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Author Topic: Firefight Descent II - A call for help. (35 messages, Page 1 of 1)
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Pepzee
Joined: Sep 9, 2010


Posted: Jul 14, 2018 09:08 PM    Msg. 1 of 35       
I understand that there may not be many folks left around here that could help us, but I thought I would ask here anyway.

About 6 years ago me and a guy named Moooseguy created a map called Firefight Descent. Shortly after we started a successor to this map known at that time as Deadly Descent, we also started a project called Firefight Portent II. Unfortunately Moooseguy left and we were unable to finish either of the projects. Then about 4 years ago a member here named Spiral convinced me to combine both these projects and start another project called Firefight Descent II, you may have seen some of the trailers in the final years of CE3. Spiral enlisted the help of another member here named Super Flanker and they remastered the original Descent BSP and the Portent BSP. This took a staggering 3.5 years. Once the BSPs were finished Super Flanker disappeared, and Spiral is unable to contribute much to the project at this time.

I wanted to give this background story to give any potential helpers a good idea how far along I am, which is not as far as I should be after all this time.

Considering how many years of effort were put into the BSPs I would like to finish the project, but I do not want to reuse the tags from the original Firefight Descent from 6 years ago. It would be nice to have some sort of a upgraded tagset with OS shaders. I am looking for someone who can help create weapon/biped/HUD tagsets for use in Firefight Descent II. I am also looking for someone who can help create cutscenes and animations. I know this is a lot to ask, but I think this project has a lot potential. I have have scripted in the lives system and armory from the original Descent, as well as the armory and points system from the unreleased Portent II. I think it would be a good idea to have a good tagset to use with these assets. I could also use some help for finding soundtrack, feel free to give suggestions but the soundtrack must be Halo themed.

There are a few other things that I could do:
  • Reuse the original Descent tagset from 2012

  • Take an existing tagset with OS shaders, such as the SPv3 tagset

  • Find someone who can update the Descent 2012 tagset with OS shaders

  • Find someone who is able to create a custom tagset


Does anyone have any thoughts on what the best option is if I cannot find help? I do not have any experience in modeling or creating bitmaps, so whatever I would create would be rather low quality.




Note: This is not an announcement thread. This project is not guaranteed to be released to the public at this point, and no betas exist.

Thanks for reading,
Pepzee
Edited by Pepzee on Jul 14, 2018 at 09:16 PM


SBB_Michelle
Joined: Nov 4, 2015

Floof


Posted: Jul 15, 2018 10:30 PM    Msg. 2 of 35       
Please make a discord server if you guys are serious about this, stop using skype for it...


YottaBiter
Joined: Jan 5, 2017

ba dum tss!


Posted: Jul 16, 2018 08:12 AM    Msg. 3 of 35       
Quote: --- Original message by: SBB_Michelle
Please make a discord server if you guys are serious about this, stop using skype for it...

or xfire?!


Pepzee
Joined: Sep 9, 2010


Posted: Jul 17, 2018 08:51 PM    Msg. 4 of 35       
Xfire has been gone for a long time. As for Discord I am completely unfamiliar with it. I have been "out of it" for quite some time now. That is fine though, I am sure in the end I will figure something out.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 18, 2018 08:38 AM    Msg. 5 of 35       
It'd be a good move to get into discord, though I haven't done so myself. Nearly everyone that posted here has seemingly moved on to there.
I really do hope this project manages to see the day of light, even as a beta.
As for the tagset, my vote goes to Evolved Tagset


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 18, 2018 03:29 PM    Msg. 6 of 35       
Evolved Tagset sounds nice (and I don't mean the SPv3 Evolved tagset, the OG one that was made without tinkering). Being the case, it might also be a good idea to simply refine some of the damage values as need be. The weapons are balanced really well but if it doesn't suit what you're doing then its not going to help you a lot.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 18, 2018 05:42 PM    Msg. 7 of 35       
There’s no such thing as a “spv3 evolved tagset.

I can give you access to our current sov3 tagset and some of our old content from the banished project, we had a really awesome 4K ODST hud that could certainly be of use to you.


Pepzee
Joined: Sep 9, 2010


Posted: Jul 18, 2018 07:24 PM    Msg. 8 of 35       
Quote: --- Original message by: Masters1337
There’s no such thing as a “spv3 evolved tagset.

I can give you access to our current sov3 tagset and some of our old content from the banished project, we had a really awesome 4K ODST hud that could certainly be of use to you.


I appreciate the offer, as long as I have permission I would be very grateful to be able to use it.

I am a little confused the SPv3 tagsets that are out there. If my memory serves me correct there was one publicly released for B30 Evolved. Then there was SPv3.1, which did not have a public tag release. I assume the one folks are referring to here is the B30 Evolved set?

Quote: --- Original message by: R93_Sniper
Evolved Tagset sounds nice (and I don't mean the SPv3 Evolved tagset, the OG one that was made without tinkering). Being the case, it might also be a good idea to simply refine some of the damage values as need be. The weapons are balanced really well but if it doesn't suit what you're doing then its not going to help you a lot.


My main concern was the tactical weapon theme the original map had and trying to match it. Though this was a long time ago and SPv3 has changed a lot since I first looked at it, so it could probably fit the theme just fine.

Quote: --- Original message by: Spartan314
It'd be a good move to get into discord, though I haven't done so myself. Nearly everyone that posted here has seemingly moved on to there.
I really do hope this project manages to see the day of light, even as a beta.
As for the tagset, my vote goes to Evolved Tagset


Thanks for the input. I hope I can make the project see the light of day too, I have had too many failures here. I will probably use some version of the SPv3 tagset.
Edited by Pepzee on Jul 18, 2018 at 07:26 PM


HandofGod
Joined: Jan 10, 2014

Halo Mac/MD Player & Modder


Posted: Jul 18, 2018 10:43 PM    Msg. 9 of 35       
I'd personally go with the Zteam Halo 3 tagset and some updated versions of the tactical weapons (better shaders, improved firing effects) that you guys used in Firefight Descent. I really liked the ODST inspired look of everything in the original Firefight Descent and the CMT tagset (although awesome) would remove some of that legacy no offense.

Edit: Also Altheros made some decent ODST inspired mods (Winterstruct beta and the Alsthetic mod) which have Zteam weapons with Open Sauce.
Edited by HandofGod on Jul 18, 2018 at 10:47 PM


SOI_7
Joined: Mar 23, 2012

Tatsumaki best waifu


Posted: Jul 19, 2018 06:17 AM    Msg. 10 of 35       
I also vote for Altheros's tags. They're the closest thing to an OS-fied version of the original Descent tagset you could find


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 19, 2018 05:40 PM    Msg. 11 of 35       
It's been a while since I was able to help with this, weren't you guys having some difficulty with the last tagset due to Moooseguy not agreeing with it or something? wouldn't you need a tagset that'd more align with his ideas?


Pepzee
Joined: Sep 9, 2010


Posted: Jul 19, 2018 08:29 PM    Msg. 12 of 35       
Quote: --- Original message by: HandofGod

I'd personally go with the Zteam Halo 3 tagset and some updated versions of the tactical weapons (better shaders, improved firing effects) that you guys used in Firefight Descent. I really liked the ODST inspired look of everything in the original Firefight Descent and the CMT tagset (although awesome) would remove some of that legacy no offense.

Edit: Also Altheros made some decent ODST inspired mods (Winterstruct beta and the Alsthetic mod) which have Zteam weapons with Open Sauce.

I think we used some of Zteams H3 tags in the original descent, but with custom animations. The only recent public map of his I could find is the one here. I played through some of it (but it crashed) and I do agree that some of the tags could be reused, I am not sure that they would fit the theme very well either as they seem very Halo Reach inspired.

From what I can tell CMT also made some tactical versions of their weaponset (tactical SMG, Battle Rifle, and Sniper) that would allow Descent II to retain some of the legacy of the original.

Quote: --- Original message by: SOI_7
I also vote for Altheros's tags. They're the closest thing to an OS-fied version of the original Descent tagset you could find

I definitely see that they are similar and it probably could work, one of my concerns is with the quality of the tags. There were some weapons where the gun was floating above the players hands.

Quote: --- Original message by: MEGA_VKNG
It's been a while since I was able to help with this, weren't you guys having some difficulty with the last tagset due to Moooseguy not agreeing with it or something? wouldn't you need a tagset that'd more align with his ideas?

The answer is yes for both questions. There used to be a lot of internal politics and disagreements that stopped us from getting very far. However, at this point they have all moved on and I want to push this project forward. Moooseguy would probably reject the idea of using a CMT tagset (as he did in the past), but he is gone and if this map is to ever be released then I am going to have to go with something that has already been created or find someone that can help.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 21, 2018 08:54 AM    Msg. 13 of 35       
Quote: --- Original message by: Pepzee
I assume the one folks are referring to here is the B30 Evolved set?

Yes


ItzMeFizzie
Joined: Jul 31, 2017


Posted: Aug 11, 2018 09:19 AM    Msg. 14 of 35       
I don't posess the skills to help you, i can't code at all in fact, lol.
But what i can do is to wish you good luck! And if this comes out, i will for sure play it! :)
Have a great day! Sincerely Fizzie.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 13, 2018 08:09 AM    Msg. 15 of 35       
Quote: --- Original message by: ItzMeFizzie
I don't posess the skills to help you, i can't code at all in fact, lol.

0 coding involved
Everything has been programmed for you, all you need to do is make the assets with the tools that have been programmed
:)


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 15, 2018 11:56 PM    Msg. 16 of 35       
Well feel free to join the SPV3 discord, what's ours is yours if you want it.

https://discord.gg/8dDwGWR


Pepzee
Joined: Sep 9, 2010


Posted: Aug 16, 2018 10:32 PM    Msg. 17 of 35       
A very pre-alpha picturep of what the map might look like with tactical CMT tags.

Quote: --- Original message by: ItzMeFizzie
I don't posess the skills to help you, i can't code at all in fact, lol.
But what i can do is to wish you good luck! And if this comes out, i will for sure play it! :)
Have a great day! Sincerely Fizzie.

I appreciate the encouragement. I'll try, and see if I can get the map going.

I have a hard deadline for myself to produce this map, which will be the end of next year (December 2019). If I am unable to accomplish the complete map by then, I'll release all the tags that were created such as the BSPs and the armory system. No more letting this drag on for years and years.

Quote: --- Original message by: Masters1337
Well feel free to join the SPV3 discord, what's ours is yours if you want it.

https://discord.gg/8dDwGWR

Thanks, I'll join and familarize myself :)
Edited by Pepzee on Aug 16, 2018 at 10:40 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 20, 2018 10:20 PM    Msg. 18 of 35       
Shoot me a message when you join, I’m sure we can bounce a lot of ideas around for it.


Reshirom200
Joined: Jan 9, 2018

u wot m8


Posted: Aug 22, 2018 06:05 PM    Msg. 19 of 35       
phew i thought this was looong dead


Reshirom200
Joined: Jan 9, 2018

u wot m8


Posted: Aug 26, 2018 11:47 AM    Msg. 20 of 35       
I have a question, in descent 1 you were a spi odst mix?? It looked cool, i would like to see a brushed up spi helmet on that cmt odst throwin an idea into the ring


Pepzee
Joined: Sep 9, 2010


Posted: Aug 27, 2018 12:10 AM    Msg. 21 of 35       
Looks like we'll be setting up a discord thread/page/whateveritis at some point not too far in the future. I'll post a link here when I have it. I'll also keep this thread up to date as well. If anyone wants to help feel free to send me a message or post here.

Quote: --- Original message by: Reshirom200
I have a question, in descent 1 you were a spi odst mix?? It looked cool, i would like to see a brushed up spi helmet on that cmt odst throwin an idea into the ring

Not sure what we are going to do with the player biped yet. He may change to be more of a conventional ODST, rather than the ODST SPI biped we had, as he had many rigging issues.

Quote: --- Original message by: Reshirom200
phew i thought this was looong dead

Not dead, but not alive either. Zombie maybe?

I hope to be posting content updates at some point either later this year or next year, but I am not far enough along yet to do so. I hope I'll be able to work with Masterz to get some of his ideas implemented as well.


MatthewDratt
Joined: Sep 11, 2010

Newly redesigned MattDratt.com


Posted: Aug 29, 2018 09:07 PM    Msg. 22 of 35       
https://discord.gg/PM9pCkF
Edited by MatthewDratt on Aug 29, 2018 at 09:08 PM


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 30, 2018 04:21 AM    Msg. 23 of 35       
I'd say keep this thing going! I had no idea anyone was still working on it!


Pepzee
Joined: Sep 9, 2010


Posted: Aug 31, 2018 10:05 PM    Msg. 24 of 35       
Quote: --- Original message by: Slayer117
I'd say keep this thing going! I had no idea anyone was still working on it!

It will be kept going, and hopefully released in some form next year.

I plan to keep both the discord thread that MatthewDratt posted here and Halomaps (assuming people still post here) up to date with information as things progress. Some time next year I will make a more formal announcement and hopefully folks will be interested. Thanks!


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 1, 2018 05:43 AM    Msg. 25 of 35       
I still post here
:')


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Sep 3, 2018 12:19 AM    Msg. 26 of 35       
If you go with modified CMT tags for this I'm your man, I mean damn if you go with anything I'd be interested in seeing what I can do.

If you want to add me on Discord: Introspector#1228


Reshirom200
Joined: Jan 9, 2018

u wot m8


Posted: Sep 5, 2018 11:30 AM    Msg. 27 of 35       
From the trailer of descent II it looks like a flood fight but will there be an occasional covenant intervention or just pure flood
I also agree with vkng on the cmt tags especially that alpha assault rifle
Edited by Reshirom200 on Sep 5, 2018 at 11:31 AM


Pepzee
Joined: Sep 9, 2010


Posted: Sep 9, 2018 12:03 AM    Msg. 28 of 35       
I can't say with any confidence what role the flood is going to play in this map yet. We have some leftovers from Descent: Quarantine that I would like to use. At the same time letting the player sit back while the covenant and flood wipe each other out is not very fun. They may make an appearance if I can figure out how to implement them properly.

I hate to say this but, whatever was shown in the 2014, 2015, 2016 CE3 trailers for Firefight Descent II/Quarantine was completely spoofed and never really existed. I had practically no involvement with the creation of those trailers and I never received the content shown in those trailers. I have not actually even watched the full Descent II 2016 CE3 trailer, and I really don't want to. I would not consider what is shown in those trailers relevant at all.


ziko
Joined: Feb 26, 2011

Raw!


Posted: Sep 12, 2018 07:17 AM    Msg. 29 of 35       
Im happy to help, although i don't have much experience. I'd love to see this project go through! I loved the original!


Reshirom200
Joined: Jan 9, 2018

u wot m8


Posted: Oct 28, 2018 05:04 PM    Msg. 30 of 35       
Id be happy to help, Im better photorealistic bitmaps than anything else

Id rather have a covenant fight rather than a flood one, and i still dont know why
Edited by Reshirom200 on Oct 28, 2018 at 05:24 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 3, 2018 03:13 PM    Msg. 31 of 35       
Those stupid test bsp portal issues were so annoying!


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 3, 2018 07:40 PM    Msg. 32 of 35       
I guess the memo wasn’t posted here, but pepzee and spiral have joined the SPV3 Dev team and we are developing a series of firefight maps with them. We’ve got some really awesome stuff in the works which will offer a unique expierence every playthrough, with more game modes and options available in it than any other iteration of firefight.

Descent itself may appear as 4 separate maps, with the spartan and elite characters each getting their own “vs covenant” and “vs flood” maps. But we are looking to ship 4 individual play spaces with their 4 variants alongside the next SPV3 update (which will have its own 6 new campaign maps which can be discussed in the SPV3 thread)


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 3, 2018 08:53 PM    Msg. 33 of 35       
Quote: --- Original message by: Masters1337
a unique expierence every playthrough

above all else this is really nice to hear
I always felt the downfall of firefights was the repetitiveness of the whole thing


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 3, 2018 10:20 PM    Msg. 34 of 35       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Masters1337
a unique expierence every playthrough

above all else this is really nice to hear
I always felt the downfall of firefights was the repetitiveness of the whole thing

The big thing we've done is allowing different gamemodes to have different skulls turn on in different orders, so you can play the standard version of a 10, 40 or 70 round map with the same skulls turning on in a preset order, or have a gamemode that will let them stack in a true random order each time. Then there are the gametypes too where there are conditions for losing different than losing all your lives. A lot of this is still in the planning stages, or partially implemented, but with the script framework we've done and the fact someone on the SPV3 team is a wizard with the UIs, we can basically expand this near limitlessly with little effort and can be easily used to create new firefight maps at a rapid pace.

Once descent is done, I expect each of the 3 variants to take a week each to set up, and a new firefight map could probably be done within a month for all 4 variants. There's a lot of exciting stuff with it and in some ways, I am more excited for it than our 6 new campaign maps. But that may just be me burnt out on campaign.


Pepzee
Joined: Sep 9, 2010


Posted: Nov 5, 2018 07:36 PM    Msg. 35 of 35       
Confirming Masterz message.

Firefight Descent II has been merged into SPv3 and will be known as SPv3 Firefight Descent. Hence Firefight Descent II is cancelled. Projects have been split up in different directions, some joining SPv3 and others going their own way. Firefight Portent II from 2015 will be salvaged with a new BSP. Portent II is not an SPv3 project and will be worked on independently as a second project in spare time. For now the focus will be SPv3 and getting Descent up and running with the rest of the SPv3 project.

 

 
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