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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »"Ragdoll"? Like spv3 brutes or od waterworks biped?

Author Topic: "Ragdoll"? Like spv3 brutes or od waterworks biped? (4 messages, Page 1 of 1)
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Reshirom200
Joined: Jan 9, 2018

u wot m8


Posted: Aug 31, 2018 08:02 PM    Msg. 1 of 4       
Does anyone know how to get this ragdoll like stuff?
I think its use limp body physics? Is that right or wrong

-thanks


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 1, 2018 05:46 AM    Msg. 2 of 4       
The "ragdoll" dying effect is animated as a part of the dying animation for the characters


Reshirom200
Joined: Jan 9, 2018

u wot m8


Posted: Sep 1, 2018 12:04 PM    Msg. 3 of 4       
really? hmmm


MrChromed
Joined: Apr 14, 2013

Developer on SPv3/CMT and ShadowMods Team.


Posted: Sep 4, 2018 12:42 PM    Msg. 4 of 4       
It's exactly what Spartan314 said above. In SPv3, we just emulated the "ragdoll" physics in order to give a more realistic perception. Halo: Combat Evolved (and so, Custom Edition) doesn't support ragdoll physics. Instead, it uses "Inverse kinematics" physics (IK).

 

 
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