
MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 4, 2018 10:41 PM
Msg. 1 of 87
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DeadHamster
Joined: Jun 8, 2014
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Posted: Feb 4, 2018 11:32 PM
Msg. 2 of 87
That's gorgeous.
For the green dots it appears you made a a circle and extruded in, but the inside lip of the circle isn't unwrapped to the same area and is still black. It looks like the green bleeds into the surrounding geometry, creating a weird bit of noise in the second image.
Other than that, a bland detail map would've added a bit of variation to the gunmetal.
But, again, that is gorgeous. I'm nitpicking.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 4, 2018 11:35 PM
Msg. 3 of 87
The tritium sights are it's own material that's just a solid green, I don't know what's causing that issue nor do I particularly care tbh. As for the rest of the shaders, they were gonna look bad and plasticy no matter what since the textures were PBR. EDIT: Despite what the thread title says, I'll be working on some unrelated stuff in here, pretty much whatever I want tbh. I'm experimenting with a lot of the cut/early files from SPV3 and TSCE, specifically the animations. I'm thinking of using a lot of the older versions of animations as a set for like ODSTs or something, and I do plan on possibly also working with the elite sets as well, which is where I got stuff like these SMG anims. Other things I'm interested in doing is bringing back the classic BRG model with OS shaders similar to how it was shown in early SPV3 A50 previews. Anything custom I've shown and still haven't released will be out before I disappear to work on something else again, hopefully. I'm not setting myself to promise that though. EDIT 2: To get the animations to play on most Elite animations, I have to manually rerig the evolved models to Halo 1 bones. I'll do my next release on just these conversions so that anyone who wants to do elite content or even just put the guns on Halo 1 animations for whatever weird reason can do it. bump thanks Edited by MEGA_VKNG on Feb 5, 2018 at 10:01 PM
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Feb 5, 2018 10:20 PM
Msg. 4 of 87
Quote: --- Original message by: MEGA_VKNG bump thanks Edited by MEGA_VKNG on Feb 5, 2018 at 10:01 PM Your welcome Any chance in having these without OS requierments? Edited by EmmanuelCD on Feb 5, 2018 at 10:24 PMEdited by EmmanuelCD on Feb 5, 2018 at 10:25 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 5, 2018 10:46 PM
Msg. 5 of 87
Quote: --- Original message by: EmmanuelCDQuote: --- Original message by: MEGA_VKNG bump thanks Edited by MEGA_VKNG on Feb 5, 2018 at 10:01 PM Your welcome Any chance in having these without OS requierments? I'm pretty sure someone already released the evolved tagset without OS, and lags elite tag pack didn't require OS in the first place, so you can just apply my stuff there. I'm only gonna give out the models, not the weapon tags. As for the M6C, no. AR and Shotgun completed, Shotgun required no conversion. Edited by MEGA_VKNG on Feb 5, 2018 at 10:48 PM
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Feb 5, 2018 11:05 PM
Msg. 6 of 87
You mean my friend the hempty Yonleks?
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SOI_7
Joined: Mar 23, 2012
ZA WARUDO! TOKI WO TOMARE!
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Posted: Feb 6, 2018 08:37 AM
Msg. 7 of 87
Nice stuff, Sean. I'll keep an eye on this topic. Have you considered doing OS shaders for the stock H1 weapons, since you're revamping the old BRG shaders?
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Reshirom200
Joined: Jan 9, 2018
u wot m8
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Posted: Feb 6, 2018 09:00 PM
Msg. 8 of 87
I agree with soi, and i love your sangheli animation. Can't wait for more!! Keep up the good work
But... i have one teensie little question, how did you put those OS files into that small scenario? I can't even put any OS file without a pallette error. Edited by Reshirom200 on Feb 6, 2018 at 09:06 PM
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Halo Noob Modder117
Joined: Jan 22, 2016
I guess I'm just going to have to rip your tags
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Posted: Feb 8, 2018 07:37 AM
Msg. 9 of 87
Just to be clear, everything of Dreamweb is an OS thing?
Also, do you have an official archive of Dreamweb things or is this thread now going to be the home of Dreamweb updates? Edited by Halo Noob Modder117 on Feb 8, 2018 at 07:40 AM
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Feb 8, 2018 11:44 AM
Msg. 10 of 87
fix your fp arms
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 11, 2018 08:04 PM
Msg. 11 of 87
https://www.youtube.com/watch?v=jfA0Wq2n0Vg I'm working on a Tensity mod. I'm working closely with Masterz to make sure some of the stuff he wants out of a new version of Tensity is accounted for, but I'm also hoping to make this map a bit more viable for competitive play. Currently CTF doubles is extremely fun on this map. The original map got about a 5.5 on StormundBlackbird's video, if this gets even a slightly higher rating I think I've done my job. This is also an opportunity to fix issues with the map itself like phantom bsps, something I'll be working with Michelle on since she's an expert on that. Open Sauce will not be required to play the map, but if you have it OS shaders will show up. The map is a while a while off, but you can keep track of everything I'm doing here: https://trello.com/b/AgcMu4Kd/intensityEdited by MEGA_VKNG on Feb 11, 2018 at 08:34 PM
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Bungie LLC
Joined: Dec 29, 2013
friendly neighborhood contrarian funposter
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Posted: Feb 14, 2018 12:35 AM
Msg. 12 of 87
how much would i have to paypal you in order for you to re-release/update that ca$h money magnum on ImBrokeRU's glock animations?
demo video - https://www.youtube.com/watch?v=4CnkBTdTWsE
release download - https://www.dropbox.com/s/syy0ci7ss1cn58p/glock-p80_animations.7z?dl=0
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 14, 2018 12:44 AM
Msg. 13 of 87
I haven't actually really looked into payed work yet, send me a private message and I'll give you some of my updated contact information. Assuming it's joke though and it's a general request, I'd have to take a look seeing as how the animations are for Source. I also have a collection of gammas stuff and plan on implementing it into the next Dreamweb release if you're interested in that stuff. Quote: --- Original message by: Reshirom200 source is awesome, just look at CS GMOD and halflife I remember when I was 6 years old too. Edited by MEGA_VKNG on Feb 16, 2018 at 07:24 PM
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Feb 15, 2018 10:51 AM
Msg. 14 of 87
bump map
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Reshirom200
Joined: Jan 9, 2018
u wot m8
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Posted: Feb 16, 2018 06:23 PM
Msg. 15 of 87
source is awesome, just look at CS GMOD and halflife
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 19, 2018 07:58 PM
Msg. 16 of 87
I'd like for anyone that actually uses Dreamweb ( https://haloce3.com/downloads/tags/misc-tags/dreamweb-final/) to give me feedback on it and possible suggestions. I am working on a v2, although admittedly I've been weary due to the strong possibility of me causing the next wave of abysmal Halo 4 and 5 mods. I have stuff like the Forerunner weapons still, and I am working on finishing up old content, but ow oof I just feel like I'm making a mistake so please lend your input. I'm kind of leaning on not releasing it right now, because I don't see much good coming out of it. I've been enjoying CMT tags way more recently tbbh Edited by MEGA_VKNG on Feb 19, 2018 at 08:09 PM
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DeadHamster
Joined: Jun 8, 2014
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Posted: Feb 19, 2018 08:36 PM
Msg. 17 of 87
Quote: --- Original message by: MEGA_VKNG I am working on a v2, although admittedly I've been weary due to the strong possibility of me causing the next wave of abysmal Halo 4 and 5 mods. Edited by MEGA_VKNG on Feb 19, 2018 at 08:09 PM If there are gonna be H4 and H5 mods, they should at least be using quality assets.
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SOI_7
Joined: Mar 23, 2012
ZA WARUDO! TOKI WO TOMARE!
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Posted: Feb 20, 2018 06:47 AM
Msg. 18 of 87
Agreed, if they're properly done I don't see any problem with them coming.
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BioGoji1989
Joined: Dec 24, 2017
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Posted: Feb 20, 2018 08:56 PM
Msg. 19 of 87
Quote: --- Original message by: MEGA_VKNGI'd like for anyone that actually uses Dreamweb ( https://haloce3.com/downloads/tags/misc-tags/dreamweb-final/) to give me feedback on it and possible suggestions. I am working on a v2, although admittedly I've been weary due to the strong possibility of me causing the next wave of abysmal Halo 4 and 5 mods. I have stuff like the Forerunner weapons still, and I am working on finishing up old content, but ow oof I just feel like I'm making a mistake so please lend your input. I'm kind of leaning on not releasing it right now, because I don't see much good coming out of it. I've been enjoying CMT tags way more recently tbbh Edited by MEGA_VKNG on Feb 19, 2018 at 08:09 PM Well, it just comes with the territory of modding. Besides, this also means that even though there will be abysmal mods with your stuff, there will also be really great mods that use your stuff too, you know? Edited by BioGoji1989 on Feb 20, 2018 at 08:57 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 22, 2018 09:34 AM
Msg. 20 of 87
I came to the conclusion to not work on it, mostly because it clashes with everything else I want to do now.
I'm finishing all the custom content associated with it, just not everything else.
The impression I got was more people were interested in things that were simply ports rather than things that were completely new, and while I don't blame them those weren't exactly the things I was having the most fun working on anyway.
Apparently this makes me a bad person in the Latin community now oh well!!!!!!!!!!!!!!
Edit: telling me to kill myself on discord doesn't make this much better. Edited by MEGA_VKNG on Feb 22, 2018 at 09:43 AM
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helldeath360
Joined: May 23, 2015
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Posted: Feb 22, 2018 01:02 PM
Msg. 21 of 87
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 22, 2018 01:42 PM
Msg. 22 of 87
Quote: --- Original message by: helldeath360There is a guy who made forernner weapons, he can helps you, I think he is Latin https://www.youtube.com/watch?v=ic2_zOp63JI Edited by helldeath360 on Feb 22, 2018 at 01:05 PM >Anthrax >help Good meme
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 22, 2018 02:47 PM
Msg. 23 of 87
Why would I need help with something I'm not working on? And even if I did, we already have animators far more competent than that.
The custom portions of Dreamweb are being moved out the folder and into some generic folder. (probably megasean or something).
I could finish some parts of Dreamweb and put it out later, but again it's not really something I'm having fun doing right now.
Custom stuff includes (mostly flankers models, but some other stuff too):
-MAWS
-XMA39
-Mark V
-SPI armor
-Probably gonna do a second pass on that M6C
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SBB_Michelle
Joined: Nov 4, 2015
Floof
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Posted: Feb 22, 2018 05:44 PM
Msg. 24 of 87
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DeadHamster
Joined: Jun 8, 2014
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Posted: Feb 22, 2018 07:28 PM
Msg. 25 of 87
Yeah I mean those are cool and all but do any of you have custom forerunner bipeds?  Didn't think so. Edited by DeadHamster on Feb 22, 2018 at 07:30 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 22, 2018 07:42 PM
Msg. 26 of 87
Is that Galvatron
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Reshirom200
Joined: Jan 9, 2018
u wot m8
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Posted: Feb 22, 2018 08:40 PM
Msg. 27 of 87
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DeadHamster
Joined: Jun 8, 2014
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Posted: Feb 22, 2018 08:47 PM
Msg. 28 of 87
Quote: --- Original message by: MEGA_VKNG Is that Galvatron Good guess, was actually Bumble Bee. Also the green lantern.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 23, 2018 12:28 AM
Msg. 29 of 87
Quote: --- Original message by: Reshirom200"SPI armor"  Gross. I refuse to do anything directly based on Halo 4 and 5. Our custom armor is done by Dutch02, who has a lot of cool stuff on Deviantart as well. (pic provided by him, I'll be transitioning it to proper geometry and stuff myself soon)
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Feb 23, 2018 02:36 PM
Msg. 30 of 87
Quote: --- Original message by: MEGA_VKNG -Probably gonna do a second pass on that M6C M6J when Would also be nice to see some good SPI, the helmet in Dutch02's concept looks a little sharp though. The Ghosts of Onyx cover makes it look very rounded, fluid. Edited by Echo77 on Feb 23, 2018 at 02:42 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 25, 2018 03:45 PM
Msg. 31 of 87
Quote: --- Original message by: Echo77 M6J when sooner than you think. Masterz released an SPV3 alpha build and boy is there some noteworthy things in it Of course I ripped it, why wouldn't I? I'm working towards a very interesting tag collection, so expect some WEIRD SCHMIDT that'll hopefully be utilized in something. STUFF I FORGOT TO POST ABOUT OOFcan you tell I'm completely directionless yet?I ported the MWR MP5, pretty lame shaders but it works Been animating a little but I'm not very good at it xd  Admittedly I'm holding out a little on showing off the really GOOD stuff. Edited by MEGA_VKNG on Feb 25, 2018 at 03:52 PM Edited by MEGA_VKNG on Feb 25, 2018 at 04:06 PM
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BioGoji1989
Joined: Dec 24, 2017
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Posted: Feb 25, 2018 10:55 PM
Msg. 32 of 87
Quote: --- Original message by: MEGA_VKNG
Masterz released an SPV3 alpha build and boy is there some noteworthy things in it
Where and when? Also... is it available to, say, us fellow modders as well? Just, you know... curious.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 26, 2018 02:28 AM
Msg. 33 of 87
https://www.dropbox.com/s/tklzu4ensnwkkf9/spv3a30%202012%20alpha.rar?dl=0 EDIT: I also have an a10 build, slightly newer, December 2012 while A30 is September 2012. https://www.dropbox.com/s/y96cwuq0mu8t768/spv3-beta.zip?dl=0 enjoy. make sure you organize your tags in refinery before you rip! having a bunch of tags in the same folder would be a nightmare. I'M JUST GONNA STRESS THAT IF YOU USE ANYTHING FROM THESE ONLY USE STUFF PREVIOUSLY UNAVAILABLE OR WAS DIFFERENT, PLEASE DO NOT USE A FULLY UNFINISHED TAGSET IN YOUR MAP THAT'S CAUSE FOR DISASTER (I can't stop you obviously but yeah)hi im megasean and i like colors and i like things literally nobody else likes lol Intensity is now utilizing some early SPV3 elements like the classic AR, I already implemented the classic BRG a while back too! OP has been updated and organized a little. Edited by MEGA_VKNG on Feb 26, 2018 at 03:13 AM
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Reshirom200
Joined: Jan 9, 2018
u wot m8
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Posted: Mar 1, 2018 06:36 PM
Msg. 34 of 87
i know that this is literally kind of the wrong post but...
where is the os editing stuff??? (again)
(sorry) Edited by Reshirom200 on Mar 1, 2018 at 06:36 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Mar 1, 2018 08:04 PM
Msg. 35 of 87
Quote: --- Original message by: Reshirom200
i know that this is literally kind of the wrong post but...
where is the os editing stuff??? (again)
(sorry) My thread is not a dumping ground for basic questions Google can answer, there are threads and other forum sections for this. I'm not saying this to be rude, I'm saying this because here isn't the place. Anyways... I was waiting for Halo CE Now to come out today to properly introduce this stuff, but since it's not here yet and I don't know when it will be I'll drop the big thing in here right now. Storms video will have way more information. APRIL 28th, 2018. It should be a live stream but if anything happens I'll release a video instead. Anticipating showing around 20-30 minutes worth of new content and releases. This is also pretty much a finale for Dreams in a Cryotank as a whole. (Admittedly the group doesn't really exist anymore, we've all regrouped into something new and unrelated to Halo.)
Stuff shown or possibly released will include:
* New Intensity Gameplay/Possible Release
* Full reveal of the VKMP map pack (Intensity is just one of these maps)
* Dreamweb Custom Collection
* COD, I know, but it's a necessary evil because I have other interests too sorry!!!!
*And more :)))) 
Edited by MEGA_VKNG on Mar 1, 2018 at 08:08 PM
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