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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sounds being wierd...

Author Topic: Sounds being wierd... (3 messages, Page 1 of 1)
Moderators: Dennis

Dabouss 15x
Joined: Aug 9, 2016

Annnd Its Gone!


Posted: Jan 10, 2018 07:32 PM    Msg. 1 of 3       
So I used a sound_looping file from d40 in one of my levels and for some reason when it plays it plays for about a split second and then cuts for some reason. Here is the section of script for the music.

(script startup gameplay
(sleep_until
(volume_test_objects music
(players)) 15)
(game_save)
(sound_looping_predict levels\d40\music\d40_08)
(sound_looping_start levels\d40\music\d40_08 none 1)
)

And i've tried it without sound_looping_predict but no change. And this also happens with other regular .sound files and looping sounds. Any fixes for this?


DeadHamster
Joined: Jun 8, 2014


Posted: Jan 10, 2018 08:39 PM    Msg. 2 of 3       
and it plays fine in guerilla obviously?

Try this,


(script startup gameplay
(sleep_until
(volume_test_objects music
(players)) 15)
(game_save)
(sound_looping_predict levels\d40\music\d40_08)
(sound_looping_start levels\d40\music\d40_08 none 1)
(sleep 1800)
)


Dabouss 15x
Joined: Aug 9, 2016

Annnd Its Gone!


Posted: Jan 11, 2018 08:46 PM    Msg. 3 of 3       
Yeah it plays fine in geurilla but still no change in game with script.

 

 
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