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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Help, error in cmd

Author Topic: Help, error in cmd (7 messages, Page 1 of 1)
Moderators: Dennis

helldeath360
Joined: May 23, 2015


Posted: Jan 28, 2018 01:38 PM    Msg. 1 of 7       
I made a map, and when I compiled it, appears this...



R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 28, 2018 04:40 PM    Msg. 2 of 7       
Few things
1. You know its easier and faster to printscreen than to take a picture with a phone and do this, right?
2. It looks like you're building a level, did you make sure that the world is completely enclosed with no holes?
3. If you used editable poly, did you remember to convert back to editable mesh when you exported?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 29, 2018 12:18 AM    Msg. 3 of 7       
That error is related to a water plane or a sphere in map.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jan 29, 2018 02:35 AM    Msg. 4 of 7       
Quote: --- Original message by: R93_Sniper
Few things
1. You know its easier and faster to printscreen than to take a picture with a phone and do this, right?
2. It looks like you're building a level, did you make sure that the world is completely enclosed with no holes?
3. If you used editable poly, did you remember to convert back to editable mesh when you exported?


the one rule i have never ever followed because it still works for me regardless


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 29, 2018 04:41 AM    Msg. 5 of 7       
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: R93_Sniper
Few things
1. You know its easier and faster to printscreen than to take a picture with a phone and do this, right?
2. It looks like you're building a level, did you make sure that the world is completely enclosed with no holes?
3. If you used editable poly, did you remember to convert back to editable mesh when you exported?


the one rule i have never ever followed because it still works for me regardless


Depends on some circumstances. While far from comprehensive, I've found that it sometimes gives me issues on newer 3dsmax versions that require the bluestreak exporter. Sometimes geometry up and disappears during export, making Tool give out an error that shouldn't exist.

I have never had this issue with 3ds max 8 and the Blitzkrieg exporter.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jan 29, 2018 01:35 PM    Msg. 6 of 7       
Quote: --- Original message by: Jesse
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: R93_Sniper
Few things
1. You know its easier and faster to printscreen than to take a picture with a phone and do this, right?
2. It looks like you're building a level, did you make sure that the world is completely enclosed with no holes?
3. If you used editable poly, did you remember to convert back to editable mesh when you exported?


the one rule i have never ever followed because it still works for me regardless


Depends on some circumstances. While far from comprehensive, I've found that it sometimes gives me issues on newer 3dsmax versions that require the bluestreak exporter. Sometimes geometry up and disappears during export, making Tool give out an error that shouldn't exist.

I have never had this issue with 3ds max 8 and the Blitzkrieg exporter.



ive actually been using 2017 the whole time along with jms exporter 1.0.4


helldeath360
Joined: May 23, 2015


Posted: Jan 29, 2018 04:43 PM    Msg. 7 of 7       
Thank you for you help ya'll. I am going to check it out. :)

 

 
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