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Author Topic: Import multimaps into 3dsmax (2 messages, Page 1 of 1)
Moderators: Dennis

Joined: Jan 23, 2019

Posted: Jan 24, 2019 01:57 AM    Msg. 1 of 2       
Hello all, I've been trying to import a gbxmodel into 3dsmax with all of its textures. So far I have got the diffuse and normal map imported and working, but I have no idea how I would go about getting the multipurpose map imported and showing up on the model. Would someone please explain the process of importing a multi map into 3dsmax?


Joined: Nov 4, 2015

This site brings me pain.

Posted: Jan 24, 2019 02:46 AM    Msg. 2 of 2       
I think the easiest option is to split all the channels using photoshop. Blue will be specular, green will be emissive, alpha could control a color overlay which would use multiply.


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