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Author Topic: Game crashes when bsp is switched (1 messages, Page 1 of 1)
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The Gravemind
Joined: Jul 26, 2016

I Am The Monument To All Your Sins

Posted: Jul 10, 2018 01:41 AM    Msg. 1 of 1       
For some reason whenever I trigger a bsp change in game it crashes but everything works fine in sapien. I can switch bsps perfectly in sapien without any errors, however it says garbage collection critical -121 slots in both bsps not sure if that's related. I've tried naming the trigger bsp 1,0 (which worked before) and I've tried using scripts but it still crashes, any ideas?

Edit: Sapien finally crashed when I made a specific encounter to respawn and I got this error,I have never seen it before, does anyone know how to fix it:
07.11.18 19:01:32 EAX: 0x00000001
07.11.18 19:01:32 EBX: 0x106E0001
07.11.18 19:01:32 ECX: 0x00000000
07.11.18 19:01:32 EDX: 0x00000000
07.11.18 19:01:32 EDI: 0x0019EFE0
07.11.18 19:01:32 ESI: 0x00000000
07.11.18 19:01:32 EBP: 0x0019EEB8
07.11.18 19:01:32 ESP: 0x0019EEAC
07.11.18 19:01:32 EIP: 0x77B5B0BC, C2 08 00 90 ?????
07.11.18 19:01:32 EXCEPTION halt in \halopc\haloce\source\units\units.c,#8284: (grenade_type >= 0) && (grenade_type < NUMBER_OF_UNIT_GRENADE_TYPES)
Edited by The Gravemind on Jul 11, 2018 at 09:23 PM

Edit#2:I fixed it! The sapien crash was an opensauce error apparently which was caused by one of my tags using the spv3 plasma grenade. The other problem was one of my custom tags (which were working fine on my other maps) caused the game to crash when changing bsp (for some reason).
Edited by The Gravemind on Jul 12, 2018 at 01:17 AM


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