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Author Topic: Crossguard Map Release (7 messages, Page 1 of 1)
Moderators: Dennis

il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Apr 2, 2019 04:51 PM    Msg. 1 of 7       
UNSCDF Training Facility 23 "Crossguard"



This is a medium sized, symmetrical, indoor human map, designed for CTF with about 6-8 players. Made by DSalimander.

Big thanks to everybody at GMYF/Halo1Hub for feedback!

Developement of this map started over 2 years ago and was originally designed for competitive 2v2 Team Slayer with emphasis on CTF as well. Through testing it has been determined that symmetrical map design is horrible for competitive 2v2 Team Slayer, so the map's focus and developement dramatically shifted. While technically the main goal for this map was a failure, it's still incredibly polished and thoroughly thought-out so it's being released.

DSalimander has turned some lights from other Bungie maps into functional light fixture tags and they have been included as a supplementary release. Previously they were part of BSPs, now they can be easily placed and you can adjust the light they give off in Sapien!


Here's a cool GIF of progress to the map over time, starting with a simple blockout based on a sketch.


Here's the original MS Paint sketch DSalimander embarrassingly started with.
https://i.postimg.cc/C5Q31GYZ/map-concept-a.png

Download:
https://www.dropbox.com/s/cqa89t6kuq4i9pj/Crossguard.zip?dl=1


hirsute
Joined: Mar 29, 2019


Posted: Apr 2, 2019 05:48 PM    Msg. 2 of 7       
I really, really like this map.


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Apr 3, 2019 05:29 AM    Msg. 3 of 7       
The lighting looks really good!


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Apr 3, 2019 10:26 AM    Msg. 4 of 7       
Great job Duce! It's always a pleasure to play your maps.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Apr 3, 2019 12:57 PM    Msg. 5 of 7       
Great job DSali. I don't think it's impossible for symmetrical design to work in 2v2, but it's certainly more conducive to objective gametypes. Had some fun on this map, hopefully it makes its way into standard rotation on the few good objective-gametype servers still up.

And of course it looks great. Take notes kids: polish your crummy maps and take the time to do iterative testing


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 4, 2019 07:17 AM    Msg. 6 of 7       
If I didn't see the poster I would've thought this was Pope's work.
Always like maps with this vibe.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Apr 4, 2019 08:32 PM    Msg. 7 of 7       
Quote: --- Original message by: Spartan314
Always like maps with this vibe.

Same. UNSC stronk

 

 
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