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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Elite 2 hand animations

Author Topic: Elite 2 hand animations (2 messages, Page 1 of 1)
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Elote
Joined: Aug 13, 2017


Posted: Jan 19, 2018 05:12 AM    Msg. 1 of 2       
So I'm using the CMT elite animations on a default elite, the animations work normally but the weapon is inside the elite's torso facing upwards. I'm assuming this is a node issue? I went into guerilla and added the carbine markers to the gbxmodel but that didn't do anything notable. How do I fix it so the weapon is held in the elite's hands?


DeadHamster
Joined: Jun 8, 2014


Posted: Jan 19, 2018 06:59 AM    Msg. 2 of 2       
Quote: --- Original message by: Elote
So I'm using the CMT elite animations on a default elite, the animations work normally but the weapon is inside the elite's torso facing upwards. I'm assuming this is a node issue? I went into guerilla and added the carbine markers to the gbxmodel but that didn't do anything notable. How do I fix it so the weapon is held in the elite's hands?



The animations don't work normally, if they did the weapon wouldn't be inside the elite's torso facing upwards.


You can't mix and match models and animations unless they share the same bone structure. The CMT elite's animations and the stock elite do share the same bones, but CMT's elite has several new markers for holding weapons such as the carbine one you found. The animations for CMT's elite tells him to hold a weapon at the carbine marker.

It's one thing to add a marker in guerilla, it's another to make sure it's linked up properly.

Did you change the node index of your added carbine marker to 21, so that it's linked to the right hand bone? Did you also add markers for the sword and other missing content?




The correct answer is; stop what you're doing because this isn't supposed to work this way. Use the CMT elite with the CMT biped.


But, if you want to try anyway, we'll go the loony bin together


Edited by DeadHamster on Jan 19, 2018 at 08:46 AM

 

 
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