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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Random changing player models or models in general

Author Topic: Random changing player models or models in general (3 messages, Page 1 of 1)
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Reshirom200
Joined: Jan 9, 2018

u wot m8


Posted: Feb 10, 2018 10:14 AM    Msg. 1 of 3       
Everyone knows how ce grunts have varying models, like the curlback, how do you do this?? For an example, halo 2 elites and Spartan playermodels how do you make them random?? Don't you just put two models in 3DS and test it?


DeadHamster
Joined: Jun 8, 2014


Posted: Feb 10, 2018 12:52 PM    Msg. 2 of 3       
Quote: --- Original message by: Reshirom200
Everyone knows how ce grunts have varying models, like the curlback, how do you do this?? For an example, halo 2 elites and Spartan playermodels how do you make them random?? Don't you just put two models in 3DS and test it?


You place multiple .JMS files into a single folder, and compile with Tool using

tool model directory\that\your_models\are_located


This creates a single .gbx_model file with multiple permutations. Inside the .gbx_model tag in Guerilla, there are options that determine if a permutation is selected randomly. As long as this is setup right (it should be right by default), it'll randomly select one permutation. You can also manually force a permutation when the object is placed in the scenario, or through scripts.


If you need assistance, look at the tag

characters\marine\marine

which will have random permutations with the exception of sgt johnson, who cannot be selected randomly.


Reshirom200
Joined: Jan 9, 2018

u wot m8


Posted: Feb 10, 2018 10:02 PM    Msg. 3 of 3       
How do I get or make mms files? Sorry for my ignorance
Edited by Reshirom200 on Feb 10, 2018 at 10:03 PM

 

 
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