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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Release: Really big BSP

Author Topic: Release: Really big BSP (21 messages, Page 1 of 1)
Moderators: Dennis

Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Jul 26, 2019 06:58 PM    Msg. 1 of 21       
I'm releasing a really big BSP. Note: at it's current size the BSP won't let the scenario compile into a regular .map file. You can use refinery to extract tags from the .yelo file.

Here are the links

Max file: https://drive.google.com/open?id=1K27_tf3ZYqWNam0oXPm1lAVT1EgnyuaK
Yelo file: https://drive.google.com/open?id=1UbDXo9VIDVaV9y1Ilc1mw_5sTz40W9CC



Edited by Storm on Jul 26, 2019 at 07:08 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 28, 2019 07:46 PM    Msg. 2 of 21       
Image links are broken


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Jul 28, 2019 07:47 PM    Msg. 3 of 21       
Quote: --- Original message by: Spartan314
Image links are broken

no u


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Jul 28, 2019 10:01 PM    Msg. 4 of 21       
Quote: --- Original message by: Kinnet
Quote: --- Original message by: Spartan314
Image links are broken

no u
The image links point to a google server that requires an account and login to view.


Kal_El
Joined: Feb 4, 2015


Posted: Jul 29, 2019 07:17 AM    Msg. 5 of 21       
Quote: --- Original message by: Storm

I'm releasing a really big BSP. Note: at it's current size the BSP won't let the scenario compile into a regular .map file. You can use refinery to extract tags from the .yelo file.

map rendered :)

https://imgur.com/cehPXGB
https://imgur.com/lybbJmv
https://imgur.com/EbLEWLV
https://imgur.com/Z1hxX1b


Kal El
Edited by Kal_El on Jul 29, 2019 at 07:21 AM
Edited by Kal_El on Jul 29, 2019 at 07:32 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 30, 2019 04:02 PM    Msg. 6 of 21       
Quote: --- Original message by: Kal_El

Quote: --- Original message by: Storm

I'm releasing a really big BSP. Note: at it's current size the BSP won't let the scenario compile into a regular .map file. You can use refinery to extract tags from the .yelo file.

map rendered :)







Kal El
Edited by Kal_El on Jul 29, 2019 at 07:21 AM
Edited by Kal_El on Jul 29, 2019 at 07:32 AM


Pepzee
Joined: Sep 9, 2010


Posted: Jul 30, 2019 08:18 PM    Msg. 7 of 21       
I agree, that is a big BSP. I don't think that should stop it from being a regular .map file though? I mean we had coldsnap, hugeass, and extinction way back in the day. Those maps had waypoints measuring in the kilometers, from the screenshots I only see a mere 600 meters.


Kavawuvi
Joined: May 24, 2018

Brrrrrrring Ha!


Posted: Jul 31, 2019 02:53 AM    Msg. 8 of 21       
Quote: --- Original message by: Pepzee
I agree, that is a big BSP. I don't think that should stop it from being a regular .map file though? I mean we had coldsnap, hugeass, and extinction way back in the day. Those maps had waypoints measuring in the kilometers, from the screenshots I only see a mere 600 meters.


Those BSPs are massive in terms of dimensions in the game, but they also have very low detail, most of which having large expanses of flat, open planes in between two bases. From what I'm seeing in these screenshots, the BSP's detail is a lot more complex then all of those maps.

Just because a BSP's dimensions are huge does not mean the file size will be large, and that is what matters when it comes to whether or not a map can be compiled.

Another way to think about it is: a 3D cube has eight points and twelve polygons (two triangles on each of the six sides). Size-wise, it'll take up the same amount of data regardless of if you made it 1000x1000x1000 or 1x1x1 because the only differences are the numbers used to represent that cube. But if you made it 1000x1000x1000, it would appear big and you'd have waypoints measured in kilometers (1000 world units = 3048 meters).

Edited by Kavawuvi on Jul 31, 2019 at 02:57 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 31, 2019 08:18 PM    Msg. 9 of 21       
-removed-
Edited by Echo77 on Aug 4, 2019 at 04:07 AM


Kal_El
Joined: Feb 4, 2015


Posted: Aug 1, 2019 07:47 PM    Msg. 10 of 21       
Map File:

https://noclothes.sharefile.com/d-s524d3b65563419ca

Edited by Kal_El on Aug 2, 2019 at 10:12 PM


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Aug 2, 2019 08:11 AM    Msg. 11 of 21       
Quote: --- Original message by: Pepzee
I agree, that is a big BSP. I don't think that should stop it from being a regular .map file though? I mean we had coldsnap, hugeass, and extinction way back in the day. Those maps had waypoints measuring in the kilometers, from the screenshots I only see a mere 600 meters.


I'm not sure if it's my absolute mess of a directory or just tool but when I compiled the scenario it wouldn't work. Halo seems to have a 12mB bsp limit for a scenario to compile, and this BSP is a 14mb file.


Kal_El
Joined: Feb 4, 2015


Posted: Aug 2, 2019 09:00 AM    Msg. 12 of 21       
Nice BSP Storm! Great work & time effort went into this BSP..Good Job Storm!

All I did was to use OS "tools" & Refinery to compile map:
Refinery + OS Guerilla + OS Sapien + OS Tool

also...stripped "everything" off map including scripts. Left with an "empty" BSP then added in the items you now see on map with some new scripts to add in the "extra" vehicles


Edited by Kal_El on Aug 2, 2019 at 09:07 AM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Aug 3, 2019 05:34 PM    Msg. 13 of 21       
Good job ripping the latest bigass beta. Could have at least asked for my permission to use my tags.


Burneyz
Joined: Jul 14, 2015


Posted: Aug 3, 2019 06:19 PM    Msg. 14 of 21       
Hey, Kal_El,

you're trash.

Also, garbage maps like these is why people do *not* want to release their work.
Imagine putting hard work into a BSP and then someone butchering it like this.


Kal_El
Joined: Feb 4, 2015


Posted: Aug 3, 2019 11:36 PM    Msg. 15 of 21       
Quote: --- Original message by: Burneyz
Hey, Kal_El,

you're trash.

Also, garbage maps like these is why people do *not* want to release their work.
Imagine putting hard work into a BSP and then someone butchering it like this.


I'm releasing a really big BSP. Note: at it's current size the BSP won't let the scenario compile into a regular .map file. You can use refinery to extract tags from the .yelo file.

Here are the links



posted in an "open" forum for anyone to read & download without and claims not to do otherwise

https://mega.nz/#!oX4VVSJb!TifVXPSk2uHIG0IxuY5lXddC1D2vYh2rztiQZGqMwY8



Edited by Kal_El on Aug 3, 2019 at 11:41 PM
Edited by Kal_El on Aug 3, 2019 at 11:42 PM


DeadHamster
Joined: Jun 8, 2014

https://discord.gg/Neu4EJM


Posted: Aug 4, 2019 04:49 AM    Msg. 16 of 21       
Quote: --- Original message by: Burneyz
Hey, Kal_El,

you're trash.

Also, garbage maps like these is why people do *not* want to release their work.
Imagine putting hard work into a BSP and then someone butchering it like this.


I'm not sure who you are or where you came from but you should go back to wherever that was and just stay there. I don't want to have to read anything you write again. Thanks.


Kal_El
Joined: Feb 4, 2015


Posted: Aug 4, 2019 08:35 AM    Msg. 17 of 21       
here..I did one of yours too. get over it and yourself. this is a "game"...we mod things.

http://maps.halonet.net/maps/Ciudad_del_Diablo.zip


DeadHamster
Joined: Jun 8, 2014

https://discord.gg/Neu4EJM


Posted: Aug 11, 2019 02:50 PM    Msg. 18 of 21       
Quote: --- Original message by: EJEscape

I suggest you do the same you pushy twat with your twat attitude. Also, nobody gives a crap about microsoft's feelings. If we want an editing, then demand it. Nobody cares if you think its unrealistic, nobody. Shut up already.


You'll never get an editing kit, and even if you did an autistic spaz like you couldn't figure out what to do with it. IDK who you are either, which means you're probably an irrelevant softskinned pussboy who I wouldn't let blow me. Kill yourself, not even your family would miss you.


Edit: Oh I get it, this is the same account that I originally quoted. You got banned and had to make a new troll account to post on a dead forum about a dead video game nobody cares about.

Now I KNOW you're a softskinned pussboy who I wouldn't let blow me.
Edited by DeadHamster on Aug 11, 2019 at 02:53 PM


Kal_El
Joined: Feb 4, 2015


Posted: Aug 11, 2019 05:12 PM    Msg. 19 of 21       
OK...here comes Dennis to lock this thread. I am surprised he hasn't kicked off this forum already by bad mouthing his forum as many times as you have. if it's so "dead" why do you keep coming back? Leave already and don't come back!


OrangeJuice
Joined: Jan 29, 2009

new content isn't a mod. hhtmods are mods.


Posted: Aug 11, 2019 06:19 PM    Msg. 20 of 21       
I guess it would look nice without the default fog smothering everything

gives everything an ugly grey tinge

I'm bored, thanks for the fun
Edited by OrangeJuice on Aug 11, 2019 at 06:50 PM


sparky
Joined: Jun 27, 2009

Jesus is a friend to the vindictive sociopath


Posted: Aug 11, 2019 11:36 PM    Msg. 21 of 21       
Quote: --- Original message by: OrangeJuice

it would look nice without the default fog


Fog reduces rendering effort on the GPU. A touch of low, white fog with long distance could be appealing.

 

 
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