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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Adding Shields to Bipeds

Author Topic: Adding Shields to Bipeds (5 messages, Page 1 of 1)
Moderators: Dennis

KasperZERO
Joined: Feb 16, 2017


Posted: Jan 5, 2019 12:00 AM    Msg. 1 of 5       
How do I add cyborg/elite shields to custom bipeds and characters, such as grunts? Is this in the bipd tag or somewhere else?


The Gravemind
Joined: Jul 26, 2016

I Am The Monument To All Your Sins


Posted: Jan 5, 2019 01:33 AM    Msg. 2 of 5       
its in your collision model



Your collision model should be referenced in your biped if you can't find it.


KasperZERO
Joined: Feb 16, 2017


Posted: Jan 5, 2019 01:54 AM    Msg. 3 of 5       
Thanks a lot!


Halo CE Noob Modder117
Joined: Aug 9, 2018

Some tutorials would be nice...


Posted: Jan 20, 2019 01:42 AM    Msg. 4 of 5       
I tried doing this but after you give the biped a shield you cannot seem to damage it.


DeadHamster
Joined: Jun 8, 2014

https://discord.gg/Neu4EJM


Posted: Jan 20, 2019 06:06 AM    Msg. 5 of 5       
Quote: --- Original message by: Halo CE Noob Modder117
I tried doing this but after you give the biped a shield you cannot seem to damage it.



That's because you gave them a shield.









No but seriously it's because only doing the above doesn't give the shield effect that is displayed by the Cyborg, Sentinel and Elite bipeds. There's a separate effect that is attached to a function that is attached to shield health. I think you have to inverse the function's gain, or it's setting it to one or something like that. Compare the elite and mimic their function/effect connections. You might also need to attach one for shield regeneration, that's probably a separate function/effect setup.

Otherwise, you get a character that has 100 shield and 100 health. When you damage his shield he recoils in pain but nothing happens. Not even blood. Then his shield regenerates, but nothing is visible to the player.


Functions are fantastic by the way, they let you do some really fun things with the tags. You see a lot of basic stuff like a weapon's display changing color with heat or ammo. You can change a biped's colors to fluctuate in rhythm, to give them shimmering armor colors for example. You can tie the elite's armor color to their shield health, giving the player's a strong representation of damage. I used a custom multipurpose map with a random function to add eerie, orange glowing sections that pulsed randomly to flood bipeds. Lot's of cool visual stuff can be accomplished or tied into game data using functions if you get creative.

 

 
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