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Author Topic: Scenery textures are patchy and see-through (3 messages, Page 1 of 1)
Moderators: Dennis

Joined: Jun 24, 2018

Posted: Jul 6, 2018 01:42 AM    Msg. 1 of 3       
So I've converted the forerunner balcony from AotCR / Two Betrayals into a piece of scenery, and everything seems to be in order except for the textures. In Gmax they look fine, but after linking the shader_models in the gbxmodel, the object looks like this:

I tried using a different shader_model, and there is no patchy, transparent effect. The only thing I can see is that there is no multimap for the texture I want to use, but I'm not sure if that is relevant.

Any help is appreciated!

Joined: Nov 4, 2015

This site brings me pain.

Posted: Jul 6, 2018 04:02 PM    Msg. 2 of 3       
find the setting "not alpha tested" in the shaders and turn it on.

Joined: Jun 24, 2018

Posted: Jul 8, 2018 12:01 AM    Msg. 3 of 3       
Looks like that did it, thanks!


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