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Author Topic: Tempera Public Development Thread (5 messages, Page 1 of 1)
Moderators: Dennis

Joined: Oct 23, 2007

Judge Ye Therefore

Posted: Jul 7, 2018 11:08 PM    Msg. 1 of 5       
Normally I keep things close to my chest and quiet until time to release, but in the hopes of getting the attention of people who can script in Lua, here goes.

Tempera is growing in size and work has begun to import features that Open Sauce already provides.


Forge Mode has been stripped out until I can do a complete rewrite of it. For those who've been around, Forge mode may look familiar:





I'm looking for help from people who know how to to write lua scripts. If you know how to write Lua scripts, and are willing to help a bit, please message me on either the Chimera or SPv3 discord servers.

Joined: Jun 25, 2015

Character animator.

Posted: Jul 10, 2018 03:51 PM    Msg. 2 of 5       

Joined: May 1, 2009

AI fanatic and rookie programmer.

Posted: Jul 11, 2018 07:58 PM    Msg. 3 of 5       
Looks pretty interesting so far -- so is this something similar to OpenSauce and Chimera, providing extra functions to tools we already have or something else?

Makes me wish I would've bothered to learn some LUA already.

Joined: Feb 27, 2007

Posted: Aug 12, 2018 04:15 AM    Msg. 4 of 5       
This is super stellar... finally CE will have coop? Would be super interesting to get this running on a dual monitor system

Joined: Jun 8, 2014

Posted: Aug 12, 2018 04:59 AM    Msg. 5 of 5       
Because this has been bumped;

If I want a mod to be compatible with offline-splitscreen, which is what it appears you're providing, what steps do I need to take in setting up my mapfile?

This is not compatible with OpenSauce, is that correct?


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