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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Adding/Making post carnage screen textures

Author Topic: Adding/Making post carnage screen textures (5 messages, Page 1 of 1)
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Reshirom200
Joined: Jan 9, 2018

u wot m8


Posted: Jun 17, 2018 08:18 PM    Msg. 1 of 5       
I know how to replace it, but i need to know how to make one (reccomended filesize and reccomended file extension, or tool command if needed)
It would help a great deal, thanks




Edit: it would also help if someone could tell me where the map loading screen is in guerilla

Edited by Reshirom200 on Jun 17, 2018 at 08:24 PM


Rhinox117
Joined: Feb 2, 2016

Want a kebab?


Posted: Jun 17, 2018 09:27 PM    Msg. 2 of 5       
Firts you can use gimp (or photoshop with the NVIDIA plugin)


You can use these resolution sizes for example:

32x32
64x64
128x128
256x256
246x512
256x1024
512x512
1024x1024

Or combine the sizes 512x1024

Then create a folder named Bitmaps into the folder data and inside bitmaps create a folder with "your-name" for example..

Now export your texture on .tiff format to "your-name" folder.

Use the CMD with the next command
"Tool bitmaps \bitmaps\your-name"

Without quotes""

Now you have a bitmap check bitmaps folder into the folder "tags".

---------------------

And i remeber the background loading is on ui/hud or ui/shell.
Edited by Rhinox117 on Jun 17, 2018 at 09:30 PM
Edited by Rhinox117 on Jun 17, 2018 at 09:35 PM


Reshirom200
Joined: Jan 9, 2018

u wot m8


Posted: Jun 17, 2018 10:23 PM    Msg. 3 of 5       
do i do cd ce dir then the command, also do i put my bitmaps folder into ce's bitmaps folder?
i am confusion
Edited by Reshirom200 on Jun 17, 2018 at 11:39 PM


Rhinox117
Joined: Feb 2, 2016

Want a kebab?


Posted: Jun 18, 2018 07:52 AM    Msg. 4 of 5       
Quote: --- Original message by: Reshirom200

do i do cd ce dir then the command, also do i put my bitmaps folder into ce's bitmaps folder?
i am confusion
Edited by Reshirom200 on Jun 17, 2018 at 11:39 PM


The route is "data\bitmpas\Reshirom200"
(Put your .tiff into Reshirom200)

Use this command:
"tool bitmaps \bitmaps\Reshirom200"

And your texture is stored in "tags\bitmaps\Reshirom200"
Edited by Rhinox117 on Jun 18, 2018 at 08:05 AM
Edited by Rhinox117 on Jun 18, 2018 at 01:32 PM


MrChromed
Joined: Apr 14, 2013

What are you looking at?


Posted: Jun 18, 2018 12:22 PM    Msg. 5 of 5       
The original "post-carnage report" texture uses a resolution of 1024x512px, but in fact, the "table" itself is contained in a 640x480px space. Basically, the rest of the entire texture is just blank space that can't be used. Since the table was made for the Xbox (and so, 4:3 aspect ratio monitors), you can only create a texture of that resolution and, in the exact same location as the original (upper left corner).

This is a template:


This is the original texture:


Finally, once you have your new "post-carnage report" texture compiled, open your current .hud_globals (usually, it's located in ui\hud\default.hud_globals), and use the current location of your texture in the "carnage report bitmap" field, which is located at the very end of the .hud_globals.

Edited by MrChromed on Jun 18, 2018 at 12:26 PM

 

 
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