When you create SFX for weapons, make sure to use the right settings for them.
For example: if you're compiling firing sounds, open the compiled .sound in Guerilla and set the "class" to "weapon_fire". If it's a reloading sound, the class should be "weapon_reload" and so on.
You can view the
sound\sfx\weapons directory as reference in order to understand the right settings for the different kinds of sounds that will have a weapon (including grenades). And also, make sure you're compiling the sounds in mono and in Xbox format (you can download the Xbox codec right here:
https://haloce3.com/downloads/misc-files/xbox-codec-updated-3264bit/ )
Natively, Halo CE doesn't recognize the 44Khz quality for weapons sounds, but you can use a "trick" in order to emulate the 44Khz and gain some audio quality:
http://forum.halomaps.org/index.cfm?page=topic&topicID=48948And as for the .wav files, they must be always in 16-bit sample rate and mono format (at least for the weapon sounds). I hope this express tutorial can help you.
Edited by Isxz on Feb 15, 2018 at 08:55 AM