Joined: Aug 17, 2012
Keep it clean
Posted: Oct 31, 2018 03:30 AM
Msg. 1 of 1
Hey there! It's been a while since I've been on here, but no matter. I'm just wondering how I can save shaders when importing gbxmodels on Blender? I have used a gbxmodel importer, but if there is one that gets the shaders as well I would like to know about it. Also, what is the safest way to get a .max into blender without messing up shaders and permutations? Thanks much!
Edit- Okay, thanks. Answering my own post. Use open sauce IDE to extract models, works great. Then, use Yobi3D to convert to blender. Answering this for anyone who has questions.
Edited by MrCool on Nov 5, 2018 at 04:13 PM