We can render the song with and without the instruments/perc, have all the variations play side by side as sound loopings, mute and unmute them depending on what the player is doing, like if they are in a vehicle or holding a certain weapon.
https://www.youtube.com/watch?v=V69G3wJ7e10Edited by JadeMcLain on Mar 21, 2019 at 11:17 PM
(script static unit hog1_driver (vehicle_driver hog1))
(script continuous hogmusic
(if (!= (unit_get_health (hog1_driver )) -1)
(sound_looping_set_scale "sound\loop2" 1)
(if (= (unit_get_health (hog1_driver )) -1)
(sound_looping_set_scale "sound\loop2" 0)