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Author Topic: h2a ar dynamic reticle wip (3 messages, Page 1 of 1)
Moderators: Dennis

Sargent 0
Joined: Nov 21, 2017


Posted: Jan 3, 2019 07:31 PM    Msg. 1 of 3       

The static reticle in that video is ripped from h2a multiplayer and the dynamic crosshair is from spv3. The spv3 dynamic crosshair is just a placeholder for the h2a dynamic crosshair I need help with. For now I just care about the visuals. I'll deal with the weapon accuracy later.


I can't remove the black part of the H2A dynamic crosshair. (From that video link above, not the screenshot below) I thought this would be an easy task, since I fixed the same occuring problem with the H2A static reticle.

Would anyone be kind enough to help me with this. I photoshopped the H2A dynamic crosshair map onto the spv3 dynamic reticle map

The ar hud interface has the exact same tagging as the one in the first vid. Both interfaces just have seperate dynamic reticle maps. If you want to take a look at the AR tags yourself, just p.m. me and I'll gladly provide it.
Edited by Sargent 0 on Jan 3, 2019 at 07:34 PM

Joined: Oct 13, 2018

Mobile Suit enthusiast

Posted: Jan 3, 2019 08:45 PM    Msg. 2 of 3       
You need to have an alpha for transparency on all your reticle bitmaps for this to work right. Make sure that's there AND that you're setting the bitmap type in guerilla when doing this.

The Gravemind
Joined: Jul 26, 2016

I Am The Monument To All Your Sins

Posted: Jan 3, 2019 10:20 PM    Msg. 3 of 3       
try this maybe

Edited by The Gravemind on Jan 3, 2019 at 10:21 PM


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