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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Giving AI set paths, how does this work???

Author Topic: Giving AI set paths, how does this work??? (2 messages, Page 1 of 1)
Moderators: Dennis

Reshirom200
Joined: Jan 9, 2018

u wot m8


Posted: Feb 15, 2018 08:47 PM    Msg. 1 of 2       
I don't know how you place working paths for a unit(s), does anybody know exactly how to do it, I already tried placing them down but nothing happened, I obviously did something wrong


DeadHamster
Joined: Jun 8, 2014


Posted: Feb 16, 2018 01:21 AM    Msg. 2 of 2       
Move positions

Place multiple move positions with the same index. In the squaf you set initial and final state to moving_loop.

Itll loop to all the points that SHARE AN INDEX. It will not go from index 0 to 1 to 2. They go to them in the order they were placed.


You can setup multiple paths using multple indexes, making sure each path shares an index and the markers are placed in sequential order. The AI squad should have a field for which move positions they will utilize.

 

 
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