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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Elite 2 hand animations

Author Topic: Elite 2 hand animations (7 messages, Page 1 of 1)
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Elote
Joined: Aug 13, 2017


Posted: Jan 19, 2018 05:12 AM    Msg. 1 of 7       
So I'm using the CMT elite animations on a default elite, the animations work normally but the weapon is inside the elite's torso facing upwards. I'm assuming this is a node issue? I went into guerilla and added the carbine markers to the gbxmodel but that didn't do anything notable. How do I fix it so the weapon is held in the elite's hands?


DeadHamster
Joined: Jun 8, 2014


Posted: Jan 19, 2018 06:59 AM    Msg. 2 of 7       
Quote: --- Original message by: Elote
So I'm using the CMT elite animations on a default elite, the animations work normally but the weapon is inside the elite's torso facing upwards. I'm assuming this is a node issue? I went into guerilla and added the carbine markers to the gbxmodel but that didn't do anything notable. How do I fix it so the weapon is held in the elite's hands?



The animations don't work normally, if they did the weapon wouldn't be inside the elite's torso facing upwards.


You can't mix and match models and animations unless they share the same bone structure. The CMT elite's animations and the stock elite do share the same bones, but CMT's elite has several new markers for holding weapons such as the carbine one you found. The animations for CMT's elite tells him to hold a weapon at the carbine marker.

It's one thing to add a marker in guerilla, it's another to make sure it's linked up properly.

Did you change the node index of your added carbine marker to 21, so that it's linked to the right hand bone? Did you also add markers for the sword and other missing content?




The correct answer is; stop what you're doing because this isn't supposed to work this way. Use the CMT elite with the CMT biped.


But, if you want to try anyway, we'll go the loony bin together


Edited by DeadHamster on Jan 19, 2018 at 08:46 AM


m1nd
Joined: Mar 19, 2018

Rock star, you'll always be, a black star...


Posted: Mar 31, 2018 12:43 AM    Msg. 3 of 7       
Download this: http://hce.halomaps.org/index.cfm?fid=6772 and put the "elite_player.model_animations" in your biped. The animations will work normally in elites of halo 1 and 2 like the image.


Edited by m1nd on Mar 31, 2018 at 01:02 AM


Elote
Joined: Aug 13, 2017


Posted: Apr 4, 2018 09:36 PM    Msg. 4 of 7       
Quote: --- Original message by: m1nd

Download this: http://hce.halomaps.org/index.cfm?fid=6772 and put the "elite_player.model_animations" in your biped. The animations will work normally in elites of halo 1 and 2 like the image.

http://i63.tinypic.com/6zq0i1.png
Edited by m1nd on Mar 31, 2018 at 01:02 AM

This doesn't work for the default elite bipeds as their nodes aren't properly setup


Zombieslayer008
Joined: Mar 6, 2016


Posted: Apr 19, 2018 10:15 PM    Msg. 5 of 7       
Here is one that works for me:
https://www.dropbox.com/s/5cmpthsjo0ut6c1/elite_full.model_animations?dl=0
Edited by Zombieslayer008 on Apr 29, 2018 at 04:46 AM


m1nd
Joined: Mar 19, 2018

Rock star, you'll always be, a black star...


Posted: Apr 25, 2018 07:17 PM    Msg. 6 of 7       
Quote: --- Original message by: Elote
Quote: --- Original message by: m1nd

Download this: http://hce.halomaps.org/index.cfm?fid=6772 and put the "elite_player.model_animations" in your biped. The animations will work normally in elites of halo 1 and 2 like the image.

http://i63.tinypic.com/6zq0i1.png
Edited by m1nd on Mar 31, 2018 at 01:02 AM

This doesn't work for the default elite bipeds as their nodes aren't properly setup


Well, you can modify the cmt elite animations; go to "weapons" on the model animations and change "carbine" to "right hand elite".


Zombieslayer008
Joined: Mar 6, 2016


Posted: Apr 29, 2018 04:46 AM    Msg. 7 of 7       
yea thats what i did to the file i put in the url. Just to lazy to explain it.

 

 
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