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Author Topic: Is there a way to make 2D scenery that always faces you? (9 messages, Page 1 of 1)
Moderators: Dennis

Joined: Oct 11, 2010

Posted: Nov 12, 2018 10:04 PM    Msg. 1 of 9       
I'm making Doom E1 M1 (Hangar) map for multiplayer and I'd like to have some classic doom scenery. For those who don't know, it's basically a texture that always faces the player (faking a 3D effect, more like a 2.5D). I've tried using a particle effect with not so good results. Any ideas or if it's even possible?

Joined: Dec 27, 2013


Posted: Nov 13, 2018 12:18 AM    Msg. 2 of 9       

Joined: Aug 21, 2010

Former biped rigger & FP animator

Posted: Nov 13, 2018 04:34 AM    Msg. 3 of 9       
See if there's a checkbox for two-sided or something in .scenery
Not entirely sure but I recall seeing something like that somewhere in Guerilla

Joined: Jun 8, 2014


Posted: Nov 30, 2018 04:06 PM    Msg. 4 of 9       
Detail Object Collections do exactly this.

Joined: Oct 11, 2010

Posted: Dec 11, 2018 07:49 PM    Msg. 5 of 9       
I looked up the tutorial for detail_objects and when I try in sapien nothing shows up.

Joined: Nov 4, 2015

This site brings me pain.

Posted: Dec 13, 2018 10:03 PM    Msg. 6 of 9       
all you'll see in Sapien will be little lines protruding from the ground if done correctly. I know, it's dumb.

Joined: Oct 11, 2010

Posted: Dec 14, 2018 01:17 AM    Msg. 7 of 9       
Sweet! Someone replied to the thread and now I can reply again. I don't know where the "Edit" function is for a previous post that it mentions, and it won't allow me to post under myself.

Anyway, yeah I found out that I had to save the bsp in sapien so that it would show the detail_object_collection. One of the problems with them that I've noticed is that they tend to bleed into one another. I can sit one in a spot and then one in another, if getting behind one of them and facing the other, it will show the other through it. But, for one of them, they appear ok. It's really weird. Here's some example images:

From barrel 2 to barrel 1 (the bleeding)

From barrel 1 to barrel 2 (seems ok)

Joined: Nov 4, 2015

This site brings me pain.

Posted: Dec 15, 2018 01:25 PM    Msg. 8 of 9       
You can't really fix that, they just render in the order they are stored in the BSP.

Joined: Dec 18, 2018

F Neil Kahn

Posted: Jan 22, 2019 06:41 AM    Msg. 9 of 9       
Just do a 4 sided plane so It would have an effect like it renders on every perspective.


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