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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »I don't know how to debug this

Author Topic: I don't know how to debug this (4 messages, Page 1 of 1)
Moderators: Dennis

Sargent 0
Joined: Nov 21, 2017

Accurate Depiction of me. ↑


Posted: Nov 29, 2017 12:47 AM    Msg. 1 of 4       
Ok over the past 5-6 hours I have been testing, debugging and balancing brute follower actor varients (I put them up against elites, and myself and by balancing i mean the shots per second accuracy etc. For example, a bruteshot brute would empty the mag in 3 seconds and the brute is extremely incaccurate.(the projectile error was 6)). So there are 4 varients of brute followers(carbine bruteshot,b plasma rifle and shredder. i completed 3 of them(particle carbine, bruteshot and brute plasma rifle). The shredder brutes the problem; whenever I spawn them in os sapien, the whole thing crashes. Heres the error.
<
11.28.17 23:35:14 sapien pc 01.00.09.0620 ----------------------------------------------
11.28.17 23:35:14 reference function: _write_to_error_file
11.28.17 23:35:14 reference address: 401b13
11.28.17 23:35:14 CreateDevice succeeded with refresh rate = 0
11.28.17 23:35:14 Initializing 10 button 5 axis 1 pov joystick 'Controller (Xbox One For Windows)'
11.28.17 23:35:14 Successfully initialized device axis 258 instance number 1 - Y Axis to range [-4096,4096]
11.28.17 23:35:14 Successfully initialized device axis 2 instance number 0 - X Axis to range [-4096,4096]
11.28.17 23:35:14 Successfully initialized device axis 1026 instance number 4 - Y Rotation to range [-4096,4096]
11.28.17 23:35:14 Successfully initialized device axis 770 instance number 3 - X Rotation to range [-4096,4096]
11.28.17 23:35:14 Successfully initialized device axis 514 instance number 2 - Z Axis to range [-4096,4096]
11.28.17 23:35:14 Successfully initialized device button 4 instance number 0 - Button 0
11.28.17 23:35:14 Successfully initialized device button 260 instance number 1 - Button 1
11.28.17 23:35:14 Successfully initialized device button 516 instance number 2 - Button 2
11.28.17 23:35:14 Successfully initialized device button 772 instance number 3 - Button 3
11.28.17 23:35:14 Successfully initialized device button 1028 instance number 4 - Button 4
11.28.17 23:35:14 Successfully initialized device button 1284 instance number 5 - Button 5
11.28.17 23:35:14 Successfully initialized device button 1540 instance number 6 - Button 6
11.28.17 23:35:14 Successfully initialized device button 1796 instance number 7 - Button 7
11.28.17 23:35:14 Successfully initialized device button 2052 instance number 8 - Button 8
11.28.17 23:35:14 Successfully initialized device button 2308 instance number 9 - Button 9
11.28.17 23:35:14 Successfully initialized device POV 16 instance number 0 - Hat Switch to range [-4096,4096]
11.28.17 23:35:14 Could not initialize unknown device object 192 instance number 0 - Collection 0 - Game Pad
11.28.17 23:35:14 Could not initialize unknown device object 448 instance number 1 - Collection 1
11.28.17 23:35:14 Could not initialize unknown device object 704 instance number 2 - Collection 2
11.28.17 23:35:14 Could not initialize unknown device object 960 instance number 3 - Collection 3
11.28.17 23:35:14 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
11.28.17 23:35:15 Increasing sound decompression buffer size to 1048576 bytes
11.28.17 23:37:07 EAX: 0x00000000
11.28.17 23:37:07 EBX: 0x31FA3601
11.28.17 23:37:07 ECX: 0x00000000
11.28.17 23:37:07 EDX: 0x00000000
11.28.17 23:37:07 EDI: 0x0019F0F0
11.28.17 23:37:07 ESI: 0x00000000
11.28.17 23:37:07 EBP: 0x0019EFC8
11.28.17 23:37:07 ESP: 0x0019EFBC
11.28.17 23:37:07 EIP: 0x77B62BAC, C2 08 00 90 ?????
11.28.17 23:37:07 EXCEPTION halt in \halopc\haloce\source\cache\pc_sound_cache.c,#213: sound->unused0[0] != 0
>
hlep plez er ill kell meself ::::::::::::::::::::::(((((((((((((((((((

Edited by Sargent 0 on Nov 29, 2017 at 12:53 AM


MosesofEgypt
Joined: Apr 3, 2013


Posted: Nov 29, 2017 09:26 AM    Msg. 2 of 4       
First off, don't joke about suicide, it's not funny. Secondly, this is caused by spv3 tags being buggy. The carbine's "ready" sfx as well as a bunch of other sfx have a screwed up sample_count value. Read all of Gir and my comments on this thread:

http://forum.halomaps.org/index.cfm?page=topic&topicID=50389

Essentially because OGG sounds are compressed non-linearly it's hard to get a quick idea of how long the sound is, so halo stores a pre-computed sample count value in some of the padding space of the permutations. If this is set to 0, sapien will freak out(and rightly so because these incorrect values can break cutscenes and other things) and show you that error.

The solution is to look at that list of sounds I specified in post #5 on that thread, and do what I specified in post #8 to fix them. Once you do you COULD also be a good guy and help everyone else out by releasing these fixed sounds as a little tag pack and other people with this issue would love you.
Edited by MosesofEgypt on Nov 29, 2017 at 10:09 PM


Sargent 0
Joined: Nov 21, 2017

Accurate Depiction of me. ↑


Posted: Nov 29, 2017 07:34 PM    Msg. 3 of 4       
Quote: --- Original message by: MosesofEgypt
First off, don't joke about suicide, it's not funny. Secondly, this is caused by spv3 tags being buggy. The carbine's "ready" sfx as well as a bunch of other sfx have a screwed up sample_count value. Read all of Gir and my comments on this thread:

http://forum.halomaps.org/index.cfm?page=topic&topicID=50389

Essentially because OGG sounds are compressed non-linearly it's hard to get a quick idea of how long the sound is, so halo stores a pre-computed sample count value in some of the padding space of the permutations. If this is zero to 0, sapien will freak out(and rightly so because these incorrect values can break cutscenes and other things) and show you that error.

The solution is to look at that list of sounds I specified in post #5 on that thread, and do what I specified in post #8 to fix them. Once you do you COULD also be a good guy and help everyone else out by releasing these fixed sounds as a little tag pack and other people with this issue would love you.


I'm sorry about the suicide joke. Other than that, thank you for your help. I'm just wondering; Would I ever get in trouble by the SPV3 creators if I release a bug-free SPV3 Tag-set? It would do a huge favor for everyone.
Edited by Sargent 0 on Nov 29, 2017 at 07:37 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 29, 2017 07:37 PM    Msg. 4 of 4       
Don't bother worrying

 

 
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