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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »compiling level too error

Author Topic: compiling level too error (2 messages, Page 1 of 1)
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stan
Joined: Sep 13, 2018


Posted: Sep 13, 2018 09:19 PM    Msg. 1 of 2       
hi, i tried to compile my .jms level and i got this error in tool:

file_create<`tags\<none>.shader_environment`> error 0x0000007b `The filename,
directory name, or volume label syntax is incorrect. `
couldn't create tag file `tags\<none>.shader_environment`
failed to create new tag `tags\<none>.shader_environment`'
some shaders were not defined

any help?
Edited by stan on Sep 13, 2018 at 09:19 PM
Edited by stan on Sep 13, 2018 at 09:20 PM


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Sep 15, 2018 11:42 PM    Msg. 2 of 2       
Looks like you are not referencing a shader in your material editor. Or your bsp is referencing a shader called <none>, which isn't a valid name for a shader so it won't even automatically create a blank shader there. Either way you need to check your maps material ids and make sure your materials are properly named and applied.

 

 
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