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Author Topic: Why Does It Spawn Double The Ai In-Game? (7 messages, Page 1 of 1)
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Dabouss 15x
Joined: Aug 9, 2016

Annnd Its Gone!


Posted: Oct 22, 2017 02:28 PM    Msg. 1 of 7       
I have had this problem bugging me for the past day where I place and set one starting location for an ai actor I need but in-game it spawns one on top of the other and there is supposed to be ONLY one. any Idea how to fix?
Edited by Dabouss 15x on Oct 22, 2017 at 02:29 PM


MatthewDratt
Joined: Sep 11, 2010

CE3 - Takedown - HaloCE3.com


Posted: Oct 22, 2017 06:53 PM    Msg. 2 of 7       
Is this multiplayer?


Dabouss 15x
Joined: Aug 9, 2016

Annnd Its Gone!


Posted: Oct 22, 2017 08:07 PM    Msg. 3 of 7       
No but I managed to fix this. Another Question I had was how do you use lines for making actors move their mouths to your voice recordings?


MatthewDratt
Joined: Sep 11, 2010

CE3 - Takedown - HaloCE3.com


Posted: Oct 24, 2017 12:38 AM    Msg. 4 of 7       
Quote: --- Original message by: Dabouss 15x
No but I managed to fix this. Another Question I had was how do you use lines for making actors move their mouths to your voice recordings?


(sound_impulse_start sound/file biped 1)


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Oct 25, 2017 04:16 PM    Msg. 5 of 7       
Didn't know that was automated. That's pretty neat.


Dabouss 15x
Joined: Aug 9, 2016

Annnd Its Gone!


Posted: Oct 25, 2017 06:26 PM    Msg. 6 of 7       
I tried that and it played like a normal sound but no mouth movements on the actor. I looked in Project Lumoria's files and I found AI Conversations and lines which seems to be how you do it so I tried in my level but still no mouth movements.


sparky
Joined: Jun 27, 2009

sparky#0096


Posted: Nov 6, 2017 01:02 PM    Msg. 7 of 7       
Your .sound tag needs mouth data. Mouth data is a sequence of bytes where 0x00 indicates complete silence and a fully closed jaw and 0xFF indicates maximum amplitude and a fully open jaw. The sampling is 30 bytes per second of audio, to correspond with the animation rate of 30 frames per second. Alter the sound tag to add mouth data by setting its usage to dialogue and running the audio file through tool again.

 

 
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