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Author Topic: Can extract the model of my map and use it back on 3ds max? (6 messages, Page 1 of 1)
Moderators: Dennis

Joined: May 23, 2015

Posted: Aug 1, 2018 12:38 AM    Msg. 1 of 6       
I need to know if there is a way of extracting the model of my map with its textures, and why? because I made a single player with differents bsp, and I added portals (those that we use in Multiplayer) but then I realize that this does not work. And as I change computer I lost the model
:(. I don't want to release my map as multiplayer, I know I could, but I want to make something good.

I know there are scripts to create portals, but when I added the scriptsand it didn't work. So it takes me less time link the bsp on 3ds max than scripting codes.
Edited by helldeath360 on Aug 1, 2018 at 12:40 AM

Joined: Apr 22, 2016

Posted: Aug 1, 2018 06:40 AM    Msg. 2 of 6       
There are a few programs that can accomplish this. BSP Tag Converter V2.5 is one of them.


Joined: Jun 8, 2014


Posted: Aug 1, 2018 01:50 PM    Msg. 3 of 6       
I've always used Aether.

It allows you to import the BSP, Terrain Portals, Lightmaps, etc.

And it keeps the materials and UV mapping. Only problem is, like all BSP importers, it doesn't import any +sky materials and doesn't import anything as render-only or collision-only. This geometry will have to be remade in order for the BSP to be exported again properly.

Joined: May 23, 2015

Posted: Aug 1, 2018 04:33 PM    Msg. 4 of 6       

-Helpful Poster-
Joined: Feb 24, 2007

Posted: Aug 1, 2018 08:44 PM    Msg. 5 of 6       
Aether is the way to go for sure.

Joined: Dec 23, 2013

Posted: Aug 4, 2018 09:17 PM    Msg. 6 of 6       

Did everyone seemingly forget that Adjutant gained the ability to rip Halo CE content including BSPs?

I've found it very helpful personally, I haven't tested but I think it and Aether together could also work.


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