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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »OS Crash Report. I have literally no idea which to do

Author Topic: OS Crash Report. I have literally no idea which to do (2 messages, Page 1 of 1)
Moderators: Dennis

Sargent 0
Joined: Nov 21, 2017

P.I.M.P.


Posted: Mar 2, 2018 12:42 AM    Msg. 1 of 2       
Suddenly, this crash report keeps on popped up everytime I try build my yelo test map. I have literally no idea what to do.

>C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool build-cache-file-ex test 1 1 1 levels\test\deathisland\test
map file appears corrupt
Engine Mod: cache will use mod-set 'test'
copying bitmaps...
25%...
50%...
75%...
copying sounds...
25%...
50%...
75%...
copying loc...
25%...
50%...
75%...
done
the model 'zteam\objects\weapons\single\marksman_rifle\hr_cad\models\marksman_rifle_fp' and the collision model 'zteam\objects\weapons\single\battle_rifle\h3\collisions\battle_rifle_tp' don't match (node counts don't match)
the object 'zteam\objects\weapons\single\marksman_rifle\hr_cad\marksman_rifle' will not be collidable
WARNING: 11 clusters in structure_bsp levels\test\deathisland\deathisland have no background sound or sound environment.
pre-processing custom tag instances...
done
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
building predicted resources for custom tag instances...done
structure bsp 'levels\test\deathisland\deathisland' is 4.81M
tag headers and names are 0.51M
streaming model vertex and index buffers...EAX: 0x00000000
EBX: 0x00130000
ECX: 0x00063ED7
EDX: 0x0026AC70
EDI: 0x3387E000
ESI: 0x337A2EEC
EBP: 0x000B17FB
ESP: 0x0019A344
EIP: 0x00436131, F3 AB 8B CA ?????
EXCEPTION_ACCESS_VIOLATION

EXCEPTION (that's all I know!)<

I don't know which tag is corrupt or what. I don't know. Heres crash report. http://www.mediafire.com/file/hsk3dickaowcmlf/CrashRpt.rar. Someone please respond. I don't want to waste my time replacing everything


DeadHamster
Joined: Jun 8, 2014


Posted: Mar 2, 2018 08:05 AM    Msg. 2 of 2       
Quote: --- Original message by: Sargent 0
Suddenly, this crash report keeps on popped up everytime I try build my yelo test map. I have literally no idea what to do.

>C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool build-cache-file-ex test 1 1 1 levels\test\deathisland\test
map file appears corrupt
Engine Mod: cache will use mod-set 'test'
copying bitmaps...
25%...
50%...
75%...
copying sounds...
25%...
50%...
75%...
copying loc...
25%...
50%...
75%...
done
the model 'zteam\objects\weapons\single\marksman_rifle\hr_cad\models\marksman_rifle_fp' and the collision model 'zteam\objects\weapons\single\battle_rifle\h3\collisions\battle_rifle_tp' don't match (node counts don't match)
the object 'zteam\objects\weapons\single\marksman_rifle\hr_cad\marksman_rifle' will not be collidable
WARNING: 11 clusters in structure_bsp levels\test\deathisland\deathisland have no background sound or sound environment.
pre-processing custom tag instances...
done
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
building predicted resources for custom tag instances...done
structure bsp 'levels\test\deathisland\deathisland' is 4.81M
tag headers and names are 0.51M
streaming model vertex and index buffers...EAX: 0x00000000
EBX: 0x00130000
ECX: 0x00063ED7
EDX: 0x0026AC70
EDI: 0x3387E000
ESI: 0x337A2EEC
EBP: 0x000B17FB
ESP: 0x0019A344
EIP: 0x00436131, F3 AB 8B CA ?????
EXCEPTION_ACCESS_VIOLATION

EXCEPTION (that's all I know!)<

I don't know which tag is corrupt or what. I don't know. Heres crash report. http://www.mediafire.com/file/hsk3dickaowcmlf/CrashRpt.rar. Someone please respond. I don't want to waste my time replacing everything



You've passed the model data cap.

There's a limit as to how much model data can be stored inside a mapfile. OS greatly enhances this, but it's still pretty heavily limited.


[SBB]Michelle had passed along to me a patch that allows bypassing the model data limit. It's what's allowed Mombasa to exist as I quickly reached the data cap just with CMT's tags.

Unfortunately, I don't recall which files she gave me, and she no longer has them. If she or anyone else remembers what the files were I could repost them. But otherwise, your problem is too many high-poly models.

 

 
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