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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Fuel rod gun/energy sword in a vanilla campaign map?

Author Topic: Fuel rod gun/energy sword in a vanilla campaign map? (12 messages, Page 1 of 1)
Moderators: Dennis

trickshottr
Joined: Apr 3, 2018


Posted: Apr 3, 2018 12:52 PM    Msg. 1 of 12       
Where can I find a mod that simply lets me use the fuel rod gun/swords that enemies drop instead of those things self destructing? Does such mod exist?
Edited by trickshottr on Apr 3, 2018 at 12:53 PM
Edited by trickshottr on Apr 3, 2018 at 12:54 PM


CLASSIFIED
Joined: Jan 31, 2016

I don't know as much about coding as I should...


Posted: Apr 3, 2018 01:27 PM    Msg. 2 of 12       
Look up the winter smith campaign for the energy sword, but there are a couple with the fuel rod gun, just go through and download all the single player maps on the Universal UI. I can't think of one that has both though.
Edited by CLASSIFIED on Apr 3, 2018 at 01:27 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 3, 2018 08:11 PM    Msg. 3 of 12       
If you really wanted to you could recompile the map with the multiplayer version of the tag instead of the singleplayer version.
IIRC the multiplayer version uses a separate weapon tag


trickshottr
Joined: Apr 3, 2018


Posted: Apr 4, 2018 01:53 PM    Msg. 4 of 12       
Quote: --- Original message by: Spartan314
If you really wanted to you could recompile the map with the multiplayer version of the tag instead of the singleplayer version.
IIRC the multiplayer version uses a separate weapon tag


Id love to do that but the problem is I have no idea how to or what tools to use haha

Yeah the only thing I know is that "fuel rod gun.weapon" is for the single player gun and
the multiplayer player gun is called "plasma cannon.weapon" or something like that


DeadHamster
Joined: Jun 8, 2014


Posted: Apr 4, 2018 04:21 PM    Msg. 5 of 12       
Download Eschaton. Open the map you want to edit

Scroll to WEAPONS

find the fuel rod gun

Find bitmasks (checkboxes) that says "Detonates when drops" and uncheck it.

Find strings (textbox) that says label, and change it to PP



find the energy sword

Find bitmasks (checkboxes) that says "Detonates when drops" and uncheck it.

Find strings (textbox) that says label, and change it to PR




Close the map and go play Halo.


BioGoji1989
Joined: Dec 24, 2017


Posted: Apr 4, 2018 04:48 PM    Msg. 6 of 12       
Quote: --- Original message by: DeadHamster
Download Eschaton.


What's Eschaton?


DeadHamster
Joined: Jun 8, 2014


Posted: Apr 4, 2018 05:47 PM    Msg. 7 of 12       
A decade old tool made for editing already compiled mapfiles.

I know it can open CE format files, pretty sure it could edit them, just not extract content.


trickshottr
Joined: Apr 3, 2018


Posted: Apr 4, 2018 06:39 PM    Msg. 8 of 12       
Quote: --- Original message by: DeadHamster
Download Eschaton. Open the map you want to edit

Scroll to WEAPONS

find the fuel rod gun

Find bitmasks (checkboxes) that says "Detonates when drops" and uncheck it.

Find strings (textbox) that says label, and change it to PP



find the energy sword

Find bitmasks (checkboxes) that says "Detonates when drops" and uncheck it.

Find strings (textbox) that says label, and change it to PR




Close the map and go play Halo.


Ok i did just that

this is the problem I have ran into

https://i.imgur.com/eUCPlUb.png

There is a "null" for label and when I try to press it nothing happens :(

also, Detonates when drops was never checked when I opened Eschaton


DeadHamster
Joined: Jun 8, 2014


Posted: Apr 4, 2018 06:59 PM    Msg. 9 of 12       
Above the label is the string FB. That's the default label for the energy sword. Change it to PR, and change the other to PP. The plugins are rendering improperly, I recommend going to settings and changing it to the other viewtype, which separates data based on it's type (int32, floats, bitmasks). It's more complicated but teaches you what the different data bits are and how they work, and is also FAR more stable. Creating a live-scrolling container that is updated dynamically with an unknown amount of data is very difficult in Eschaton's RealBasic coding language, and it shows.

The checkboxes should've been defaulted to on. change the viewtype in settings like I said above to verify that it's not just rendering improperly, and if it's still not on then check it to ON and then uncheck it again to OFF so that it remains off when you're finished. Just to be sure.

If you make those changes it shouldn't blow up and you should be able to pick it up. Won't be able to see any weapon in first person though.


trickshottr
Joined: Apr 3, 2018


Posted: Apr 10, 2018 01:24 PM    Msg. 10 of 12       
Well problem is i fiddled with this and that and I couldnt get anything to work :(

Ok i know this is asking for alot...but...could it be possible if a kind soul would edit weps map for me and upload the edited and ready map here :) I know I know


DeadHamster
Joined: Jun 8, 2014


Posted: Apr 10, 2018 01:52 PM    Msg. 11 of 12       
Change the label as mentioned. ensure the flags are off

go to the actor variant. Change the current plugin's to Sparky's Plugins

Find the floats called

Items.Drop Weapon Loaded:from
Items.Drop Weapon Loaded:to


change both to 1.

Report back with results.


CLASSIFIED
Joined: Jan 31, 2016

I don't know as much about coding as I should...


Posted: Apr 11, 2018 01:34 PM    Msg. 12 of 12       
All of these people are much more helpful than I am.

 

 
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