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Author Topic: Fudd Shader Tool (1 messages, Page 1 of 1)
Moderators: Dennis

Joined: Jun 8, 2014


Posted: May 4, 2019 03:31 AM    Msg. 1 of 1       

The Fudd Shader tool has now been updated to work with the Halo 2 Editing Kit!


Fudd is designed to be used in conjunction with 3DS Max and Adjutant. After exporting a BSP or Object Model and importing into 3DS Max, Fudd can be used to automatically compile shaders corresponding to the proper diffuse bitmaps, detail maps and normal maps extracted with Adjutant. To do this, all the bitmaps must be compiled into a single folder. This includes the normal and detail bitmaps.

Fudd Version 3.0 can compile to either Halo 2 Tex_Bump template Shader tags, or Halo 1/OSv4 tags.

When opening a HMP all shaders default to the current settings. After loading, each individual shader can be modified to change which cubemap is used, change if it exports to OSv4 or stock format, and change which tag class it exports to.

xHMP is an accompanying MaxScript. xHMP reads the model and exports all the bitmap data in a format that Fudd can read. To do this, the user must first link the model to proper frames as though they were going to export to a JMS file. The new update to xHMP loads all materials before exporting. It will list how many materials, as well as how many diffuse, detail and normal maps were loaded. xHMP will not export any shader that does not have a diffuse map, and will not export +sky materials. Be sure to select which game engine you are exporting for.


Edited by DeadHamster on May 4, 2019 at 03:40 AM
Edited by DeadHamster on May 4, 2019 at 03:46 AM


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