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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Utility] Blade - JMS Exporter for Blender

Author Topic: [Utility] Blade - JMS Exporter for Blender (3 messages, Page 1 of 1)
Moderators: Dennis

Joined: Jun 16, 2019

Posted: Jun 16, 2019 02:47 PM    Msg. 1 of 3       
Blade allows you to export JMS files from Blender for use with Halo Editing Kit. Bones and markers are unsupported at the moment so this is only really good for scenery and BSPs. It is untested beyond a basic box level so hopefully some artists here can help me iron out any bugs. After static geometry is proven to work, I can hopefully build this out to serve as a fully-featured, viable alternative to Max 8 + Blitzkrieg.

Please report any issues in this thread.

Beta 1 Download:

TheGhost - His JMS Maxscript was an essential reference

Edited by NightRipper on Jun 16, 2019 at 02:48 PM

Joined: Jun 9, 2010

Mostly active on discord

Posted: Jul 10, 2019 09:34 PM    Msg. 2 of 3       
There are only a select few people in the community that use blender. I happen to be one and i am working on a bsp currently. Ill do some testing and let you know how it goes.

Joined: Dec 23, 2013

Apparently all I post is spam.

Posted: Jul 11, 2019 05:44 PM    Msg. 3 of 3       
Seems to work well enough for Halo 2. One thing I noticed is that if the exporter errors out due to missing frame or something then the file you exported will be in use until you exit Blender. I really only use Blender for Halo modding so I'm not sure if this is something that can be fixed?

Nice to see a plugin that lets you mess with the scaling for exported meshes. Not sure how it works in CE but I have an easier time getting the scale of things how I want them when the meshes are exported 1:1.


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