A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Adjusting the Countdown Timer on Warthog Run for Widescreen Monitors

Author Topic: Adjusting the Countdown Timer on Warthog Run for Widescreen Monitors (7 messages, Page 1 of 1)
Moderators: Dennis

BioGoji1989
Joined: Dec 24, 2017


Posted: Feb 15, 2018 12:25 AM    Msg. 1 of 7       
Does anyone know how to adjust the properties of the countdown timer for the Warthog Run so that it isn't out of sight when playing with a scaled HUD on a widescreen monitor? I'd like to know about this before I release my mod of d40. I want to know if it's something that I can modify or if I have to leave it alone.


Reshirom200
Joined: Jan 9, 2018

u wot m8


Posted: Feb 15, 2018 08:50 PM    Msg. 2 of 7       
Strange... Mine doesn't do that, what monitor are you using??


BioGoji1989
Joined: Dec 24, 2017


Posted: Feb 15, 2018 09:40 PM    Msg. 3 of 7       
Quote: --- Original message by: Reshirom200
Strange... Mine doesn't do that, what monitor are you using??


An HP 2009m, with a native resolution of 1600 x 900. I have the video settings in Custom Edition set up to use this resolution.

My NVidia GEFORCE video card is also set up to use this resolution. I can only see the countdown timer properly when I turn off HUD scaling or set the resolution to something less wide and more square.
Edited by BioGoji1989 on Feb 15, 2018 at 09:44 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 16, 2018 06:34 AM    Msg. 4 of 7       
it's position is controlled by script iirc. I remember with SPV3 we just set it to look best on the standard aspect ratio you get from 1920x1080 and were like to bad for everyone else. That can be changed now with LUA scripts and is something we are working on for a variety of new HUD features.


Nertez
Joined: Dec 14, 2016

Zetren b&


Posted: Apr 1, 2018 08:50 PM    Msg. 5 of 7       
have you tried Chimera's widescreen HUD fix?


BioGoji1989
Joined: Dec 24, 2017


Posted: Apr 4, 2018 04:54 PM    Msg. 6 of 7       
Quote: --- Original message by: Nertez
have you tried Chimera's widescreen HUD fix?


No. I've been under the impression that Chimera may not play nice with OpenSauce. Just as well, didn't Masters1337 leave a post explaining how the timer is controlled by an lua script? Does Chimera change how lua scripts operate? Also, is Chimera compatible with the latest version of OpenSauce?


SomeFan
Joined: Sep 3, 2017

Discordapp: SomeFan#0171


Posted: Apr 5, 2018 11:54 PM    Msg. 7 of 7       
lazy one here, i quick google search for "halo ce chimera" brings you right to https://opencarnage.net/index.php?/topic/6916-chimera-build-49/&page=1 which states:

Is Chimera compatible with HAC2 and Open Sauce?

Yes.

Masterz I.G. CMT even includes Chimera in SPV3, which uses the latest version of OpenSauce & has (according to them) over 100K downloads, so ya put your mind at ease, they are as compatible as compatible can be!
Edited by SomeFan on Apr 5, 2018 at 11:55 PM

 

 
Previous Older Thread    Next newer Thread







Time: Mon October 15, 2018 11:54 AM 203 ms.
A Halo Maps Website