Russian Poot Man
Joined: Oct 7, 2018
coming from sandvich land
Posted: Oct 7, 2018 09:12 AM
Msg. 1 of 1
so as we know, non-player bipeds do not sync position/rotation/animation/etc, but all biped existence, health, and ping animations are networked. so these server side bipeds the client sees can actually be manipulated, despite them having no object name for the clients. we can possess them and apply the effects to ourselves "ai_attach (unit (list_get (players) 0)) ai_encounter1", and upon returning to our real body, the server side biped will have the effect
my question to all the scripters out there is, would it be possible for clients to name these server side bipeds so they can be manipulated, and have them do all the animation stuff while your scripts update their real position?
Edited by Russian Poot Man on Oct 7, 2018 at 09:38 AM