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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Is there a way to make 2D scenery that always faces you?

Author Topic: Is there a way to make 2D scenery that always faces you? (8 messages, Page 1 of 1)
Moderators: Dennis

Scorpwanna
Joined: Oct 11, 2010


Posted: Nov 12, 2018 10:04 PM    Msg. 1 of 8       
I'm making Doom E1 M1 (Hangar) map for multiplayer and I'd like to have some classic doom scenery. For those who don't know, it's basically a texture that always faces the player (faking a 3D effect, more like a 2.5D). I've tried using a particle effect with not so good results. Any ideas or if it's even possible?


Kinnet
Joined: Dec 27, 2013

Never lucky :c


Posted: Nov 13, 2018 12:18 AM    Msg. 2 of 8       


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 13, 2018 04:34 AM    Msg. 3 of 8       
See if there's a checkbox for two-sided or something in .scenery
Not entirely sure but I recall seeing something like that somewhere in Guerilla


DeadHamster
Joined: Jun 8, 2014


Posted: Nov 30, 2018 04:06 PM    Msg. 4 of 8       
Detail Object Collections do exactly this.


Scorpwanna
Joined: Oct 11, 2010


Posted: Dec 11, 2018 07:49 PM    Msg. 5 of 8       
I looked up the tutorial for detail_objects and when I try in sapien nothing shows up.


SBB_Michelle
Joined: Nov 4, 2015

Floof


Posted: Dec 13, 2018 10:03 PM    Msg. 6 of 8       
all you'll see in Sapien will be little lines protruding from the ground if done correctly. I know, it's dumb.


Scorpwanna
Joined: Oct 11, 2010


Posted: Dec 14, 2018 01:17 AM    Msg. 7 of 8       
Sweet! Someone replied to the thread and now I can reply again. I don't know where the "Edit" function is for a previous post that it mentions, and it won't allow me to post under myself.

Anyway, yeah I found out that I had to save the bsp in sapien so that it would show the detail_object_collection. One of the problems with them that I've noticed is that they tend to bleed into one another. I can sit one in a spot and then one in another, if getting behind one of them and facing the other, it will show the other through it. But, for one of them, they appear ok. It's really weird. Here's some example images:

From barrel 2 to barrel 1 (the bleeding)



From barrel 1 to barrel 2 (seems ok)



SBB_Michelle
Joined: Nov 4, 2015

Floof


Posted: Yesterday @ 01:25 PM    Msg. 8 of 8       
You can't really fix that, they just render in the order they are stored in the BSP.

 

 
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