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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Making maps darker for night and getting rid of those darn birbs???

Author Topic: Making maps darker for night and getting rid of those darn birbs??? (4 messages, Page 1 of 1)
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Reshirom200
Joined: Jan 9, 2018

I meant to join earlier, but I didn't :P


Posted: Feb 13, 2018 08:23 PM    Msg. 1 of 4       
I just changed the sky and want the map to become a little darker too, and I want to disable or change the bird noises in the maps. How do I do this??


The Gravemind
Joined: Jul 26, 2016

I Am The Monument To All Your Sins


Posted: Feb 13, 2018 10:08 PM    Msg. 2 of 4       
Well in order to change the lighting:
1. open your scenario in sapien
2. press ~
3. type radiosity_quality 0 (it could be 1 but it will take a long time)
4. press enter then type radiosity_start (this might take a while depending on size of bsp)
5. after this is finished (when all numbers have something like this 0.0.0)
6. type radiosity_save (make sure all files are located in scenario folder and not appdata
folder)

For the background sounds:
1. Open your scenario in sapien
2. expand cluster properties located in the hierarchy view
3. click on palettes then on background sound palette (or sound environment palette I cant
remember which is responsible for birds)
4. find the background sound you want (which are located in sound\sfx\ambience folder in
tags)or just delete the palette.
5. if you changed the background sound close palettes and click on background sound and add
the background sound palette of choice
6. then click save and your done


Reshirom200
Joined: Jan 9, 2018

I meant to join earlier, but I didn't :P


Posted: Feb 14, 2018 05:23 PM    Msg. 3 of 4       
Thanks bro. I appreciate it, this is extremely useful.


DeadHamster
Joined: Jun 8, 2014


Posted: Feb 15, 2018 02:47 PM    Msg. 4 of 4       
There are three sources of light that affect Radiosity:

The sun's light tag
The sky tag's ambient radiosity
Any scenery items (covenant torch) or BSP/object textures that emit radioisty light (forerunner lights)

Modify the first two and use the third properly to give a dark map the light it needs. Tool makes very poor dark maps however, and if you can learn 3DS max you can make much higher quality dark lightmaps using Aether.

 

 
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