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Author Topic: MCC Bringing Halo CE maps to Xbox (9 messages, Page 1 of 1)
Moderators: Dennis

Father Christmas
Joined: Dec 24, 2011


Posted: Apr 17, 2018 08:41 PM    Msg. 1 of 9       
Posted in latest blogpost on waypoint
https://www.halowaypoint.com/en-us/news/mcc-development-update-3





EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Apr 17, 2018 10:08 PM    Msg. 2 of 9       
Latino Johnlex bloodgulch mods in Xbox, no thanks...


DeadHamster
Joined: Jun 8, 2014


Posted: Apr 18, 2018 11:33 AM    Msg. 3 of 9       
It's most likely just be classic maps like Yoyorast. Actually, it's most likely to be nothing but a pet project.


FtDSpartn
Joined: May 1, 2009

AI fanatic and rookie programmer.


Posted: Apr 18, 2018 04:56 PM    Msg. 4 of 9       
Quote: --- Original message by: DeadHamster
It's most likely just be classic maps like Yoyorast. Actually, it's most likely to be nothing but a pet project.


Well, considering they already have progress on HCE maps working in engine, I wouldn't be surprised to see a free map pack or something with HCE maps.


SomeFan
Joined: Sep 3, 2017

Discordapp: SomeFan#0171


Posted: Apr 19, 2018 12:40 AM    Msg. 5 of 9       


Halo Noob Modder117
Joined: Jan 22, 2016

I guess I'm just going to have to rip your tags


Posted: Apr 19, 2018 10:37 PM    Msg. 6 of 9       
As exciting as it sounds to be able to play HCE map mods on HTMCC (AI maps with friends and campaign mods in coop) I dunno...

I'd rather have 343i create their own map design tools or release what they utilise now- similar to a Creation Kit like Fallout for instance.

The current tools, methods and instructions are too old, irrelevant, buggy and rubbish compared to what can be programmed today as seen in other games.
Edited by Halo Noob Modder117 on Apr 19, 2018 at 10:40 PM


FtDSpartn
Joined: May 1, 2009

AI fanatic and rookie programmer.


Posted: Apr 19, 2018 10:52 PM    Msg. 7 of 9       
Quote: --- Original message by: Halo Noob Modder117

As exciting as it sounds to be able to play HCE map mods on HTMCC (AI maps with friends and campaign mods in coop) I dunno...

I'd rather have 343i create their own map design tools or release what they utilise now- similar to a Creation Kit like Fallout for instance.

The current tools, methods and instructions are too old, irrelevant, buggy and rubbish compared to what can be programmed today as seen in other games.
Edited by Halo Noob Modder117 on Apr 19, 2018 at 10:40 PM


If they created an editor for console as in-depth as that they might as well have just ported it to PC and made a better editor instead. And no console editor would be as versatile as a PC one.


1bobsam1
Joined: Mar 18, 2010

I win. You lose.


Posted: Apr 20, 2018 02:07 AM    Msg. 8 of 9       
This is honestly weird, I don't know if they're going to pay homage to Halo Custom Edition by bringing over a few well received/known maps or what. I guess we'll have to wait and see. Kornman (Sean) should ask them if he could get his hands on the actual Halo Custom Edition code and release us some goodies too basically implement all the community patches into the engine officially. I feel like once he shows of his skills with the engine and dedication to the cause he could pull some strings.
Edited by 1bobsam1 on Apr 20, 2018 at 02:11 AM


YottaBiter
Joined: Jan 5, 2017

ba dum tss!


Posted: Apr 21, 2018 01:57 PM    Msg. 9 of 9       
They better throw in giraffe's [xXx]BestMap or else..

 

 
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