A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »server side biped discovery and question

Author Topic: server side biped discovery and question (1 messages, Page 1 of 1)
Moderators: Dennis

Russian Poot Man
Joined: Oct 7, 2018

coming from sandvich land

Posted: Oct 7, 2018 09:12 AM    Msg. 1 of 1       
so as we know, non-player bipeds do not sync position/rotation/animation/etc, but all biped existence, health, and ping animations are networked. so these server side bipeds the client sees can actually be manipulated, despite them having no object name for the clients. we can possess them and apply the effects to ourselves "ai_attach (unit (list_get (players) 0)) ai_encounter1", and upon returning to our real body, the server side biped will have the effect

my question to all the scripters out there is, would it be possible for clients to name these server side bipeds so they can be manipulated, and have them do all the animation stuff while your scripts update their real position?
Edited by Russian Poot Man on Oct 7, 2018 at 09:38 AM


Previous Older Thread    Next newer Thread

Time: Fri May 24, 2019 6:16 PM 156 ms.
A Halo Maps Website