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Author Topic: Collision model help? (5 messages, Page 1 of 1)
Moderators: Dennis

Joined: Apr 21, 2018

Posted: May 9, 2018 11:48 AM    Msg. 1 of 5       
So, I have been getting this error which I can't seem to figure out I've been browsing the forums and really nothing has helped out. I took care of all the open edge error's in my geometry but when I finish A new error started.

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool collision-geometry characters\reach_marine
Couldn't read map file './toolbeta.map'
### collision_model.jms
### WARNING found #2 degenerate triangles.
EAX: 0x00000000
EBX: 0x035EB901
ECX: 0x00000000
EDX: 0x00000000
EDI: 0x0019F4B8
ESI: 0x00000000
EBP: 0x0019F390
ESP: 0x0019F384
EIP: 0x77EAF6FC, C2 08 00 90 ?????
EXCEPTION halt in .\import_collision_bsp\build_collision_geometry.c,#944: !realpoint3dcmp(point1, point2)

Joined: Jun 8, 2014


Posted: May 9, 2018 12:04 PM    Msg. 2 of 5       
That's an error I've never seen before.

I would .rar up the model and post it here. Others have gotten the same error but no answers as to what or why. Looking at the geometry I could probably guess at what Tool's complaining over.

Joined: Apr 3, 2013

Posted: May 9, 2018 01:43 PM    Msg. 3 of 5       
You have 2 degenerate triangles in your model. It means that those triangles are specified in such a way that they have 0 area because all their points lie on the same line. Cant really calculate collisions with something that you cant touch now can you? This is what it looks like:

Here are other collision issues you could run into and what they look like(courtesy of sparky).

Joined: Apr 21, 2018

Posted: May 9, 2018 05:42 PM    Msg. 4 of 5       

wait, hold up I think I probably found the problem. yup found it
Edited by BOUNTYHUNT3R541 on May 9, 2018 at 06:00 PM

Edited by BOUNTYHUNT3R541 on May 9, 2018 at 06:11 PM

Joined: Aug 21, 2010

Former biped rigger & FP animator

Posted: Jun 13, 2018 07:58 AM    Msg. 5 of 5       
Pretty sure it was either slappythepirate or slaphappy that drew that
I always confused the two


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