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Author Topic: Halo Custom Edition to the limits, What are the limitations? (2 messages, Page 1 of 1)
Moderators: Dennis

EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Feb 26, 2018 03:33 PM    Msg. 1 of 2       
I need informations anout the following things

-Total polygons-triangles in the BSP

-Total polygons rendered per scene

-Total polygons per Cluster(aka portal)

-Total Clusters rendered per scene

-Total shaders per BSP or/and scene

Also I need to know if theres any way to increase rendered distance without need to modify a memory direction or at least how to make it permanent


SBB_Michelle
Joined: Nov 4, 2015

Floof


Posted: Feb 26, 2018 07:08 PM    Msg. 2 of 2       
-Total polygons-triangles in the BSP
Unknown (really high)

-Total polygons rendered per scene
Vanilla: 16,383
hac2: 32,767
opensauce: 24,575

-Total shaders per BSP or/and scene
A LOT (I suggest not going too high with this as it lowers fps though.

Also I need to know if theres any way to increase rendered distance without need to modify a memory direction or at least how to make it permanent
Someone could make a chimera script as chimera is compatible with both hac2 and os. Then it could be any number you desire. (As long as you stay within the 10,000world unit limit for bsp sizes.

Edit: You can render 16,383 triangles per object, so you can put in a bunch of scenery objects.

Rendered object limit:

vanilla: 256
hac2: 1024
opensauce: 256 (this is due to an error in the opensauce code.

Edited by SBB_Michelle on Feb 26, 2018 at 07:11 PM

 

 
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