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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Import multimaps into 3dsmax

Author Topic: Import multimaps into 3dsmax (2 messages, Page 1 of 1)
Moderators: Dennis

Jexter
Joined: Jan 23, 2019


Posted: Jan 24, 2019 01:57 AM    Msg. 1 of 2       
Hello all, I've been trying to import a gbxmodel into 3dsmax with all of its textures. So far I have got the diffuse and normal map imported and working, but I have no idea how I would go about getting the multipurpose map imported and showing up on the model. Would someone please explain the process of importing a multi map into 3dsmax?

Thanks


SBB_Michelle
Joined: Nov 4, 2015

Floof


Posted: Jan 24, 2019 02:46 AM    Msg. 2 of 2       
I think the easiest option is to split all the channels using photoshop. Blue will be specular, green will be emissive, alpha could control a color overlay which would use multiply.

 

 
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