872 for 40.69M
Cache pack file bitmaps adds/misses: 772 for 115.54M
Cache pack file sounds hits: 670 for 11.76M
Cache pack file sounds adds/misses: 818 for 25.89M
Cache pack file loc hits: 103 for 0.21M
Cache pack file loc adds/misses: 0 for 0.00M

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>

Joined: Jan 22, 2006

Apparently public enemy number 1?

Posted: Oct 16, 2017 05:27 PM    Msg. 2 of 2       
Quote: --- Original message by: DillPicklez903
cache file 45.20M too large (should be 128.00M but was 173.20M)

Map file too large; loose some tags, or compile as yelo
os_tool build-cache-file-ex "" 0 0 1 levels\test\gulch\floodnblood


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