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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Utility] Bonobo - Halo 2/3/ODST Animation Extraction

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Author Topic: [Utility] Bonobo - Halo 2/3/ODST Animation Extraction (148 messages, Page 5 of 5)
Moderators: Dennis

epicplayer
Joined: May 21, 2019


Posted: Sep 14, 2019 06:32 PM    Msg. 141 of 148       
Oh man. So are you going to be releasing the full source code for Bonobo? No-one would want a program like this to be lost to time.


Ivan04
Joined: Sep 20, 2019

For a brick, he flew pretty good


Posted: Sep 20, 2019 08:45 PM    Msg. 142 of 148       
Quote: --- Original message by: LaikaGlove
Sorry, I've been kind of busy lately.

Progress has kind of stagnated, I've kind of hit the limit of what I can do with the disassembled game without actually debugging. So I've just been waiting to get into one of the Reach flights on PC to do so.

Unfortunately I haven't been invited to one yet...

Well rip, don't stress yourself by any means, you already did a lot for the people here, I hope you get successful with whatever you have planned by now, wish you luck and thank you for this amazing tool that helped a lot of people.


Pabeung
Joined: Dec 18, 2018

Oify


Posted: Sep 24, 2019 01:09 PM    Msg. 143 of 148       
I am enjoying this thing already, ported the brute's animations.
https://youtu.be/fMjhGhM0Lcw

It just sucks that I have to rename the bones all over again when I try to import a new animation, I tried renaming the node names of the jmad in Assembly and just re-extract the animations again with Bonobo so when I try to port it, it would match the node names already in my scene but it failed lmao.

Brutes VS. Floods
https://youtu.be/v_Wu8BkPxSY
Edited by Pabeung on Sep 24, 2019 at 01:09 PM


Halo CE Noob Modder117
Joined: Aug 9, 2018

Some tutorials would be nice...


Posted: Oct 5, 2019 01:33 AM    Msg. 144 of 148       
Does this mean... In a few months some pro will release an every biped from every halo biped pack for non-os and os halo games?



Pabeung
Joined: Dec 18, 2018

Oify


Posted: Oct 23, 2019 12:52 AM    Msg. 145 of 148       
I ported bunch of Halo 3 animations and you could them in action in my video.
https://youtu.be/fieV3u5rNwg


Devarture
Joined: Nov 6, 2019


Posted: Nov 6, 2019 12:36 AM    Msg. 146 of 148       
Honestly can't wait to get Reach animation extraction, I'm assuming there'll be more progress once Reach on PC is out?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 8, 2019 12:07 PM    Msg. 147 of 148       
the question now begs to be asked since MCC is out, any updates on the reach animation stuff? I do remember a comment being made about needing to look at the flights to get any further


LaikaGlove
Joined: May 20, 2019


Posted: Dec 8, 2019 01:01 PM    Msg. 148 of 148       
Quote: --- Original message by: R93_Sniper
the question now begs to be asked since MCC is out, any updates on the reach animation stuff? I do remember a comment being made about needing to look at the flights to get any further

No progress to report currently, I'm trying to figure out how to debug the game via cheatengine or ida pro but I can't figure out how to attach the debugger to the haloreach.dll. The only process I see running is the main MCC-Win64-Shipping.exe which doesn't have the code I need to step through.

 
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