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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Compiling scripts without Sapien?

Author Topic: Compiling scripts without Sapien? (5 messages, Page 1 of 1)
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Kavawuvi
Joined: May 24, 2018

Brrrrrrring Ha!


Posted: Aug 26, 2019 12:31 AM    Msg. 1 of 5       
Is there any way to compile Halo scripts without Sapien?

I know you can bake lightmaps with both tool.exe and Sapien, but I don't see anything in tool.exe that lets you compile scripts.


num0005
Joined: Aug 26, 2019


Posted: Aug 26, 2019 09:01 AM    Msg. 2 of 5       
It's of course done when packaging and maybe by lightmaps since I think that also loads the scenario but I don't think there is a way to do it manually. Didn't really make much sense for bungie to do that considering you need to load all the tags required for the scenario (or at least enough of them to work out the tag references)and the only two times you need compiled scripts is when you are loading a scenario in the first place. Makes more sense to just do it when it's required then you don't need to worry about making sure to recompile the scripts when you make a change.


FtDSpartn
Joined: May 1, 2009

AI fanatic and rookie programmer.


Posted: Aug 29, 2019 11:03 PM    Msg. 3 of 5       
os_tool has a command for this. Not sure how or if it works with non-OS scenarios.

os_tool compile-scripts <scenario-name>


SOI_7
Joined: Mar 23, 2012

ZA WARUDO! TOKI WO TOMARE!


Posted: Aug 30, 2019 02:00 PM    Msg. 4 of 5       
Quote: --- Original message by: FtDSpartn
os_tool has a command for this. Not sure how or if it works with non-OS scenarios.

os_tool compile-scripts <scenario-name>


Yeah, but if you run it, tool becomes edgy



Kavawuvi
Joined: May 24, 2018

Brrrrrrring Ha!


Posted: Sep 1, 2019 12:58 PM    Msg. 5 of 5       
Guess that means a command line script compiler has to be written.

I guess I've got time.

 

 
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