Quote: --- Original message by: Reshirom200
Everyone knows how ce grunts have varying models, like the curlback, how do you do this?? For an example, halo 2 elites and Spartan playermodels how do you make them random?? Don't you just put two models in 3DS and test it?
You place multiple .JMS files into a single folder, and compile with Tool using
tool model directory\that\your_models\are_located
This creates a single .gbx_model file with multiple permutations. Inside the .gbx_model tag in Guerilla, there are options that determine if a permutation is selected randomly. As long as this is setup right (it should be right by default), it'll randomly select one permutation. You can also manually force a permutation when the object is placed in the scenario, or through scripts.
If you need assistance, look at the tag
which will have random permutations with the exception of sgt johnson, who cannot be selected randomly.