Quote: --- Original message by: KasperZERO
Could you explain to me what is hitscan? How could I implement something else?
Also an update is planned which may feature more health to reduce the stagger effect, plus other content based on input from the community.
Halo CE does not have any true hitscan weapon. What they do have is extremely fast projectiles.
Hitscan means when you pull the trigger there is no actual bullet that travels. Anything in the line of sight after compensating for weapon error will instantly take damage.
Think the sniper rifle; you pull the trigger the guy gets hit. Same with an AR, you pull the trigger, guy gets hit with bullets.
Plasma weapons move slowly, this gives the player time to see them, duck behind cover, move around them, etc. This is not true with the human weapons. So when you reverse roles, you have to counteract this change in gameplay with a fundamental shift in the underlying data. More health is a good starter. Faster plasma projectiles would help make your own weapons more effective, especially at range.
But the issue you'll face is Halo is designed for shields. You take damage, you hide and heal, you repeat. That's what Halo is. Like lolslayer said, Call of Duty works with that formula, but it's a different game. I'd look into replacing the grunt's health with a shield, so that they take damage they can recover from. Even CoD's campaigns do this, as it's needed to keep the player alive. It sucks when you die quickly from an enemy you didn't even see. Is it realistic? Yes, War is hell. But I'm playing a video game.